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Моды/Photonics: A raytracing engine
Photonics: A raytracing engine

Photonics: A raytracing engine

A ray-traced voxel engine with a focus on performance and crisp shadows

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0.3.4+1.21.11

alpha28 марта 2026 г.

Changes

  • Increased default accumulation frames to 32

Bug Fixes:

  • Fix denoiser artifacts at low resolution
  • Fix photonics.enableBlockLight not working with ReSTIR

0.3.3+1.21.11

alpha26 марта 2026 г.

Bug Fixes:

  • Fix Gi being disabled by default on simple lighting

0.3.2+1.21.11

alpha25 марта 2026 г.

Changes:

  • Added 2 additional spatial reuse passes for disocclusion. This is another big improvement to ReSTIRs noise while in motion.
  • Improved clarity of simple lighting in motion
  • Added new option ReSTIR Combined Gi, which passes Gi through ReSTIRs denoiser, improving clairity at the cost of performance and noise.

Bug Fixes:

  • Fix black stripes on Gi with low resolution
  • Fix more Photon issues with LOD chunks
  • Fix ReSTIR breaking when handheld lighting is disabled
  • Fix ReSTIR denoiser artifacts when using low render resolution

Supported shaders

  • Photon (requires latest version from Github)
  • BSL v10.1 (exact version)

Release made by @Essentuan

The ReSTIR Update

alpha20 марта 2026 г.

Changes:

  • Added a new lighting method (ReSTIR), disabled by default. Compared to Simple (the old method), ReSTIR can trace up to Max Lights at the cost of a little noise.

  • Improve GI flicker at large distances (especially with low render resolution)

  • Max voxelized block states has been increased from ~4k to ~8k

  • Photonics will now show an error message in chat if the max voxelized block states has been reached

  • Added a new option to adjust the strength of lighting from held enchanted items

  • Added a new global toggle for 3D Blocks in Photonics settings

  • Added SSR fallback when using WSR with Photon

  • Change handheld lighting to calculate independently for each hand. It will by default use 2 rays for visibility (meaning each hand will cast its own shadow!), but can be changed to a single ray in settings

  • Made handheld respect falloff/radius of lights, it should now look more similar to lights placed on the ground

  • Made handheld properly interact with normal mapping

Bug Fixes:

  • Fix 3d blocks being broken by 3d leave packs
  • Fix max lights breaking above 1000
  • Fix lighting being gone in LOD (Voxy/DH) chunks with Photon
  • Fix GI flickering with TAA enabled with BSL
  • Fix handheld not respecting main hand in skin settings

Supported shaders

  • Photon (requires latest version from Github)
  • BSL v10.1 (exact version)

Release made by @Essentuan

Photonics 0.3.0

alpha25 февраля 2026 г.

Changes

  • Added photon patch (with world space reflections!)
  • Eclipse shaders now have native support for Photonics
  • Transparency support
  • Added some new options to BSL and Photon
  • Shader API
  • Fast response times for RT (Photonics should now react almost instantly to world changes!)
  • Rewritten config system + New light values/colors
  • Fixes for some 3d blocks being black
  • Fixes GI starting out as green
  • A new shader-patches folder in .minecraft
  • Fixes BSL10.1 compiler errors in the end

Supported shaders

  • Photon (requires latest version from Github)
  • Eclipse (requires latest version from Github)
  • BSL v10.1 (exact version; TAA is broken!)

Release made by @Essentuan

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 год назад
Обновлён:1 месяц назад
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