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Моды/Radiance (Windows)
Radiance (Windows)

Radiance (Windows)

Radiance is rebuilt of Minecraft OpenGL on a Vulkan C++ backend, featuring native Hardware Ray Tracing. Break free from OpenGL limits for Minecraft on Windows.

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Radiance (Windows) 0.1.5-alpha

alpha30 апреля 2026 г.
  • Radiance supports from now on individual shaderpacks. There are two internal ones: Vanilla PT and Advanced. Features including:
    • Basic path tracing
    • Normal mapping
    • Parallax
    • Realistic water with caustics
    • ReSTIR for direct light sampling (Advanced only)
    • Volumetric Light
    • Volumetric Cloud
    • Motion Blur
  • Added chunk emission collection for direct light sampling. See Advanced Shaderpack and manual for details.
  • Enhanced chunk loading with multi-threading.
  • Significantly enhanced texturepack reload speed (3x).
  • Significantly reduced the usage of RAM and VARM.
  • Significantly reduced the pipeline recreation time.
  • A lot of small bugs fixed.
  • Port for 1.21.1 and 1.20.1 is comming soon.

Radiance (Windows) 0.1.4-alpha

alpha21 марта 2026 г.
  • New features
    • Pipeline settings rewrite
      • Add preset mode for simplified settings
      • Add default module position to avoiod module overlap
    • Simplified labPBR texture load (No pre-process is necessary)
    • Tone mapping enhanced
      • Add center mode (depends on the pixels around cross air) and global mode
      • Add more mapping methods
      • Expose more settings
    • Integrated Nvidia SHaRC
    • Integrated XeSS SR (Windows only)
    • Ray Tracing module improved
      • Expose the part of ray tracing shaders for dynamic runtime modification (experimental, WIP)
      • Optimized the internal RT shaders for less registers and SMs usage
      • Split reflection and refraction in two paths for better reflection and refraction results
    • Rewrite NRD module following the NRD sample, works fine for reflections with Reblur. Relax will be added in the next versions.
      • Expose almost all ReBlur settings
      • Still a little bit noise for refractions. Optimization is WIP.
    • Add basic emission textures
  • Issues fix
    • Fix the bug where it is pure black at certain time
    • Fix the path for wide character (Although DLSS still needs path with ASCII characters)
    • Fix the bug of the DLSS mode settings
    • Remove the selection box and hit box from the tracing path
    • Fix the incorrect labPBR decode
    • Fix hand for incorrect render issue
    • Fix the wrong vulkan texture format
    • Fix the module shift issue in pipeline mode
    • Fix memory leakage on host and GPU
    • Remove the hard dependency on DLSS. If the DLSS libs are absent, it will default to NRD.
    • Fixed the missing biome texture for grass block sides

Radiance 0.1.3-alpha-windows

alpha9 февраля 2026 г.
  • add dynamic pipeline with modularized render blocks
  • CPU bottleneck issue solved (1.5x performance gain now)
  • UI issue solved
  • PBR texture packs supported
  • update to the latest DLSS version
  • added experimental NRD and FSR3 for non-nvidia users
  • fix the bug where glowing particles appear problematic
  • fix the bug where the particles get through at the corners
  • fix the bug where the banner and shield patterns are not displayed correctly
  • fix the bug where the boats are not rendered correctly
  • fix the bug where the end portal and gateway are pure gray
  • optimize the world loading and VRAM usage

Radiance 0.1.1-preview-windows

alpha2 января 2026 г.
  • Fixed the issue of frame flashback when moving

Radiance 0.1.0-preview-windows

alpha31 декабря 2025 г.
  • First public preview version
  • Full Vulkan rendering backend implementation
  • Basic hardware ray tracing, and path tracing support. Features DLSS 4

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Minecraft: Java Edition

1.21.x

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Лицензия:GPL-3.0-only
Опубликован:4 месяца назад
Обновлён:1 неделю назад
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