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Список изменений
We're moving to version 1.21.11! That being said, version 1.21.8 is now considered as legacy, and will no longer receive updates.
Features
- Entity models are now extracted from the game files.
- By extension, entities from other mods are now supported and can also be selected, though correct visuals are not guaranteed.
- If you find an incompatible mod, let us know in #bug-reports.
- Added the ✨ sheep variant. Yup. It is in.
- [EXPERIMENTAL] Outline rendering has been reworked. It now supports Iris Shaders, and has around 50% better performance.
- Introduced an "Outline Thickness" setting in the "Configuration" screen. Access via Configuration (F8) → Display → Outline Thickness.
- Added a clearer hint near the top of the screen showing the current selection mode and how to switch them.
- Added an "Entity Features" toggle located below the "Breathing" toggle.
- The X/Y/Z displacement HUD now removes trailing zeros.
- Added two new anti-aliasing algorithms as more efficient alternatives to SSAA:
- FXAA: A quick post-processing method that smooths edges with little performance cost, making it suitable for previews and large exports;
- SMAA: A more advanced post-processing technique that preserves edge detail better than FXAA, producing sharper results, especially for thin lines.
- [EXPERIMENTAL] Enhanced Blockbench (.bbmodel) custom model imports across multiple areas, improving alignment with the official specification.
- Updated accessory (except for held items) selection for NPCs (e.g., armor, saddles). They no longer need to be held in the current slot; instead, a menu displays all available options.
- Skin previews are now visible in the "Skins" tab for GUI Scales above 2x.
- Removed the 64-mannequin limit in crowds. Outlines now consistently use the custom algorithm instead of falling back to the default glowing effect.
- "Entities Only" and "Entity Mask" export modes no longer exclude entities with colors near pure black.
- "Advanced Normals" export mode now includes limbs with 2D textures and entity features such as sheep wool.
Removals
- Removed the 2-block specific limb displacement limit.
- Removed render phases text during export, as it seemed to only cause issues.
- Removed "Force Render All" option from the "Overlays & Scene" menu.
- Removed the crowd selection box.
Файлы
mannequin-0.2.0.jar(978.05 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.2.0
Загрузчики
Fabric
Версии игры
1.21.11
Загрузок
69
Дата публикации
1 нед. назад