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Моды/NATS Player Data Bridge
NATS Player Data Bridge

NATS Player Data Bridge

Sync player data across Minecraft servers using NATS.

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NATS Player Data Bridge 1.0.0-beta.7

beta9 мая 2026 г.

1.0.0-beta.7

This update focuses on the backup system. The bridge now intelligently tracks why backups were created.

  • Automatic Snapshots: The bridge now automatically creates a backup when a player dies or moves between dimensions (like going to the Nether or End).
  • Detailed Backup Info: You can now see why a backup was created. Just hover over a backup in the list to see if it was caused by a death, world change, or manual save.
  • Player Names in Commands: Admins can now see player names instead of long ID codes (UUIDs) in the session list, and can use names to clear stuck sessions.
  • Improved Reliability: Under-the-hood optimizations to ensure smoother data transfers and more robust session management.

Full Changelog: v1.0.0-beta.6...v1.0.0-beta.7

NATS Player Data Bridge 1.0.0-beta.6

beta7 мая 2026 г.

1.0.0-beta.6

The mod now handles NATS downtime and server crashes gracefully, without losing player data.

  • If NATS goes down, player data is saved locally and synced back automatically when the connection returns.
  • Servers now block player logins until sync and recovery are fully complete.
  • The connection watchdog no longer times out. It will now wait indefinitely for NATS to become available.
  • Added a /nats backup confirm step to prevent accidental data rollbacks.

Feedback and bug reports are welcome.

Full Changelog: v1.0.0-beta.5...v1.0.0-beta.6

Targets:

NATS 2.12.6

Minecraft 26.1.x

NATS Player Data Bridge 1.0.0-beta.5

beta30 апреля 2026 г.

NATS Player Data Bridge 1.0.0-beta.4

beta29 апреля 2026 г.

This is the first public beta release. The mod is functional and has been tested, but it is still early and rough edges should be expected. Do not use this on a production network without testing it first on a staging setup.

This release includes the full core feature set:

  • Player inventories, ender chest, health, hunger, XP, active effects, statistics, and advancements are synchronized across your cluster using NATS JetStream.
  • A cluster-wide session locking system prevents data from being overwritten if a player connects to two servers simultaneously.
  • Admin commands for manual data sync, session lock management, and long-term backup snapshots with restore support.
  • Velocity proxy support via the proxyMode config option. Requires hackEarlySend = true in FabricProxy-Lite.toml if you are using FabricProxy-Lite.

Known limitations and things to be aware of:

  • This mod requires you to run and manage your own NATS server with JetStream enabled.
  • If your NATS server goes down, players will be unable to log in. This is by design to prevent data loss, but it means NATS is a hard dependency for your network's availability.
  • The backup bucket history limit is fixed at 20 snapshots per player. You cannot change this without deleting and recreating the bucket.
  • Automatic backups (e.g. on login or on a schedule) are not yet implemented. Backups are manual only in this release.

Feedback and bug reports are welcome.

Full Changelog: https://github.com/xSaVageAU/NATS-Player-Data-Bridge/compare/v1.0.0-beta.3...v1.0.0-beta.4

Совместимость

Minecraft: Java Edition

26.1.x

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Сервер

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Детали

Лицензия:MIT
Опубликован:3 недели назад
Обновлён:4 дня назад
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