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Моды/Radiance (Linux)
Radiance (Linux)

Radiance (Linux)

Radiance is rebuilt of Minecraft OpenGL on a Vulkan C++ backend, featuring native Hardware Ray Tracing. Break free from OpenGL limits for Minecraft on Linux.

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Radiance (Linux) 0.1.5-alpha

alpha30 апреля 2026 г.
  • Radiance supports from now on individual shaderpacks. There are two internal ones: Vanilla PT and Advanced. Features including:
    • Basic path tracing
    • Normal mapping
    • Parallax
    • Realistic water with caustics
    • ReSTIR for direct light sampling (Advanced only)
    • Volumetric Light
    • Volumetric Cloud
    • Motion Blur
  • Added chunk emission collection for direct light sampling. See Advanced Shaderpack and manual for details.
  • Enhanced chunk loading with multi-threading.
  • Significantly enhanced texturepack reload speed (3x).
  • Significantly reduced the usage of RAM and VARM.
  • Significantly reduced the pipeline recreation time.
  • A lot of small bugs fixed.
  • Port for 1.21.1 and 1.20.1 is comming soon.

Radiance (Linux) 0.1.4-alpha

alpha21 марта 2026 г.
  • New features
    • Pipeline settings rewrite
      • Add preset mode for simplified settings
      • Add default module position to avoiod module overlap
    • Simplified labPBR texture load (No pre-process is necessary)
    • Tone mapping enhanced
      • Add center mode (depends on the pixels around cross air) and global mode
      • Add more mapping methods
      • Expose more settings
    • Integrated Nvidia SHaRC
    • Integrated XeSS SR (Windows only)
    • Ray Tracing module improved
      • Expose the part of ray tracing shaders for dynamic runtime modification (experimental, WIP)
      • Optimized the internal RT shaders for less registers and SMs usage
      • Split reflection and refraction in two paths for better reflection and refraction results
    • Rewrite NRD module following the NRD sample, works fine for reflections with Reblur. Relax will be added in the next versions.
      • Expose almost all ReBlur settings
      • Still a little bit noise for refractions. Optimization is WIP.
    • Add basic emission textures
  • Issues fix
    • Fix the bug where it is pure black at certain time
    • Fix the path for wide character (Although DLSS still needs path with ASCII characters)
    • Fix the bug of the DLSS mode settings
    • Remove the selection box and hit box from the tracing path
    • Fix the incorrect labPBR decode
    • Fix hand for incorrect render issue
    • Fix the wrong vulkan texture format
    • Fix the module shift issue in pipeline mode
    • Fix memory leakage on host and GPU
    • Remove the hard dependency on DLSS. If the DLSS libs are absent, it will default to NRD.
    • Fixed the missing biome texture for grass block sides

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:GPL-3.0-only
Опубликован:1 месяц назад
Обновлён:1 неделю назад
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