
Moog's Structure Lib (moogs_structures)
This is a library mod for the Moogs Structure series
1.8M
147
Moog's Structure Lib 2.0.3-1.21.11 (Forge)
release18 апреля 2026 г.Fixed
- Fixed Forge build failing due to 1.21.11 API changes (eventbus 7.0.1 rewrite,
ResourceKey.identifier(),Identifierrename)
Moog's Structure Lib 2.0.3-1.21.11 (NeoForge)
release18 апреля 2026 г.Fixed
- Fixed Forge build failing due to 1.21.11 API changes (eventbus 7.0.1 rewrite,
ResourceKey.identifier(),Identifierrename)
Moog's Structure Lib 2.0.3-1.21.11 (Fabric)
release18 апреля 2026 г.Fixed
- Fixed Forge build failing due to 1.21.11 API changes (eventbus 7.0.1 rewrite,
ResourceKey.identifier(),Identifierrename)
Moog's Structure Lib 2.0.2-1.21.5 (Forge)
release17 апреля 2026 г.Added
- added Forge 1.21.5-1.21.10 support
Fixed
- fixed a potential stack overflow crash when two structure sets reference each other via
super_exclusion_zone, now detected and skipped per-thread - fixed piece spawn count cache not clearing on datapack reload, which could cause stale max-count limits to persist across reloads
- fixed structures sometimes always generating the same layout instead of varying
- fixed structures occasionally spawning in or near water/lava when they shouldn't
- improved spawn height accuracy, reducing structures floating or sinking into terrain
- fixed a precision bug that could cause structures to clip into each other or fail to place
- improved structure overlap detection to better prevent intersecting structures
- optimized structure collision checks, improving world generation performance
- fixed a potential crash with unrecognized structure connection types
- reduced piece placement retry limit, improving generation speed
Changed
- migrated build system from Architectury to Multiloader template
- replaced
@ExpectPlatformwith ServiceLoader pattern for platform abstraction
Moog's Structure Lib 2.0.2-1.21.5 (NeoForge)
release17 апреля 2026 г.Added
- added Forge 1.21.5-1.21.10 support
Fixed
- fixed a potential stack overflow crash when two structure sets reference each other via
super_exclusion_zone, now detected and skipped per-thread - fixed piece spawn count cache not clearing on datapack reload, which could cause stale max-count limits to persist across reloads
- fixed structures sometimes always generating the same layout instead of varying
- fixed structures occasionally spawning in or near water/lava when they shouldn't
- improved spawn height accuracy, reducing structures floating or sinking into terrain
- fixed a precision bug that could cause structures to clip into each other or fail to place
- improved structure overlap detection to better prevent intersecting structures
- optimized structure collision checks, improving world generation performance
- fixed a potential crash with unrecognized structure connection types
- reduced piece placement retry limit, improving generation speed
Changed
- migrated build system from Architectury to Multiloader template
- replaced
@ExpectPlatformwith ServiceLoader pattern for platform abstraction
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Лицензия:LGPL-3.0-only
Опубликован:8 месяцев назад
Обновлён:2 недели назад