Fluid Fusion
Throw two or more input items into fluid to fuse for a period of time to get output items [Input items over 8 will not display excess items]
Fluid Conversion
Throw one or more input items into fluid with a chance to convert to output items
Void Throwing
Void Conversion: Throw one or more input items into the void [Y-axis height -65] with a chance to convert to output items that appear in the converter's inventory [if inventory is full, items will drop]
Fire Conversion
Throw one or more input items into fluid with a chance to convert to output items
Lightning Conversion
Throw one or more input items [with a chance to attract lightning] After lightning strikes, items have a chance to convert to output items
Explosion Conversion
Throw one or more input items into the range of about-to-explode explosives [e.g., TNT] After explosion, items have a chance to convert to output items
Crushing Conversion
Throw one or more input items, then specified gravity blocks fall from specified height above the items, with a chance to convert input items to output items
