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Saint's Dragons

Saint's Dragons

Adds usable and rideable companion dragons.

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Saint's Dragons 0.7.2

release19 апреля 2026 г.

Saint's Dragons - 0.7.2 - another hotfix

Hi, ILY, delete/reset config (sorry). P.S. I hate this nulljaw, I will actually harm it because I've been spending years trying to fix its 1st-person bug, but whatever, it'll have to do for now.

What's new?

  • Added Jade (11.13.1 for Fabric and 11.13.2 for Forge) support for displaying genders, egg hatching timer, and variants (Optional, of course, if you have Jade installed, you should get more info, otherwise, not hard required.)
  • All eggs will now be timer-based instead of random ticking like turtle eggs before
  • Nulljaws can now be lured with Chorus Fruit

Bug fixes:

  • Fixed flying dragons not playing appropriate animations when pitching up
  • Changed the default taming values on Volitans to be more forgiving than before AND added missing entry for the .json file itself for said values to be applied correctly (geez)
  • Fixed an Ignivorus dying bug that sometimes, in SPECIFIC conditions, did not kill the thing properly and would make it immortal
  • Fixed Forge config not applying for Barrel Roll, Happiness/Hunger decay, and Screen Shake
  • Fixed Nulljaw not being able to be fed
  • Fixed the hurt sound on Nulljaw being cut off abruptly
  • Fixed Cindervane not having any grumbling sounds
  • Fixed Ignivorus sometimes stopping when flying
  • Cindervane now makes ambient noises more
  • Fixed Nulljaw rider being offset weirdly (you still have to get closer to mine blocks)
  • Raevyx spawning is now more forgiving in thunderstorms, and fixed Raevyx not spawning in already loaded chunks during thunderstorms (I suggest you set the spawn weight higher, depending on how many mods that add in entities you currently have)
  • Fixed Volitans egg not being water-logged correctly
  • Fixed Volitans not being able to be interacted with without an empty hand
  • Fixed Cindervane default and albino textures
  • Resolved config mismatch

Saint's Dragons 0.7.2

release19 апреля 2026 г.

Saint's Dragons - 0.7.2 - another hotfix

Hi, ILY, delete/reset config (sorry). P.S. I hate this nulljaw, I will actually harm it because I've been spending years trying to fix its 1st-person bug, but whatever, it'll have to do for now.

What's new?

  • Added Jade (11.13.1 for Fabric and 11.13.2 for Forge) support for displaying genders, egg hatching timer, and variants (Optional, of course, if you have Jade installed, you should get more info, otherwise, it's not hard required.)
  • All eggs will now be timer-based instead of random ticking like turtle eggs before
  • Nulljaws can now be lured with Chorus Fruit

Bug fixes:

  • Fixed flying dragons not playing appropriate animations when pitching up
  • Changed the default taming values on Volitans to be more forgiving than before AND added a missing entry for the .json file itself for said values to be applied correctly (geez)
  • Fixed an Ignivorus dying bug that sometimes, in SPECIFIC conditions, did not kill the thing properly and would make it immortal
  • Fixed Forge config not applying for Barrel Roll, Happiness/Hunger decay, and Screen Shake
  • Fixed Nulljaw not being able to be fed
  • Fixed the hurt sound on Nulljaw being cut off abruptly
  • Fixed Cindervane not having any grumbling sounds
  • Fixed Ignivorus sometimes stopping when flying
  • Cindervane now makes ambient noises more
  • Fixed Nulljaw rider being offset weirdly (you still have to get closer to mine blocks)
  • Raevyx spawning is now more forgiving in thunderstorms, and fixed Raevyx not spawning in already loaded chunks during thunderstorms (I suggest you set the spawn weight higher, depending on how many mods that add in entities you currently have)
  • Fixed Volitans egg not being water-logged correctly
  • Fixed Volitans not being able to be interacted with without an empty hand
  • Fixed Cindervane default and albino textures
  • Resolved config mismatch

Saint's Dragons 0.7.1

release14 апреля 2026 г.

Saint's Dragons - 0.7.1 - hotfix

lil bug fixing

Bug fixes/changes:

  • Ignivorus default health bumped to 450
  • Nerfed Stegonaut Binder's buffs
  • Added a missing translation key for Stegonaut Binder
  • Nerfed the life out of Varasuchus, no more solo-ing wild Ignivorus
  • Fixed all dragons not landing attacks correctly
  • Added missing Claw Attack damage config for Varasus
  • Fixed Volitans' taming animations
  • Volitans' health buffed to 160
  • Albino Cindervane is now rare, with a 15% chance of spawning
  • Removed some of Ivy's physic
  • Fixed Volitans and Raevyx not being able to dodge in a fight with other mobs except players
  • Applied the config for Volitans correctly
  • Fixed Nulljaw spawning problem where there are a frick ton of them in the End
  • Fixed Nulljaw spawning in the normal End and Overworld biomes instead of End Barrens only
  • Fixed Nulljaw and player clipping through the ground
  • Fixed Nulljaw's config not being applied
  • Fixed EMI not showing recipes for potions
  • Removed vanilla potions for Potion of Searing and Tideguard (for aesthetic reasons, you can't throw them anymore)

By the way, the old config won't be reverted, so delete ya config, people.

Saint's Dragons 0.7.1

release14 апреля 2026 г.

Saint's Dragons - 0.7.1 - hotfix

lil bug fixing

Bug fixes/changes:

  • Ignivorus default health bumped to 450
  • Nerfed Stegonaut Binder's buffs
  • Added a missing translation key for Stegonaut Binder
  • Nerfed the life out of Varasuchus, no more solo-ing wild Ignivorus
  • Fixed all dragons not landing attacks correctly
  • Added missing Claw Attack damage config for Varasus
  • Fixed Volitans' taming animations
  • Volitans' health buffed to 160
  • Albino Cindervane is now rare, with a 15% chance of spawning
  • Removed some of Ivy's physic
  • Fixed Volitans and Raevyx not being able to dodge in a fight with other mobs except players
  • Applied the config for Volitans correctly
  • Fixed Nulljaw spawning problem where there are a frick ton of them in the End
  • Fixed Nulljaw spawning in the normal End and Overworld biomes instead of End Barrens only
  • Fixed Nulljaw and player clipping through the ground
  • Fixed Nulljaw's config not being applied
  • Fixed EMI not showing recipes for potions
  • Removed vanilla potions for Potion of Searing and Tideguard (for aesthetic reasons, you can't throw them anymore)

By the way, the old config won't be reverted, so delete ya config, people.

Saint's Dragons 0.7.0

release12 апреля 2026 г.

Saint's Dragons - 0.7.0 - Mors per Venenum

Hi, welcome to the changelog section. First of all, a few things. I now have two more artists on the team. Everyone, say hi to Eve and Rogerin, super talented folks, very awesome and lovely people, I am glad to have them. This should make asset creation much faster since I am trash at texture work, but I'm learning. The reason this took a while is because of animation, abilities, models, textures, and config rework, as well as two new dragons, one simpler than the other. Took me a while with the rewrites, reanimate, and remodel. As well as replanning and redoing almost everything. Hope you guys enjoy this one.

What's new?

  • New dragons. Of course. Say hello to the Volitans, and a new dragon that will inherit the Nulljaw name
  • Nulljaw now renamed to Varasuchus, remodeled, and retextured (was kind of misleading, and the model was buns)
  • Barrel roll for all of the flying dragons (shout out to Book of Dragons for the inspiration! It was so hard to implement with the camera on Fabric)
  • Overhauled the wild dragons' pathing in flight, no more spinny neck + weird landing bullcrap bugs (hopefully)
  • Dragons will now fly slower than before, of course, feel the old speed again with the configuration
  • Spawn config reworked, before it was permissive, not anymore
  • New Refresh Entry button for the Codex to help with retrieving dragon data and automatically reassign them back into the Draconic Codex's list, should anything ever happen
  • Removed biome entries in the Codex, will reintroduce this in a new book system + a Wiki page
  • Dragons can now take off while falling
  • New rider system where the player is actually attached to the dragon instead of trailing behind and not following the dragon's bank/pitch correctly
  • Aquatic dragons can now be set to stay in one place underwater, and players can go somewhere else
  • Config for disabling screen shake
  • Config for Hunger and Happiness
  • Some sections of the config will use % instead of 1 in N chance for it to be user-friendlier (Egg loot chances, taming chances, etc.)
  • Config for disabling Ivy spawn

Ivy Oleander:

  • Ivy now has a little house. Can be found existing rarely in various forest biomes. Of course, config is available for disabling that
  • Progress with Ivy by locating her house, and right-click on her with any type of egg (For now, she won't deal in Volitans eggs as I have to come up with some custom items for it)

Ignivorus:

  • Wild Ignivoruses will now fly slower and stop occasionally while flying (they won't constantly fly around like Raevyx and Cindervane)
  • New fire breath sprite, thanks to Eve (I swear it's so much better)
  • Movement and some ability animations fixed and reanimated to be smoother and better
  • Baby Ignivorus remodeled and retextured
  • New baby model and texture

Volitans:

  • Aquatic/poison dragon. Fight to tame, like Raevyx and Ignivorus. That's it, find out more when you encounter it
  • Modeled and animated by yours truly, Leon Saint, while Pakaru handled all the textures and their Bloodshot variant. Super lovely work. Can't stop staring at it, honestly.
  • Egg, scale, spine, and binder items
  • Automatically aggressive, exercise big freaking caution
  • Baby model textured, modeled, and animated by me
  • Find the egg in Shipwrecks. Encounter them in various ocean biomes

Nulljaw:

  • Can only be found in End Barrens. Tame with Chorus Fruit
  • It carries you around by holding ya head. That's it

Raevyx:

  • Now only spawn in thunderstorms, no more wild Raevyxians just casually appearing upon world creation to make it fair
  • Egg texture updated by Eve. Thank you, Eve!
  • Baby Raevyx remodeled and retextured. Before, it looked like a red june beetle
  • New H-holding ability on ground
  • Overhauled the combat system to be less spammy in dodging
  • Reanimated some aspects of the dragon
  • Egg loot will no longer appear in Shipwrecks to make it rarer
  • New lightning chaining visuals
  • Can also dodge in the air (for rider only)

Varasuchus (OG Nulljaw):

  • Heavily reduced cubes in the model, so it won't affect rendering
  • Remodeled and reanimated by me + Eve with the walk cycle. Texture work by Rogerin. Big shout out to them!
  • New bucking mechanic for taming, unsuccessful attempt will result in an immediate chase
  • Phase 2 will now start in an instant
  • Clawing will be even faster and more devastating than before

Stegonaut:

  • Will now only spawn in Lush Caves
  • Config for disabling buffs

Cindervane:

  • Will now spawn in high altitude biomes
  • Is now a pack animal, and you can encounter some flying together
  • New egg item texture thanks to Eve
  • Now has a new air combat goal (dunno why I didn't do this sooner)

Bug fixes:

  • Optimized entities ticking
  • Fixed Adding Ally by removing stupid safeguards
  • Potentially fixed a bug with Raevyx sometimes not attacking
  • Fixed an issue with flying dragons landing underwater, which breaks their model
  • Fixed an issue with Cindervane sometimes taking off when set to follow
  • Fixed a hard tag requirement issue for Iron's Spells 'n Spellbooks on Raevyx
  • Fixed Ignivorus textures
  • Fixed Ignivorus, Varasuchus, and Cindervane eggs to instant hatch with lightning bolts
  • Fixed some things related to the camera on dragons
  • Fixed an issue with the dragon not being able to take off in water when ridden
  • Fixed a problem where water pathing causes a crash on the server
  • Fixed Ignivorus's multi-part bug where it'd crash when using C2ME on Forge and Fabric
  • Fixed a bug where dashing/dodging abilities on dragons cause you to fly forever if you keep spamming
  • Fixed Ignivorus's attack pattern, where sometimes it would make them get stuck
  • Fixed a bug with Zoomify where you can't zoom in while riding the dragons on Fabric
  • Fixed an issue with a bunch of Cindervanes hanging around one baby
  • Fixed an issue where baby Cindervane floats weirdly
  • Fixed an issue with crashing when hitting an Ignivorus to drop items
  • Fixed an issue with dragons not landing correctly upon aggro mid-air
  • Fixed wild Raevyx not landing any bites when fighting in the air
  • Fixed Raevyx's beam not aligned well while shooting from the air
  • Stegonaut, Cindervane, and Varasuchus no longer aggro in Creative Mode
  • Fixed potion recipes not working
  • Fixed a cap on Fabric's damage config
  • Fixed dragon breeding sometimes not happening, especially Varasuchus
  • Fixed baby dragon not having a variant (no textures for now, but check for the Codex + wait when they grow up, you'll know)
  • Fixed an issue with airborne baby dragons
  • Fixed inconsistencies between Fabric and Forge config

Stupid freaking update. The update list is small because it's only in general, but in fact, a lot of things have been done. Sorry if your current Nulljaw got turned into a worm...

Совместимость

Minecraft: Java Edition

1.20.x

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Лицензия:LicenseRef-Dual-License
Опубликован:7 месяцев назад
Обновлён:2 недели назад
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