
Список изменений
相位锁定:攻击命中后标记一个实体,若是攻击未命中被标记的实体(左键挥动物品时),也会对被标记的实体造成每级25%+基础100%的玩家左键攻击伤害
坚定:每次受到伤害最高为生命上限的90%,护甲受损最高为90%,每级降低受到的伤害与护甲损耗-10%,最低1%,并且受伤后锁定生命值,1秒后解除,每级+0.5秒的生命值锁定时长,最高10秒
脆弱(加强):使实体失去无敌帧,并每tick受到0.1点魔法伤害
负载(加强):实体受伤时负载药水效果等级+1,对半径5格内的实体造成其生命上限5%*等级的伤害,并产生与自身相同的粒子效果,等级达到X时实体自爆,并受到等于自身生命上限的爆炸伤害
药水附魔现在依靠独立tooltip显示,独立tooltip还可以显示已注册药水的介绍
现在可配置是否替换原版的药水HUD
Phase locking: After attacking, mark an entity. If the attack misses the marked entity (when swinging the item with the left button), it will also cause 25% of each level+100% of the player's left button attack damage to the marked entity
Firmly: Each damage received is up to 90% of the maximum health limit, armor damage is up to 90%, damage and armor loss are reduced by -10% per level, with a minimum of 1%. After being injured, health is locked and released after 1 second. Health is locked for+0.5 seconds per level, with a maximum of 10 seconds
Fragile (Enhanced): Causes entities to lose invincible frames and receive 0.1 magic damage per tick
Load (Enhancement): When an entity is injured, the effect level of the load potion is+1, causing damage to entities within a radius of 5 grids at a level of 5% * of their maximum life limit, and producing the same particle effect as themselves. When the level reaches X, the entity will self destruct and receive explosive damage equal to its maximum life limit
Potion enchantment now relies on independent tooltips for display, which can also show the introduction of registered potions
It is now possible to configure whether to replace the original potion HUD
