
Subtly Dungeons
The unofficial sequel to Minecraft. Brings "canon" features from Dungeons, Legends, and lost updates into the base game, focusing on natural additions and tweaks that feel like real updates.
4.0 Snapshot 3
beta12 мая 2026 г.[4.0 Snapshot 3] - 5/12/26
Test the hottest new mechanics in Subtly Dungeons 4.0 Snapshot 3! Fill your cauldrons with potions and make tipped arrows for your travels! Then pitch a tent far from home to earn the new Traveler advancement – just make sure you pack the all-new Elixir to cure any nasty ailments along the way! A new Illager's Bane enchantment gives you the upper hand against woodland mansions, but who will you test it on first? It's up to you to find out! Finally, check out the fiery new visuals for Wither Skulls and enjoy a smoother experience with our latest game optimizations.
New Features
Enchantments
- Added Illager's Bane enchantment
- Does increased damage to illagers
- Each level adds 2.5 damage to an attack
- Is incompatible with Bane of Arthropods, Sharpeness, Density, Breach, and Impaling
- Is obtainable for enchanted books or equipment via villager trading
- Does increased damage to illagers
Potions
- Added Elixir
- Removes all negative potion effects
- Can only be obtained by killing a Witch in a Swamp
- If killed in a Swamp biome, Witches have a 5% chance of dropping 1 bottle
- If killed in a Witch Hut, Witches have a 50% chance of dropping 1 bottle
Cauldron Potions
- Added Potion Cauldron block entity
- Behavior matches Bedrock Edition
- Cauldrons will now hold potions inside of them
- Tipped arrows may now be created using cauldrons
Blocks
- Added Soul Jack o'Lantern
- Can be crafted with a carved pumpkin and soul torch
Sounds
- Added new flaming arrow sound effect
- Added new Ghast fireball shooting sound effect
- Added new Blaze fireball shooting sound effect
- Added new Ender Dragon fireball shooting sound effect
- Added sound effects for Lingering Potion Area Effect Clouds
- Added sound effects for Dragon's Breath Area Effect Clouds
Advancements
- Added new "Traveler" adventure challenge
- Awarded for sleeping in a tent at least 1 km away from spawn or in a different dimension
Settings
- Added Video Settings option for toggling the experimental UI changes
Changes
Structures
- Changed Swamp Hut cauldrons to now have a random potion effect inside of them, to match Bedrock Edition
Piercing Enchantment
- Changed Piercing to reduce the effectiveness of armor by 10% with each level
Impaling Enchantment
- Changed Impaling to affect all mobs that are in contact with water for parity with Bedrock Edition
Abrading Curse
- Changed Abrading Curse do 3 durability damage to an item
Blast Fungus
- Changed particle effects
- Added new cloud particle effect
- Changed damage output to be slightly higher
Textures
- Changed Dragon Fireball texture to match Bedrock Edition
- Changed Fire Charge/Fireball texture
- Changed texture for entities on fire that are Wither Skulls, in Soul Fire, on Soul Sand, on Soul Soil, or in Soul Sand Valleys
Technical Changes
Particles
- Added
spore_cloudparticle
Sounds
- Added new sound event for Lingering Potion Area Effect Clouds:
entity.area_effect_cloud.gas
- Added new sound event for Dragon's Breath Area Effect Clouds:
entity.ender_dragon.breath
Stats
- Added
Times Slept in a Tentstatistic
Bug Fixes
- Fixed bug that prevented enchanted books from using their vanilla enchantment costs to calculate Magic Capacity
- Enchanted books' enchantability value now functions as a fallback
- Fixed bug that allowed a charged Channeling trident to be thrown through a portal and summon lightning
- Fixed bug that made Killer Bunnies try and find shelter from weather
- Fixed bug that prevented custom options from saving after exiting the game
4.0 Snapshot 2
beta6 мая 2026 г.[4.0 Snapshot 2] - 5/5/26
Coming back at you with another snapshot! Increase the enchantment cap with Glyph Affinity or charge up your Channeling trident... so long as you're not indoors! Today's snapshot is smaller than before, but should be the last features directly relating to Enchantments. On to the next magical category!
New Features
Enchanting
- Added Glyph Affinity enchantment
- A treasure enchantment which increases the Enchantment Limit by a factor of 1.5
- Magic level now increases when an item is enchanted via enchanting table.
- Non-Humanoid armors are no longer enchantable via enchanting table.
- Added sound effect for Frosted Ice (ice created by the Frost Walker enchantment)
Charged Tridents
- Tridents enchanted with Channeling can now be charged for 4 seconds to create Charged Trident
- Charged Tridents can summon a lightning bolt regardless of the current weather
- Charged Tridents have a visual effect similar to that of Charged Creepers
- Tridents may only be charged if the user's dimension is capable of having weather
Blocks
- Added Basalt Slab
- Harvesting fully grown crops now provides 0-2 experience, down from the previous 0-3.
- Warped Overhang can now be used to craft Warped Wart Blocks
Loot
- Horse Armor is now enchanted in Ancient Cities, End Cities, Nether Fortresses, and Stronghold Corridors
Technical Changes
Data Tags
- Added
increases_magic_limitenchantment tag- These enchantments increase the magic level limit of the item and decrease how quickly an item's magic level will increase
- Added
repairs_equipmentenchantment tag- These enchantments are incomptabile with the abrading curse
Enchantiblity
- The enchantment level cap is now calculated by this formula:
(enchantability difference * 2) + 40
Entity Data
- Custom Entity Data has been changed to use camel case, rather than snake case
- e.g. The command for summoning a leader zombie is now
/summon zombie ~ ~ ~ {IsLeader:1b}
- e.g. The command for summoning a leader zombie is now
Sounds
- Removed Soggy Swamp by Johan Johnson (Swamp, Jungle, Sparse Jungle)
- Developer Note: This music track seems to try and create a specific feeling for the listener. One of the things that we think makes Minecraft music so great, is how neutral it is. A song may make you feel alone, inspired, alien, etc. This song didn't allow for this very much.
Bug Fixes
- Fixed bug preventing the Magic Level value from going up properly
- Fixed bug where the cost of expensive anvil repairs and enchants weren't colored properly
- Fixed Gurgle missing texture bug
- Fixed Warped Overhang not being mineable
- Fixed a possible bug where reeds could prevent trees from spawning
4.0 Snapshot 1
beta3 мая 2026 г.[4.0 Snapshot 1] - 5/2/26
It's snapshot time! We've got some nice magical tweaks and technical upgrades for you!
New Features
Enchanting
- Added Occult Protection enchantment
- A protection enchantment that protects the wearer from magical forms of harm
- Added Animal Armor enchantments
- Horse armor may now be enchanted
- Wolf armor may now be enchanted
- Nautilus armor may now be enchanted
- Enchanting tables now accept carpets, potted plants, candles, chains, cauldrons, brewing stands, and chiseled bookshelves within the enchanting area
- Tweaked Anvil Enchanting
- The "Too Expensive!" message has been replaced with "Unrepairable!"
- The idea of the "Too Expensive!" repair limit is to mimic how in real life, you can't keep repairing an object over and over, forever. While we are not removing this feature, we have decided to rename it, to help make this more clear.
- The limit for adding enchantments is now tied to enchantibility
- The message for an item with too many enchantments is "Magic Capacity Met!"
- Repairing an item enchanted with mending will have an enchantment level cost of 1.
- Enchanting and repairing an item enchanted with mending will have a decreased enchantment cost
- This cost is reduced by 4 levels, to a minimum of 1 level.
- Repairing and Enchanting in an anvil have been split into two numbers.
- Repair Cost (also known as the Prior Work Penalty): Functions the same as it did before, but now, enchanting does not increase the Repair Cost
- Magic Level: Is a separate number that increases each time an item is enchanted. An item can be enchanted until you reach the magic limit, as mentioned above.
- The "Too Expensive!" message has been replaced with "Unrepairable!"
Enchantiblity
- The enchantibility difference of two items in an anvil will scale the enchantment cost cap.
- Enchantibility difference is calculated as
|enchantibility of item 1 - enchantibility of item 2| - The enchantment level cap is now calculated by this formula:
(enchantibility difference * 2.4) + 40- Example: A diamond helmet (Enchantibility level 10) in an anvil with an enchanted book (Enchantability level 0) will have a maximum enchantment cost of 55
- If the cost gets any higher than this, the anvil will say "Unrepairable!"
- The enchantment cap is always rounded up
- The maximum enchantment level cap is now 100 (which can be achieved by combining two pieces of golden armor)
- Example: A diamond helmet (Enchantibility level 10) in an anvil with an enchanted book (Enchantability level 0) will have a maximum enchantment cost of 55
- Enchantibility difference is calculated as
- High enchantibility (level 15 or higher) armors will turn invisible with the wearer
- Elytras now have an enchantibility level of 9
Curses
- Added Curse of Abrading
- Affected equipment loses durability twice as fast
The Nether
- Huge Warped Fungus
- Added Warped Overhang block
- Generates beneath Warped Wart blocks
- Obtainable with silk touch tools or shears
- There is a 10% chance for Warped Roots to grow on top of the fungus cap
- This design is inspired by Minecraft Dungeons!
- Added Warped Overhang block
Blast Fungus
- Blast Fungi can be crafted shapelessly with a Crimson Fungus and Warped Fungus
- Once thrown, a blast fungus explodes on impact, doing no damage to surrounding blocks
Potion Tweaks
- All drinks (potions, milk buckets, stews, etc.) are now consumed faster!
- The time has been reduced to 20 ticks, to match the Combat Tests
- Consumable potions are now stackable up to 16 items
- This is to match the combat tests
- Potions are now named depending on their enhancement
- Example: A Potion of Swiftness that lasts for 8 minutes is now called a "Long Potion of Swiftness"
- Example: A Potion of Swiftness that provides Speed II is now called a "Strong Potion of Swiftness"
- This is based on their internal code names
New Potions
- Added Potion of Decay to match Bedrock Edition
Potion Effects
- Players with the Fire Resistance effect will no longer be visually set on fire
The Wither
-
Wither skulls fired at the player are now on fire!
- This was originally intended by Mojang, but caused crashes
-
The Wither's health now scales with difficulty to match Bedrock Edition
- Easy 300 HP -> 300 HP
- Normal 300 HP -> 450 HP
- Hard 300 HP -> 600 HP
-
The Wither now dive bombs and summons Wither Skeletons when it has reached 50% health
- This is also to match Bedrock Edition
-
All entities with the
wither_friendsentity type tag will no longer target the WitherNote: The Bedrock Edition's Wither "Dash" behavior was purposefully ignored.
Beacons
- Beacon effect range has been quadrupled
- Level 1 Beacon Range:
- 20 meters -> 80 meters
- Level 2 Beacon Range:
- 30 meters -> 120 meters
- Level 3 Beacon Range:
- 40 meters -> 160 meters
- Level 4 Beacon Range:
- 50 meters -> 200 meters
- Level 1 Beacon Range:
Blocks
- Overworld mushrooms may now be placed on logs regardless of light level
- Harvesting fully grown crops now provides 0-3 experience orbs.
Splash Text
- Added "Music by Rostislav Trifonov!"
- Added "Music by Eugnosis!"
Technical Changes
Camera Shake Events
Camera Shake events are now data driven, similar to sound events. Camera shake event files are to be put in a data/[datapack namespace]/subtlyd/camera_shake_event/ folder.
- Added
sound_eventfield: a Sound Event ID, specifies what sound event should trigger the Camera Shake Event - Added
rangefield: a float, specifies the maximum distance that the camera shake can be experienced from - Added
durationfield: an integer, specifies the amount of ticks that the camera shake will last - Added
intensityfield: an optional float, specifies the intensity modifier value- Default:
4
- Default:
Data Tags
- Added
liquid_consumablesitem tag- This is a list of consumables that can be considered liquids (e.g. stews, potions, etc.)
- Added
is_occultdamage type tag- This tag controls what types of damage Occult Protection can protect against
- This includes magic, indirect magic, sonic booms, withering, and thorns
- This tag controls what types of damage Occult Protection can protect against
- Added
non_humanoid_armoritem tag- This tag is a list of armor items not for humanoids (e.g. diamond horse armor, wolf armor, etc.)
- Any item with this tag will become enchantable with armor enchantments.
Sounds
- Added new sound event for the Wither:
entity.wither_skeleton.summon
- Added new sound event for Evoker Fangs:
entity.evoker_fangs.appear
- Added 7 New Songs
- Guldrum by Peter Hont
- Plays in Nether Wastes
- Warped Forest by Eugnosis
- Plays in Warped Forests
- Soulsand Valley by Rostislav Trifonov
- Plays in Soul Sand Valleys
- Ashes by Peter Hont
- Plays in Basalt Deltas
- Basalt Deltas by Peter Hont
- Plays in Basalt Deltas
- Crimson Forest by Eugnosis
- Plays in Crimson Forests
- Excuse by C418
- Plays in Warped Forests and Nether Wastes
- Guldrum by Peter Hont
- Music volume has been refactored
- The unused Warped Forest mood sounds are now used
- The Hardcore activate sound has been slightly altered
Textures
- Added Hardcore HUD hearts for the Poison effect
- Added Hardcore HUD hearts for the Wither effect
Bug Fixes
- MC-84595 - Fixed bug where deaths by dragon's breath were referred to as "magic"
- It now properly states that "[Player] was roasted in dragon's breath"
- Fixed some memory leaks
- Fixed flaming arrows not setting fire to objects when shot east or west
- Optimized music tracks loading
- Optimized music track size
- Fixed Netherite items with custom names not inheriting a new rarity value
3.1.2 Hotfix
release29 апреля 2026 г.[3.1.2] - 4/28/26
Changes
- Fixed a crash related to sleeping in tents
3.1.1 Hotfix
release10 апреля 2026 г.[3.1.1] - 4/9/26
Changes
- Fixed texture bug