
MCS Wardens and Parrots
This modification improves Wardens and Parrots, you can control every features using in-game gamerules!
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0
26.1v2 [Mod]
release29 апреля 2026 г.26.1v2
- ⚠️ Fixed critical bug related to Shrieking Wand!
26.1v1
🧪 Echo Bottle has been added
- Crafted from 3 Echo Shards
- Stores 352 experience points (≈16 levels from 0)
- Has 90% efficiency (10% XP is lost)
- Hold right click in order to fill bottle
- When full, it's ready to drink
🔊 Shrieking Wand has been added
- Crafted from 3 Blaze Rods, 1 Ender Eye, 2 Echo Shards, and 1 Ancient City Trim
- Durability: 250
- Costs 10 durability per use
- Cooldown: 3 seconds
- 🛠️ Can be repaired by holding:
- Wand in main hand
- Sculk block in offhand
- ✨ Each Parrot:
- Increases Boom damage by +2
- Reduces Wand durability cost by 1
- 🔥 Boom now deals magic damage
- ✨ Boom now has critical particles
- 🌈 Boom visuals:
- 12 damage → blue particles
- 14 damage → purple particles
- 🌊 Boom weakens through blocks:
- Water: ×2 reduction
- Lava: ×4 reduction
- Blocks: ×10 reduction
- Wool: completely absorbs
🧿 Amulet of Echo has been added
- Crafted from 4 Phantom Membranes + 1 Echo Shard
- 🛡️ Grants +64 absorption to parrots
- ✨ Emits aura flashes:
- Chance = (Absorption / 64) × 100% per second
- 🌊 Effects:
- Gives player +4 absorption in 4-block radius on flash
- On shoulder: heals +4 HP and emits glow particles
🦜 Parrot Improvements
- 👁️ Parrots on your shoulder now detect hostile entities:
- Scan 1 random entity within 32 blocks
- If the entity attacked you (or is aggressive), it gets Glowing for 3 seconds
- More nearby entities = lower detection chance
- 💚 When parrots grow up, they are now get automatically tamed
- 🧬 Parrots now inherit parent genes
🧱 Warden Improvements
- Loses 3 damage per wool block
- Shoots Sonic Boom every time it roars
- Boom destoys Amethyst Clusters and converts it into Echo Shard (Deep Dark only)
- 💀 Sonic Boom now emit Sculk soul particles
🧭 Recovery Compass Rework
- 🧭 Displays last death coordinates and distance
- ✨ Allows teleportation to death location
- Requirements:
- 🔮 Echo Energy (1 per Echo Shard in offhand)
- 👁️ 1 Ender Eye in inventory
- ⚡ Energy cost: 1 + (distance / 1000)
- Usage:
- ⏳ Hold right-click for 3 seconds
- ⏱️ Cooldown: 60 seconds
- 🌍 Works only in the Overworld
🧩 General Changes
- ⚡ Optimized code
- Added gamerule do_parrots_glowing_target
- Added gamerule do_echo_bottle
- Added gamerule do_shrieking_wand
- Added gamerule do_parrots_buff_wand
- Added gamerule do_sonic_booms_conversions
- Added gamerule do_recovery_compass_teleportations
- Added gamerule do_amulet_of_echo
- Added gamerule do_amulet_of_echo_flashes
⚠️ Notes
- 🔧 Amulet of Echo rotation will be fixed in the next update
26.1v2 [DP]
release29 апреля 2026 г.26.1v2
- ⚠️ Fixed critical bug related to Shrieking Wand!
26.1v1
🧪 Echo Bottle has been added
- Crafted from 3 Echo Shards
- Stores 352 experience points (≈16 levels from 0)
- Has 90% efficiency (10% XP is lost)
- Hold right click in order to fill bottle
- When full, it's ready to drink
🔊 Shrieking Wand has been added
- Crafted from 3 Blaze Rods, 1 Ender Eye, 2 Echo Shards, and 1 Ancient City Trim
- Durability: 250
- Costs 10 durability per use
- Cooldown: 3 seconds
- 🛠️ Can be repaired by holding:
- Wand in main hand
- Sculk block in offhand
- ✨ Each Parrot:
- Increases Boom damage by +2
- Reduces Wand durability cost by 1
- 🔥 Boom now deals magic damage
- ✨ Boom now has critical particles
- 🌈 Boom visuals:
- 12 damage → blue particles
- 14 damage → purple particles
- 🌊 Boom weakens through blocks:
- Water: ×2 reduction
- Lava: ×4 reduction
- Blocks: ×10 reduction
- Wool: completely absorbs
🧿 Amulet of Echo has been added
- Crafted from 4 Phantom Membranes + 1 Echo Shard
- 🛡️ Grants +64 absorption to parrots
- ✨ Emits aura flashes:
- Chance = (Absorption / 64) × 100% per second
- 🌊 Effects:
- Gives player +4 absorption in 4-block radius on flash
- On shoulder: heals +4 HP and emits glow particles
🦜 Parrot Improvements
- 👁️ Parrots on your shoulder now detect hostile entities:
- Scan 1 random entity within 32 blocks
- If the entity attacked you (or is aggressive), it gets Glowing for 3 seconds
- More nearby entities = lower detection chance
- 💚 When parrots grow up, they are now get automatically tamed
- 🧬 Parrots now inherit parent genes
🧱 Warden Improvements
- Loses 3 damage per wool block
- Shoots Sonic Boom every time it roars
- Boom destoys Amethyst Clusters and converts it into Echo Shard (Deep Dark only)
- 💀 Sonic Boom now emit Sculk soul particles
🧭 Recovery Compass Rework
- 🧭 Displays last death coordinates and distance
- ✨ Allows teleportation to death location
- Requirements:
- 🔮 Echo Energy (1 per Echo Shard in offhand)
- 👁️ 1 Ender Eye in inventory
- ⚡ Energy cost: 1 + (distance / 1000)
- Usage:
- ⏳ Hold right-click for 3 seconds
- ⏱️ Cooldown: 60 seconds
- 🌍 Works only in the Overworld
🧩 General Changes
- ⚡ Optimized code
- Added gamerule do_parrots_glowing_target
- Added gamerule do_echo_bottle
- Added gamerule do_shrieking_wand
- Added gamerule do_parrots_buff_wand
- Added gamerule do_sonic_booms_conversions
- Added gamerule do_recovery_compass_teleportations
- Added gamerule do_amulet_of_echo
- Added gamerule do_amulet_of_echo_flashes
⚠️ Notes
- 🔧 Amulet of Echo rotation will be fixed in the next update
v1.0 [Mod]
release23 ноября 2025 г.- 🔊 Warden now fires a projectile Sonic Boom that can be dodged and damages multiple entities
- 🧵 Sonic Boom becomes weaker when passing through wool blocks
- 👾 Endermen teleport away from Sonic Boom attacks
- 👁️ Endermen also teleport away when the Warden becomes hostile toward them
- 💫 Warden gets stunned for 3–5 seconds if it becomes angry at a Parrot
- 🦜 Parrots avoid the Warden and its attacks
- ⚡ Parrot speed increased by 2×
- ❤️ Parrot health increased from 6 → 10
- 🛡️ Warden is now immune to fall damage
- ⚔️ Warden melee damage reduced from 30 → 21
- 🏃 Warden is more likely to flee at low health (formula: 1/(health+1) * 100 = x%)
- 📢 Warden’s Sonic Boom now activates Sculk Shriekers
- 🌱 Parrots can now be bred with seeds
- 💖 Parrots regenerate health while sitting on your shoulder
- 🐣 Baby parrots are born untamed, and when they grow up, they become the pet of the nearest player
- 🧫 Warden can generate a temporary sculk catalyst:
- 5% chance while idle
- 50% chance while angry
- Only if the block is sculk-replaceable
- Catalyst reverts to normal sculk if no Warden is within 32 blocks
- 💥 Temporary sculk catalysts deal 2 damage to nearby mobs
- 🕳️ Every mob can trigger Warden spawning in the Deep Dark without activating a shrieker, unless a Warden is already within 32 blocks:
- 10% chance for players every 60 seconds
- 50% chance for mobs every 60 seconds
- ⚙️ NOTE: All features and simulation systems are fully configurable and follow my newest coding standards.
v1.0 [DP]
release23 ноября 2025 г.- 🔊 Warden now fires a projectile Sonic Boom that can be dodged and damages multiple entities
- 🧵 Sonic Boom becomes weaker when passing through wool blocks
- 👾 Endermen teleport away from Sonic Boom attacks
- 👁️ Endermen also teleport away when the Warden becomes hostile toward them
- 💫 Warden gets stunned for 3–5 seconds if it becomes angry at a Parrot
- 🦜 Parrots avoid the Warden and its attacks
- ⚡ Parrot speed increased by 2×
- ❤️ Parrot health increased from 6 → 10
- 🛡️ Warden is now immune to fall damage
- ⚔️ Warden melee damage reduced from 30 → 21
- 🏃 Warden is more likely to flee at low health (formula: 1/(health+1) * 100 = x%)
- 📢 Warden’s Sonic Boom now activates Sculk Shriekers
- 🌱 Parrots can now be bred with seeds
- 💖 Parrots regenerate health while sitting on your shoulder
- 🐣 Baby parrots are born untamed, and when they grow up, they become the pet of the nearest player
- 🧫 Warden can generate a temporary sculk catalyst:
- 5% chance while idle
- 50% chance while angry
- Only if the block is sculk-replaceable
- Catalyst reverts to normal sculk if no Warden is within 32 blocks
- 💥 Temporary sculk catalysts deal 2 damage to nearby mobs
- 🕳️ Every mob can trigger Warden spawning in the Deep Dark without activating a shrieker, unless a Warden is already within 32 blocks:
- 10% chance for players every 60 seconds
- 50% chance for mobs every 60 seconds
- ⚙️ NOTE: All features and simulation systems are fully configurable and follow my newest coding standards.
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Лицензия:CC-BY-4.0
Опубликован:5 месяцев назад
Обновлён:5 дней назад
