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Animus

Animus

Putting more Magic in your Blood Magic.

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Animus 1.20.1-3.0.25

release16 апреля 2026 г.

Animus 3.0.25

Changes

Bug Fixes

  • Fixed AxeItem stripping reflection (hotfix): Corrected the SRG field name from f_40511_ (old 1.16/1.17 mapping) to f_150683_ for MC 1.20.1, resolving a NoSuchFieldException crash during commonSetup when registering Blood Wood as strippable in non-dev environments.

Animus 1.20.1-3.0.24

release16 апреля 2026 г.

Animus 3.0.24

Changes

Bug Fixes

  • Fixed AxeItem stripping reflection (hotfix): Corrected the SRG field name from f_40511_ (old 1.16/1.17 mapping) to f_150683_ for MC 1.20.1, resolving a NoSuchFieldException crash during commonSetup when registering Blood Wood as strippable in non-dev environments.

Animus 1.20.1-3.0.24

release8 апреля 2026 г.

Animus 3.0.24

Changes

New Features

  • Living Terra Bucket recipe: Living Terra can now be crafted in the Alchemy Table using a bucket and 4 dirt blocks (1000 LP, Tier 2)

Animus 1.20.1-3.0.23

release8 апреля 2026 г.

Animus 3.0.23

Changes

Bug Fixes

  • Fixed AxeItem stripping reflection: fixed a crash in non-dev environments where field names are obfuscated.
  • Fixed Animus root advancement parent: Updated parent from bloodmagic:main/self_sacrifice to bloodmagic:recipes/misc/sacrificial_dagger to correctly chain the Animus advancement tree.
  • Fixed several sigils not working in the Sigil of Holding
  • Fixed a potential NPE in ritual search logic for luna/sol
  • Fixed altar range not respecting ritual tinkerer settings for several rituals

New Features

  • Blood Core trunk regrowth: Blood Cores now regrow trunk blocks (logs/stems) around themselves
  • FTB Teams support for shared sigil bindings: Sigil bindings can now be shared across FTB Teams
  • New visual effects for the Sentient Scythe: Added new particle/visual effects (thanks Malum! <3 Sammy)

Improvements

  • Sentient weapons now use standard player retrieval and Will handling
  • Improved compatibility with team-bound items
  • Nature's Leach ritual updated: Now includes leaves and excludes Blood Cores

Assets

  • Added Antilife Fluid blockstate: Added antilife_fluid.json blockstate definition with all 16 fluid levels mapped to the antilife block model.
  • Added Bloodwood Planks block model: Added bloodwood_planks.json block model using cube_all parent with the bloodwood planks texture.

Build

  • Added BreakInBlocks maven publishing and standardized version format

Animus 3.0.20

release25 февраля 2026 г.

Animus 3.0.20

New Features

Malum Scythe Integration for Runic Sentient Scythe (#115)

  • Added the Runic Sentient Scythe to the malum:scythe item tag, enabling full Malum integration:
    • Spirit harvesting: Killing mobs now properly triggers Malum's spirit drops (Warp Flux, etc.)
    • Scythe enchantments: Rebound, Ascension, and Animated enchantments can now be applied
    • Rebound/Ascension functionality: These enchantments now work when used (throw scythe / trigger ascension)
  • Removed redundant reflection-based spirit harvest call that would have caused double spirit spawning

Bug Fixes

Fixed Sigils Draining LP from Wrong Player (#116)

  • All Animus sigils now correctly drain LP from the sigil owner's soul network instead of the using player's network
    • Previously, if Player A bound a sigil and gave it to Player B, LP would incorrectly drain from Player B's network
    • Now LP correctly drains from Player A (the binding owner), matching Blood Magic's own sigil behavior
  • Fixed across all 15 sigils: Temporal Dominance, Equivalency, Transposition, Builder, Chains, Consumption, Free Soul, Heavenly Wrath, Leach, Monk, Remedium, Reparare, Storm, Boundless Nature, and Crimson Will
  • Also fixed the Bound Spear using the wrong network for LP consumption
  • Added missing binding checks to Temporal Dominance, Equivalency, and Transposition's entity teleport

Removed Debug Log Spam

  • Removed verbose [LP-DEBUG] info-level logging from the Iron's Spells LP casting integration
    • The SpellCastingHandler was logging every curios slot inspection at INFO level, producing 30+ log lines per spell cast event
    • Kept only meaningful debug-level logging for actual LP casting actions

Совместимость

Minecraft: Java Edition

1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

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Детали

Лицензия:MIT
Опубликован:4 месяца назад
Обновлён:2 недели назад
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