
HBM Nuclear Tech Mod: Community Edition
The most complete and up-to-date 1.12.2 HBM: Nuclear Tech Mod port.
30.6K
22
2.5.0.2
release1 мая 2026 г.Fixed a 2.5.0.0 regression that caused boilers crashing the game on load
2.5.0.1
release1 мая 2026 г.Reverted a load order change in 2.5 that caused some regressions.
2.5.0.0
release1 мая 2026 г.Breaking Changes
- Dropped unmaintained translation files. Supported languages are now: English, German, French, Italian, Japanese, Polish, Russian, Simplified Chinese, Ukrainian.
Fixes
- Fixed T-51 texture loading
- Fixed jetpack rendering not following the player's body orientation while elytra-flying
- Fixed industrial fans and turret biometric whitelists desyncing between client and server
- Fixed sawmill recipe (#1424)
- Fixed NTM tools being unable to mine bobbleheads
- Fixed gun shader rendering under Optifine (2.3 regression)
- Fixed turbofans applying player motion on the client even when the engine wasn't running
- Fixed multiblock placement being blocked when the player's head merely clipped the build area, and fixed large flare-tower blocks suffocating players and allowing hostile mob spawns
- Fixed decoration blocks (CRT, toaster, satellite-dish pole, tape recorder, filing cabinet, misc. deco) losing their stored state when pushed/pulled by block-movers, and fixed CRT/toaster/filing cabinet/screen blocks rotating incorrectly when placed (#1360)
- Fixed the pole satellite receiver model
- Fixed control-panel composite data values retaining stale entries after reload
- Fixed control-panel Input nodes failing to deserialize when their name was missing
- Fixed crash with low-radius contaminating drops
- Fixed crash and incredible log spam when a node queries a te in a not-yet-loaded chunk during world load
- Fixed dedicated server crash on chunk load for RBMK Gauge, Graph, Indicator, KeyPad, Lever, and Numitron blocks
- Fixed Experience Bottles not being convertible to Experience Juice in barrels and fluid tanks
- Maskman now only spawns near player who have obtained or placed the Ore Acidizer
- Fixed crash when copying fluid from a fluid duct to a multi fluid identifier
Changes
- On-screen info messages now render in a stable, deterministic order instead of being reordered by timing
- Oil ore can no longer be silk-touched
- Alexandrite ore now drops at most two gems regardless of fortune
- Oil deposits now spawn less often in hot, arid biomes
- Steel grates now have an additional height level
- Removed the crafting recipes for the Mini RTG and the Power RTG
- Re-ported sliding blast door
New Features
- Ported recent upstream additions from X5671, including:
- New Redstone-over-Radio Pager item
- New Redstone-over-Radio Indicator Lights and Lever panel blocks (screwdriver-configurable), with matching manual pages
- Paintable fluid ducts, exhaust pipes, and pneumatic tubes now document paint and port configuration in their tooltips
- New lever click and electrical spark sound effects
- New IR-tier Tesla capacitor ammo with a chain-lightning beam
- Self-charging batteries placed in Battery Sockets now intermittently arc to nearby entities and detonate locally
- Empty pipelines now adopt the connecting pipeline's fluid type when joined
- New mixer recipe converting tar (any) into Bitumen
- New Mug Can drink that grants Resistance and Regeneration when consumed
- Removed the legacy Plasma block
- Added OpenComputers integration for the RBMK Gauge, Graph, KeyPad, and Numitron
- Added a
HEALTHBAR_HUDclient config to toggle the VATS-style entity healthbar overlay (#1447) - Added a
mobWeaponSootReductionserver config to lower the soot threshold for skeletons spawning with guns - Ported Foundry Spill Outlets
Performance
- Reduced per-tick work and network traffic. For developers: this is a substantial API change for TileEntityLoadedBase! You are now required to override (de)serializeInitial instead of vanilla updateTag methods for the correct first sync on chunk load.
- Sawmills now cache their recipe lookup
- Made rendering slightly less CPU intensive
Misc
- Some localization changes
- Reduced jar size by ~10MiB by removing unused assets
2.4.0.0
release16 апреля 2026 г.Breaking Changes
- Ported upstream rework of grenades; existing grenades in the world and in inventories will be lost
- Removed
crucible_template; the recipe is now picked directly on the crucible through its GUI, andtemplate_folder/journal_pip/journal_bj/journal_silverno longer open a template folder GUI - Removed
turret_control - Siege mobs now drop plain steel ingots instead of tier-specific siege coins
Fixes
- Fixed multiblocks jump-placing over living entities; placement is now refused if anything is standing inside the footprint
- Fixed sliding blast door dropping its keypad when broken
- Fixed diesel generator failing to locate its smokestack
- Fixed wood-burner visual drift
- Fixed RBMK console text drifting over time
- Fixed ICF splash particle being off-center
- Fixed custom missile rendering glitches
- Fixed Astolfization potion effect not having its intended visuals
- Smoothed out the visual transition of items moving between conveyors
- Drill-equipped weapons no longer spam block-break sounds on unbreakable blocks
- Custom Control Panel: fixed visual color leak and relog bug, keyboard-repeat not firing, nodes being deletable while typing in text fields, and panels not loading properly
- Fixed skeleton particle rendering
- Fixed a crash when reloading a world with nuke/fallout without restarting the client
- Fixed BAT9000 not having persistent NBT for item drops
Changes
- Ported new fallout block textures
- RBMK Crane Console: highlights the column currently under the crane in yellow on both
rbmk_consoleandrbmk_displayscreens - Machine Press GUI gained a 9-slot extra-storage row
- Custom mob bonus drops (spider/zombie/skeleton/creeper ingots) are now gated behind the
doMobLootgamerule - Bedrock heavy-metal radsolvent output tweaked: bismuth 1 → 2, added tantalium 2
- Plasma Forge port completed
- DFC parts (
dfc_core,dfc_emitter,dfc_receiver,dfc_injector,dfc_stabilizer) can no longer be crafted on the crafting table and must now be produced in the Plasma Forge
New Features
- Added modular RBMK Redstone-over-Radio panel system:
rbmk_key_pad,rbmk_gauge,rbmk_graph,rbmk_numitron, andrbmk_display_blank, compatible with RBMK control rods, manual control rods and fuel rods - Added fluid-barrel connector: barrels now visually link up to adjacent fluid pipes carrying the same fluid
- Added
pill_redconsumable - Added
plates_castmold and matching triple-cast-plate anvil recipe - Added toggle-magnet keybind (default Z) with on-screen ON/OFF feedback; existing jetpack and HUD toggles also report their new state
- Added zombie bonus drops (copper, aluminium, titanium ingots at 1/200 each)
- Added crafting recipes for NUMITRON circuit, vanilla hopper, vanilla bucket, and graphite ingot from fine carbon wire
- Added copy-paste for Custom Control Panel instruments
- Added tagged-link system for Custom Control Panel: links survive the linked block being broken and can be identified by a tag string; hint "Shift+A to add node" shown in the node editor
- Added composite data-value type for the Custom Control Panel
- Siege mobs can now be configured with laser-weapon responses (block-breaking, explosion, incendiary)
- Added more JEI recipe transfer handlers
- Grouped some items in HEI (requires HEI 4.30.0+)
Performance
- Reduced redundant per-frame work in the chunk and tile-entity rendering path
Misc
- Custom Control Panel is no longer marked
[WIP]
2.3.0.1
release8 апреля 2026 г.- Fixed crate item stack custom name not being displayed
- Fixed a crash when the GUI of Klystron is opened immediately after placement
- Fixed a 2.3.0.0 regression that caused Celeritas to incorrectly cull chunks
- Fixed an issue that may cause RBMK to explode on chunk load/unload
- Fixed a hazard system oredict aliasing issue
Совместимость
Детали
Лицензия:LGPL-3.0-only
Опубликован:8 месяцев назад
Обновлён:3 дня назад


