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Моды/Medical System
Medical System

Medical System

Reworked health system for entities, split hitboxes for head, arms,... Various status effects such as bleeds, fractures and items for healing such as First aid kits and so on

3.0K
27

medsystem-neoforge-2.5.1+1.21.1

release2 мая 2026 г.

Release 2.5.1+1.21.1

  • Content backport from 2.4.x and 2.5.x versions to 1.21.1

medsystem-neoforge-2.5.1+1.21.11

release1 мая 2026 г.

Release 2.5.1+1.21.11

  • Config changes
    • Added new Health system category
    • Vital part heal priority - moved under the new category
    • Vital part heal priority threshold - moved under the new category
    • Added damage multiplier config for each limb type along with a global multiplier
  • Extended /tarkovcraft command with heal subcommand
    • Allows you to heal a specific limb of any entity and also recover disabled limbs
    • To heal specific live limb: /tarkovcraft heal <entity> <limb> <amount>
    • To heal specific live/disabled limbs: /tarkovcraft heal <entity> <limb> <amount> includeDisabledLimbs
    • To heal all live limbs: /tarkovcraft heal <entity> <amount>
    • To heal all live/disabled limbs: /tarkovcraft heal <entity> <amount> includeDisabledLimbs

medsystem-neoforge-2.5.1+26.1.2

release28 апреля 2026 г.

Release 2.5.1+26.1.2

  • Config changes
    • Added new Health system category
    • Vital part heal priority - moved under the new category
    • Vital part heal priority threshold - moved under the new category
    • Added damage multiplier config for each limb type along with a global multiplier
  • Extended /tarkovcraft command with heal subcommand
    • Allows you to heal a specific limb of any entity and also recover disabled limbs
    • To heal specific live limb: /tarkovcraft heal <entity> <limb> <amount>
    • To heal specific live/disabled limbs: /tarkovcraft heal <entity> <limb> <amount> includeDisabledLimbs
    • To heal all live limbs: /tarkovcraft heal <entity> <amount>
    • To heal all live/disabled limbs: /tarkovcraft heal <entity> <amount> includeDisabledLimbs

medsystem-neoforge-2.5.0+1.21.11

release15 апреля 2026 г.

Release 2.5.0+1.21.11

  • Content backport from 26.1
  • Added config options for setting max duration of some effects
    • Injury recovery scaling option has been moved under status effects section
  • Improvements to entity hitbox debug renderer
  • Reworked crafting advancements
    • splints/bandages now unlock once you receive first bleed or fracture
    • surgery kit now unlocks after losing first limb
    • the rest of craftings is still dependent on receiving damage
  • Fixed incorrectly missed hits on moving entities
  • Fixed blood decals falling through blocks such as snow or soul sand
  • Fixed blood decal color being reset when its attached block changed
  • Cleaned up internal health data - might cause issues when upgrading existing worlds from previous versions
  • Unconscious entities no longer receive knockback nor can be pushed by other entities
  • Unconscious mode now depends on internal shock statistic
    • getting damage, fractures or losing limbs increases its value
    • shock attribute is decreased naturally over time
    • shock can be instantly removed using morphines
  • Added two new bleed types: Moderate and Critical
  • Added more config options for bleeds and fractures
  • Removed default bleed/fracture chances from tools, now handled dynamically via item tags
  • Added blood lost statistic
  • Tooltip improvements
  • Fixed bug where armors were not taking damage
  • Added keybind to open health UI directly (unbound by default)
  • Added config option to show the current blood level in health UI
  • Removed hardcoded vanilla effects for foods
    • now controlled via datapacks
    • added new tag medsystem:blood_regenerative_foods
  • Fixed several missing localizations for config

medsystem-neoforge-2.5.0+26.1.1

release4 апреля 2026 г.

Release 2.5.0+26.1.1

  • Added config options for setting max duration of some effects
    • Injury recovery scaling option has been moved under status effects section
  • Improvements to entity hitbox debug renderer
  • Reworked crafting advancements
    • splints/bandages now unlock once you receive first bleed or fracture
    • surgery kit now unlocks after losing first limb
    • the rest of craftings is still dependent on receiving damage
  • Fixed incorrectly missed hits on moving entities
  • Fixed blood decals falling through blocks such as snow or soul sand
  • Fixed blood decal color being reset when its attached block changed

Совместимость

Minecraft: Java Edition

26.1.x1.21.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:11 месяцев назад
Обновлён:2 дня назад
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