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Saint's Dragons

Saint's Dragons

Adds usable and rideable companion dragons.

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Все версииSaint's Dragons 0.7.0

Saint's Dragons 0.7.0

Release3 нед. назад

Список изменений

Saint's Dragons - 0.7.0 - Mors per Venenum

Hi, welcome to the changelog section. First of all, a few things. I now have two more artists on the team. Everyone, say hi to Eve and Rogerin, super talented folks, very awesome and lovely people, I am glad to have them. This should make asset creation much faster since I am trash at texture work, but I'm learning. The reason this took a while is because of animation, abilities, models, textures, and config rework, as well as two new dragons, one simpler than the other. Took me a while with the rewrites, reanimate, and remodel. As well as replanning and redoing almost everything. Hope you guys enjoy this one.

What's new?

  • New dragons. Of course. Say hello to the Volitans, and a new dragon that will inherit the Nulljaw name
  • Nulljaw now renamed to Varasuchus, remodeled, and retextured (was kind of misleading, and the model was buns)
  • Barrel roll for all of the flying dragons (shout out to Book of Dragons for the inspiration! It was so hard to implement with the camera on Fabric)
  • Overhauled the wild dragons' pathing in flight, no more spinny neck + weird landing bullcrap bugs (hopefully)
  • Dragons will now fly slower than before, of course, feel the old speed again with the configuration
  • Spawn config reworked, before it was permissive, not anymore
  • New Refresh Entry button for the Codex to help with retrieving dragon data and automatically reassign them back into the Draconic Codex's list, should anything ever happen
  • Removed biome entries in the Codex, will reintroduce this in a new book system + a Wiki page
  • Dragons can now take off while falling
  • New rider system where the player is actually attached to the dragon instead of trailing behind and not following the dragon's bank/pitch correctly
  • Aquatic dragons can now be set to stay in one place underwater, and players can go somewhere else
  • Config for disabling screen shake
  • Config for Hunger and Happiness
  • Some sections of the config will use % instead of 1 in N chance for it to be user-friendlier (Egg loot chances, taming chances, etc.)
  • Config for disabling Ivy spawn

Ivy Oleander:

  • Ivy now has a little house. Can be found existing rarely in various forest biomes. Of course, config is available for disabling that
  • Progress with Ivy by locating her house, and right-click on her with any type of egg (For now, she won't deal in Volitans eggs as I have to come up with some custom items for it)

Ignivorus:

  • Wild Ignivoruses will now fly slower and stop occasionally while flying (they won't constantly fly around like Raevyx and Cindervane)
  • New fire breath sprite, thanks to Eve (I swear it's so much better)
  • Movement and some ability animations fixed and reanimated to be smoother and better
  • Baby Ignivorus remodeled and retextured
  • New baby model and texture

Volitans:

  • Aquatic/poison dragon. Fight to tame, like Raevyx and Ignivorus. That's it, find out more when you encounter it
  • Modeled and animated by yours truly, Leon Saint, while Pakaru handled all the textures and their Bloodshot variant. Super lovely work. Can't stop staring at it, honestly.
  • Egg, scale, spine, and binder items
  • Automatically aggressive, exercise big freaking caution
  • Baby model textured, modeled, and animated by me
  • Find the egg in Shipwrecks. Encounter them in various ocean biomes

Nulljaw:

  • Can only be found in End Barrens. Tame with Chorus Fruit
  • It carries you around by holding ya head. That's it

Raevyx:

  • Now only spawn in thunderstorms, no more wild Raevyxians just casually appearing upon world creation to make it fair
  • Egg texture updated by Eve. Thank you, Eve!
  • Baby Raevyx remodeled and retextured. Before, it looked like a red june beetle
  • New H-holding ability on ground
  • Overhauled the combat system to be less spammy in dodging
  • Reanimated some aspects of the dragon
  • Egg loot will no longer appear in Shipwrecks to make it rarer
  • New lightning chaining visuals
  • Can also dodge in the air (for rider only)

Varasuchus (OG Nulljaw):

  • Heavily reduced cubes in the model, so it won't affect rendering
  • Remodeled and reanimated by me + Eve with the walk cycle. Texture work by Rogerin. Big shout out to them!
  • New bucking mechanic for taming, unsuccessful attempt will result in an immediate chase
  • Phase 2 will now start in an instant
  • Clawing will be even faster and more devastating than before

Stegonaut:

  • Will now only spawn in Lush Caves
  • Config for disabling buffs

Cindervane:

  • Will now spawn in high altitude biomes
  • Is now a pack animal, and you can encounter some flying together
  • New egg item texture thanks to Eve
  • Now has a new air combat goal (dunno why I didn't do this sooner)

Bug fixes:

  • Optimized entities ticking
  • Fixed Adding Ally by removing stupid safeguards
  • Potentially fixed a bug with Raevyx sometimes not attacking
  • Fixed an issue with flying dragons landing underwater, which breaks their model
  • Fixed an issue with Cindervane sometimes taking off when set to follow
  • Fixed a hard tag requirement issue for Iron's Spells 'n Spellbooks on Raevyx
  • Fixed Ignivorus textures
  • Fixed Ignivorus, Varasuchus, and Cindervane eggs to instant hatch with lightning bolts
  • Fixed some things related to the camera on dragons
  • Fixed an issue with the dragon not being able to take off in water when ridden
  • Fixed a problem where water pathing causes a crash on the server
  • Fixed Ignivorus's multi-part bug where it'd crash when using C2ME on Forge and Fabric
  • Fixed a bug where dashing/dodging abilities on dragons cause you to fly forever if you keep spamming
  • Fixed Ignivorus's attack pattern, where sometimes it would make them get stuck
  • Fixed a bug with Zoomify where you can't zoom in while riding the dragons on Fabric
  • Fixed an issue with a bunch of Cindervanes hanging around one baby
  • Fixed an issue where baby Cindervane floats weirdly
  • Fixed an issue with crashing when hitting an Ignivorus to drop items
  • Fixed an issue with dragons not landing correctly upon aggro mid-air
  • Fixed wild Raevyx not landing any bites when fighting in the air
  • Fixed Raevyx's beam not aligned well while shooting from the air
  • Stegonaut, Cindervane, and Varasuchus no longer aggro in Creative Mode
  • Fixed potion recipes not working
  • Fixed a cap on Fabric's damage config
  • Fixed dragon breeding sometimes not happening, especially Varasuchus
  • Fixed baby dragon not having a variant (no textures for now, but check for the Codex + wait when they grow up, you'll know)
  • Fixed an issue with airborne baby dragons
  • Fixed inconsistencies between Fabric and Forge config

Stupid freaking update. The update list is small because it's only in general, but in fact, a lot of things have been done. Sorry if your current Nulljaw got turned into a worm...

Файлы

saintsdragons-1.20.1-0.7.0-FORGE-ALPHA.jar(13.60 MiB)
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Канал релиза

Release

Номер версии

0.7.0

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

767

Дата публикации

3 нед. назад

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