
NeMuelch
NeMuelch Minecraft Fabric Mod adds consumables, new recipes, player related content, admin tool items, and changes to basic minecraft behavior.
NeMuelch 1.15.1-1.20.1
release24 апреля 2026 г.Content
- new sounds assets
- added more crimson phase features (wip)
- added new mace and smoking pipes (wip)
Fixes
- fixed multiple Target Dummy compatibility issues due to implementing its own entity attributes manually
NeMuelch 1.15.0-1.20.1
release9 апреля 2026 г.Content
- Added new Dummy entity to check many different aspects of what and which damage you do against several different target types
- Added new Water Crate Block to store any fluid and water creatures
Changes
The Block Variation Feature has been put into its own separate mod over at /mod/nemuelch-block-variations (NBV)
This means that the base mod does not include those blocks and their content anymore.
However, if you have previously worked with those, they should still work and stay in your world as they were before if you have both NeMuelch and NBV installed. They completely kept their old Identifiers (modid and name)
Using NBV and an older version of NeMuelch might cause Registry conflicts.
Make sure to back up your world(s) before updating!
NeMuelch 1.14.1-1.20.1
release18 марта 2026 г.Fixes
- Fixed Double Crate block drop only returning one crate item
- Fixed Angled Crate Item Rendering
- Fixed smaller QoL Crate interactions
- Refactored Fade Shader networking
NeMuelch 1.14.0-1.20.1
release13 марта 2026 г.Content
- Added Crate Blocks in all vanilla wood types
- Variant
SINGLEstores up to 6 ItemStacks - Variant
ANGLEDalternate version of single, if you place it against a full block - Variant
DOUBLEwhen put on top of single or angled, increases storage to 12 ItemStacks (6 per layer) - Variant
ENTITYstores Entity with less tick based impact on the logical server side (no Mob AI, ...). Simply interact while you have a Mob on a leash. To retrieve, either break the block or interact with leash Item - Check
canCrateStoreEntityGameRule andnemuelch:crate_storage_whitelistEntityTag for configuration
- Variant
- Added new Admin Item commands (
/item ...)killauradeletes dropped Item Entities in a radius for a set duration with an optional Item Filter (intentionally non-persisntent)
- Added new Admin Entity commands (
/entity ...)healthmanages and gives info about target entity healthnourishmentmanages and gives info about Player target hunger and saturationswapexchanges position and look angle of two specified entitiesfiremanages fire ticks of target entity
- Added new Status Effects:
nemuelch:executionwhen effect runs out kills entity if they are below a specific health threshold based on effect amplifier:(amplifier + 1) * 0.01. So Effect amplifier of 69 is death below a threshold of 70% of Entity's max healthnemuelch:rebound"records" incoming damage while effect is active and re-applies after effect runs outnemuelch:deferred_health(+ Potions) act same as Instant Health Status Effects but only apply the effect after the effect runs outnemuelch:deferred_damage(+ Potions) act same as Instant Damage Status Effects but only apply the effect after the effect runs out
- added more sounds
- added Miasma
- items with two layers, both can be colored independently over its NBT
- particle based on those items
Fixes
- Fixed Glove Item Assets
- Changed and fixed multiple interactions on the "PullUp" feature (QoL)
Note
Updated internally used Fabric Loader version to 0.17.2, but sill allows for older versions (older versions won't be tested for bugs in the future)
NeMuelch 1.13.2-1.20.1
release12 февраля 2026 г.Content
- Added new Entity command utilities
- Made "Pull Up" feature less restrictive for players in creative mode
Fixes
- Potentially fixed Shader code being used on the server side (again...)