
Photonics: A raytracing engine
A ray-traced voxel engine with a focus on performance and crisp shadows
0.3.4+1.21.11
alpha28 марта 2026 г.Changes
- Increased default accumulation frames to 32
Bug Fixes:
- Fix denoiser artifacts at low resolution
- Fix
photonics.enableBlockLightnot working with ReSTIR
0.3.3+1.21.11
alpha26 марта 2026 г.Bug Fixes:
- Fix Gi being disabled by default on simple lighting
0.3.2+1.21.11
alpha25 марта 2026 г.Changes:
- Added 2 additional spatial reuse passes for disocclusion. This is another big improvement to ReSTIRs noise while in motion.
- Improved clarity of simple lighting in motion
- Added new option ReSTIR Combined Gi, which passes Gi through ReSTIRs denoiser, improving clairity at the cost of performance and noise.
Bug Fixes:
- Fix black stripes on Gi with low resolution
- Fix more Photon issues with LOD chunks
- Fix ReSTIR breaking when handheld lighting is disabled
- Fix ReSTIR denoiser artifacts when using low render resolution
Supported shaders
- Photon (requires latest version from Github)
- BSL v10.1 (exact version)
Release made by @Essentuan
The ReSTIR Update
alpha20 марта 2026 г.Changes:
-
Added a new lighting method (ReSTIR), disabled by default. Compared to Simple (the old method), ReSTIR can trace up to Max Lights at the cost of a little noise.
-
Improve GI flicker at large distances (especially with low render resolution)
-
Max voxelized block states has been increased from ~4k to ~8k
-
Photonics will now show an error message in chat if the max voxelized block states has been reached
-
Added a new option to adjust the strength of lighting from held enchanted items
-
Added a new global toggle for 3D Blocks in Photonics settings
-
Added SSR fallback when using WSR with Photon
-
Change handheld lighting to calculate independently for each hand. It will by default use 2 rays for visibility (meaning each hand will cast its own shadow!), but can be changed to a single ray in settings
-
Made handheld respect falloff/radius of lights, it should now look more similar to lights placed on the ground
-
Made handheld properly interact with normal mapping
Bug Fixes:
- Fix 3d blocks being broken by 3d leave packs
- Fix max lights breaking above 1000
- Fix lighting being gone in LOD (Voxy/DH) chunks with Photon
- Fix GI flickering with TAA enabled with BSL
- Fix handheld not respecting main hand in skin settings
Supported shaders
- Photon (requires latest version from Github)
- BSL v10.1 (exact version)
Release made by @Essentuan
Photonics 0.3.0
alpha25 февраля 2026 г.Changes
- Added photon patch (with world space reflections!)
- Eclipse shaders now have native support for Photonics
- Transparency support
- Added some new options to BSL and Photon
- Shader API
- Fast response times for RT (Photonics should now react almost instantly to world changes!)
- Rewritten config system + New light values/colors
- Fixes for some 3d blocks being black
- Fixes GI starting out as green
- A new
shader-patchesfolder in .minecraft - Fixes BSL10.1 compiler errors in the end
Supported shaders
- Photon (requires latest version from Github)
- Eclipse (requires latest version from Github)
- BSL v10.1 (exact version; TAA is broken!)
Release made by @Essentuan

