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Моды/MCS Wardens and Parrots
MCS Wardens and Parrots

MCS Wardens and Parrots

This modification improves Wardens and Parrots, you can control every features using in-game gamerules!

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0

26.1v2 [Mod]

release29 апреля 2026 г.

26.1v2

  • ⚠️ Fixed critical bug related to Shrieking Wand!

26.1v1

🧪 Echo Bottle has been added

  • Crafted from 3 Echo Shards
  • Stores 352 experience points (≈16 levels from 0)
  • Has 90% efficiency (10% XP is lost)
  • Hold right click in order to fill bottle
  • When full, it's ready to drink

🔊 Shrieking Wand has been added

  • Crafted from 3 Blaze Rods, 1 Ender Eye, 2 Echo Shards, and 1 Ancient City Trim
  • Durability: 250
  • Costs 10 durability per use
  • Cooldown: 3 seconds
  • 🛠️ Can be repaired by holding:
  • Wand in main hand
  • Sculk block in offhand
  • ✨ Each Parrot:
  • Increases Boom damage by +2
  • Reduces Wand durability cost by 1
  • 🔥 Boom now deals magic damage
  • ✨ Boom now has critical particles
  • 🌈 Boom visuals:
  • 12 damage → blue particles
  • 14 damage → purple particles
  • 🌊 Boom weakens through blocks:
  • Water: ×2 reduction
  • Lava: ×4 reduction
  • Blocks: ×10 reduction
  • Wool: completely absorbs

🧿 Amulet of Echo has been added

  • Crafted from 4 Phantom Membranes + 1 Echo Shard
  • 🛡️ Grants +64 absorption to parrots
  • ✨ Emits aura flashes:
  • Chance = (Absorption / 64) × 100% per second
  • 🌊 Effects:
  • Gives player +4 absorption in 4-block radius on flash
  • On shoulder: heals +4 HP and emits glow particles

🦜 Parrot Improvements

  • 👁️ Parrots on your shoulder now detect hostile entities:
  • Scan 1 random entity within 32 blocks
  • If the entity attacked you (or is aggressive), it gets Glowing for 3 seconds
  • More nearby entities = lower detection chance
  • 💚 When parrots grow up, they are now get automatically tamed
  • 🧬 Parrots now inherit parent genes

🧱 Warden Improvements

  • Loses 3 damage per wool block
  • Shoots Sonic Boom every time it roars
  • Boom destoys Amethyst Clusters and converts it into Echo Shard (Deep Dark only)
  • 💀 Sonic Boom now emit Sculk soul particles

🧭 Recovery Compass Rework

  • 🧭 Displays last death coordinates and distance
  • ✨ Allows teleportation to death location
  • Requirements:
    1. 🔮 Echo Energy (1 per Echo Shard in offhand)
    2. 👁️ 1 Ender Eye in inventory
    3. ⚡ Energy cost: 1 + (distance / 1000)
  • Usage:
  • ⏳ Hold right-click for 3 seconds
  • ⏱️ Cooldown: 60 seconds
  • 🌍 Works only in the Overworld

🧩 General Changes

  • ⚡ Optimized code
  • Added gamerule do_parrots_glowing_target
  • Added gamerule do_echo_bottle
  • Added gamerule do_shrieking_wand
  • Added gamerule do_parrots_buff_wand
  • Added gamerule do_sonic_booms_conversions
  • Added gamerule do_recovery_compass_teleportations
  • Added gamerule do_amulet_of_echo
  • Added gamerule do_amulet_of_echo_flashes

⚠️ Notes

  • 🔧 Amulet of Echo rotation will be fixed in the next update

26.1v2 [DP]

release29 апреля 2026 г.

26.1v2

  • ⚠️ Fixed critical bug related to Shrieking Wand!

26.1v1

🧪 Echo Bottle has been added

  • Crafted from 3 Echo Shards
  • Stores 352 experience points (≈16 levels from 0)
  • Has 90% efficiency (10% XP is lost)
  • Hold right click in order to fill bottle
  • When full, it's ready to drink

🔊 Shrieking Wand has been added

  • Crafted from 3 Blaze Rods, 1 Ender Eye, 2 Echo Shards, and 1 Ancient City Trim
  • Durability: 250
  • Costs 10 durability per use
  • Cooldown: 3 seconds
  • 🛠️ Can be repaired by holding:
  • Wand in main hand
  • Sculk block in offhand
  • ✨ Each Parrot:
  • Increases Boom damage by +2
  • Reduces Wand durability cost by 1
  • 🔥 Boom now deals magic damage
  • ✨ Boom now has critical particles
  • 🌈 Boom visuals:
  • 12 damage → blue particles
  • 14 damage → purple particles
  • 🌊 Boom weakens through blocks:
  • Water: ×2 reduction
  • Lava: ×4 reduction
  • Blocks: ×10 reduction
  • Wool: completely absorbs

🧿 Amulet of Echo has been added

  • Crafted from 4 Phantom Membranes + 1 Echo Shard
  • 🛡️ Grants +64 absorption to parrots
  • ✨ Emits aura flashes:
  • Chance = (Absorption / 64) × 100% per second
  • 🌊 Effects:
  • Gives player +4 absorption in 4-block radius on flash
  • On shoulder: heals +4 HP and emits glow particles

🦜 Parrot Improvements

  • 👁️ Parrots on your shoulder now detect hostile entities:
  • Scan 1 random entity within 32 blocks
  • If the entity attacked you (or is aggressive), it gets Glowing for 3 seconds
  • More nearby entities = lower detection chance
  • 💚 When parrots grow up, they are now get automatically tamed
  • 🧬 Parrots now inherit parent genes

🧱 Warden Improvements

  • Loses 3 damage per wool block
  • Shoots Sonic Boom every time it roars
  • Boom destoys Amethyst Clusters and converts it into Echo Shard (Deep Dark only)
  • 💀 Sonic Boom now emit Sculk soul particles

🧭 Recovery Compass Rework

  • 🧭 Displays last death coordinates and distance
  • ✨ Allows teleportation to death location
  • Requirements:
    1. 🔮 Echo Energy (1 per Echo Shard in offhand)
    2. 👁️ 1 Ender Eye in inventory
    3. ⚡ Energy cost: 1 + (distance / 1000)
  • Usage:
  • ⏳ Hold right-click for 3 seconds
  • ⏱️ Cooldown: 60 seconds
  • 🌍 Works only in the Overworld

🧩 General Changes

  • ⚡ Optimized code
  • Added gamerule do_parrots_glowing_target
  • Added gamerule do_echo_bottle
  • Added gamerule do_shrieking_wand
  • Added gamerule do_parrots_buff_wand
  • Added gamerule do_sonic_booms_conversions
  • Added gamerule do_recovery_compass_teleportations
  • Added gamerule do_amulet_of_echo
  • Added gamerule do_amulet_of_echo_flashes

⚠️ Notes

  • 🔧 Amulet of Echo rotation will be fixed in the next update

v1.0 [Mod]

release23 ноября 2025 г.
  • 🔊 Warden now fires a projectile Sonic Boom that can be dodged and damages multiple entities
  • 🧵 Sonic Boom becomes weaker when passing through wool blocks
  • 👾 Endermen teleport away from Sonic Boom attacks
  • 👁️ Endermen also teleport away when the Warden becomes hostile toward them
  • 💫 Warden gets stunned for 3–5 seconds if it becomes angry at a Parrot
  • 🦜 Parrots avoid the Warden and its attacks
  • ⚡ Parrot speed increased by 2×
  • ❤️ Parrot health increased from 6 → 10
  • 🛡️ Warden is now immune to fall damage
  • ⚔️ Warden melee damage reduced from 30 → 21
  • 🏃 Warden is more likely to flee at low health (formula: 1/(health+1) * 100 = x%)
  • 📢 Warden’s Sonic Boom now activates Sculk Shriekers
  • 🌱 Parrots can now be bred with seeds
  • 💖 Parrots regenerate health while sitting on your shoulder
  • 🐣 Baby parrots are born untamed, and when they grow up, they become the pet of the nearest player

  • 🧫 Warden can generate a temporary sculk catalyst:
  1. 5% chance while idle
  2. 50% chance while angry
  3. Only if the block is sculk-replaceable
  4. Catalyst reverts to normal sculk if no Warden is within 32 blocks

  • 💥 Temporary sculk catalysts deal 2 damage to nearby mobs

  • 🕳️ Every mob can trigger Warden spawning in the Deep Dark without activating a shrieker, unless a Warden is already within 32 blocks:
  1. 10% chance for players every 60 seconds
  2. 50% chance for mobs every 60 seconds

  • ⚙️ NOTE: All features and simulation systems are fully configurable and follow my newest coding standards.

v1.0 [DP]

release23 ноября 2025 г.
  • 🔊 Warden now fires a projectile Sonic Boom that can be dodged and damages multiple entities
  • 🧵 Sonic Boom becomes weaker when passing through wool blocks
  • 👾 Endermen teleport away from Sonic Boom attacks
  • 👁️ Endermen also teleport away when the Warden becomes hostile toward them
  • 💫 Warden gets stunned for 3–5 seconds if it becomes angry at a Parrot
  • 🦜 Parrots avoid the Warden and its attacks
  • ⚡ Parrot speed increased by 2×
  • ❤️ Parrot health increased from 6 → 10
  • 🛡️ Warden is now immune to fall damage
  • ⚔️ Warden melee damage reduced from 30 → 21
  • 🏃 Warden is more likely to flee at low health (formula: 1/(health+1) * 100 = x%)
  • 📢 Warden’s Sonic Boom now activates Sculk Shriekers
  • 🌱 Parrots can now be bred with seeds
  • 💖 Parrots regenerate health while sitting on your shoulder
  • 🐣 Baby parrots are born untamed, and when they grow up, they become the pet of the nearest player

  • 🧫 Warden can generate a temporary sculk catalyst:
  1. 5% chance while idle
  2. 50% chance while angry
  3. Only if the block is sculk-replaceable
  4. Catalyst reverts to normal sculk if no Warden is within 32 blocks

  • 💥 Temporary sculk catalysts deal 2 damage to nearby mobs

  • 🕳️ Every mob can trigger Warden spawning in the Deep Dark without activating a shrieker, unless a Warden is already within 32 blocks:
  1. 10% chance for players every 60 seconds
  2. 50% chance for mobs every 60 seconds

  • ⚙️ NOTE: All features and simulation systems are fully configurable and follow my newest coding standards.

Совместимость

Minecraft: Java Edition

26.1.x1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

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Лицензия:CC-BY-4.0
Опубликован:5 месяцев назад
Обновлён:5 дней назад
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