Numerical HUD 3.1.0
release2 мая 2026 г.- Added a Jump module that displays above the hunger slot while riding a mob, showing charge percentage with color-coded text (white at 0% at rest, blue while charging, orange at 100% when fully charged)
- Added a setting to shift all HUD modules 7 pixels down, useful when the vanilla XP bar is hidden
- Added a setting to switch between shadow and outline text rendering styles for all module numbers
- Replaced copied vanilla textures with direct references to Minecraft's built-in assets, improving compatibility with resource packs
- Replaced the saturation overlay texture with a color change on the hunger number, turning it brown when the player is saturated
- Split 1.21.5–1.21.11 into two separate version ranges to account for API differences across minor versions
- Merged 1.21.2–1.21.5 into a single version range due to shared rendering API compatibility
- Fixed a crash on 1.21.5 caused by an incorrect rendering API that was not available until 1.21.6
Numerical HUD 3.1.0
release2 мая 2026 г.- Added a Jump module that displays above the hunger slot while riding a mob, showing charge percentage with color-coded text (white at 0% at rest, blue while charging, orange at 100% when fully charged)
- Added a setting to shift all HUD modules 7 pixels down, useful when the vanilla XP bar is hidden
- Added a setting to switch between shadow and outline text rendering styles for all module numbers
- Replaced copied vanilla textures with direct references to Minecraft's built-in assets, improving compatibility with resource packs
- Replaced the saturation overlay texture with a color change on the hunger number, turning it brown when the player is saturated
- Split 1.21.5–1.21.11 into two separate version ranges to account for API differences across minor versions
- Merged 1.21.2–1.21.5 into a single version range due to shared rendering API compatibility
- Fixed a crash on 1.21.5 caused by an incorrect rendering API that was not available until 1.21.6
Numerical HUD 3.1.0
release2 мая 2026 г.- Added a Jump module that displays above the hunger slot while riding a mob, showing charge percentage with color-coded text (white at 0% at rest, blue while charging, orange at 100% when fully charged)
- Added a setting to shift all HUD modules 7 pixels down, useful when the vanilla XP bar is hidden
- Added a setting to switch between shadow and outline text rendering styles for all module numbers
- Replaced copied vanilla textures with direct references to Minecraft's built-in assets, improving compatibility with resource packs
- Replaced the saturation overlay texture with a color change on the hunger number, turning it brown when the player is saturated
- Split 1.21.5–1.21.11 into two separate version ranges to account for API differences across minor versions
- Merged 1.21.2–1.21.5 into a single version range due to shared rendering API compatibility
- Fixed a crash on 1.21.5 caused by an incorrect rendering API that was not available until 1.21.6
Numerical HUD 3.0.0
release12 апреля 2026 г.- Added multi-version support covering Minecraft 1.21.5 through 1.21.11
- Replaced the Animation Style config option with a proper enum selector dropdown
- Updated saturation and XP orb icon textures
- Removed saturation fade effect, saturation icon now displays at full opacity or not at all
Numerical HUD 3.0.0
release12 апреля 2026 г.- Added multi-version support covering Minecraft 1.21.2 through 1.21.4
- Replaced the Animation Style config option with a proper enum selector dropdown
- Updated saturation and XP orb icon textures
- Removed saturation fade effect, saturation icon now displays at full opacity or not at all
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Лицензия:CC0-1.0
Опубликован:3 месяца назад
Обновлён:1 день назад

