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Моды/Photonics: A raytracing engine
Photonics: A raytracing engine

Photonics: A raytracing engine

A ray-traced voxel engine with a focus on performance and crisp shadows

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Все версииThe ReSTIR Update

The ReSTIR Update

Alpha1 мес. назад

Список изменений

Changes:

  • Added a new lighting method (ReSTIR), disabled by default. Compared to Simple (the old method), ReSTIR can trace up to Max Lights at the cost of a little noise.

  • Improve GI flicker at large distances (especially with low render resolution)

  • Max voxelized block states has been increased from ~4k to ~8k

  • Photonics will now show an error message in chat if the max voxelized block states has been reached

  • Added a new option to adjust the strength of lighting from held enchanted items

  • Added a new global toggle for 3D Blocks in Photonics settings

  • Added SSR fallback when using WSR with Photon

  • Change handheld lighting to calculate independently for each hand. It will by default use 2 rays for visibility (meaning each hand will cast its own shadow!), but can be changed to a single ray in settings

  • Made handheld respect falloff/radius of lights, it should now look more similar to lights placed on the ground

  • Made handheld properly interact with normal mapping

Bug Fixes:

  • Fix 3d blocks being broken by 3d leave packs
  • Fix max lights breaking above 1000
  • Fix lighting being gone in LOD (Voxy/DH) chunks with Photon
  • Fix GI flickering with TAA enabled with BSL
  • Fix handheld not respecting main hand in skin settings

Supported shaders

  • Photon (requires latest version from Github)
  • BSL v10.1 (exact version)

Release made by @Essentuan

Файлы

Photonics-0.3.1.jar(655.33 KiB)
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Метаданные

Канал релиза

Alpha

Номер версии

0.3.1+1.21.11

Загрузчики

Fabric

Версии игры

1.21.11

Загрузок

5.5K

Дата публикации

1 мес. назад

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