
Wilder Wild
A massive overhaul that improves biomes, adds new mobs, trees, and more!
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4.2.9 (26.2-snapshot-5)
release1 мая 2026 г.- Fixed a duplicate config entry in the Block config screen.
- Fixed a bug that caused all types of Moss Blocks to generate default Moss patches when Bone Mealed while Azalea generation is disabled.
- Fixed a bug that prevented Huge Pale Mushrooms from generating.
- Fixed a bug that prevented Coarse Dirt patches from generating in Savannas.
- Tree generation in the following biomes has been made more sparse:
- Forest
- Sparse Forest
- Dying Forest
- Dying Mixed Forest
- Snowy Dying Forest
- Snowy Dying Mixed Forest
- Huge Mushroom generation in Forest-like and Birch Forest-like biomes has been made rarer.
- Renamed the
#wilderwild:feature/has_big_mushroomsBiome tag to#wilderwild:feature/has_huge_mushrooms.
- Renamed the
- Short Grass and Fern generation in the Birch Taiga and Sparse Forest biomes has been decreased.
- Revamped the foliage and flora generation of Birch Forest biomes:
- Phlox and Lantanas can no longer generate, instead being replaced with Wildflowers akin to Vanilla's generation.
- Rose Bushes, Peonies, and Lilacs generate more sparsely.
- This change does not apply to the Old Growth Birch Forest.
- Fern can no longer generate, and Short Grass is slightly more sparse.
- This change does not apply to the Old Growth Birch Forest.
- Azure Bluet, Poppy, Allium, and Tulip blocks can no longer generate.
- Flower generation is now more uniform, consisting of Lily of the Valley, Seeding Dandelion, and Dandelion blocks.
- Seeding Dandelions are now generated as part of the
wilderwild:flower_birchfeature, now relying on noise for their placement instead of a separate patch feature.
- Seeding Dandelions are now generated as part of the
- Flower generation no longer increases in clearings.
- Rose Bushes now generate more sparsely in Cherry Groves.
- Fern can no longer generate in Cherry Groves, and Short Grass is slightly more sparse.
- Grass generation in the Plains, Meadow, and Tundra biomes has been reverted to Vanilla generation to better represent their climate.
- Sunflower Plains and Flower Fields remain unchanged.
- Removed Mesoglea "pool" features from the Mesoglea Caves biome, as they hindered navigation and didn't make sense visually.
- Dripleaves will no longer generate in the Mesoglea Caves biome.
- The
wilderwild:blue_mesoglea_pool,wilderwild:blue_mesoglea_dripleaves,wilderwild:purple_mesoglea_pool, andwilderwild:purple_mesoglea_dripleavesConfigured Features have been removed. - The
wilderwild:blue_mesogleaandwilderwild:purple_mesogleaConfigured Features and Placed Features have been removed.
- Cleaned up the feature generation of Magmatic Caves.
- The
wilderwild:fireConfigured Feature and thewilderwild:fire_patch_magmaPlaced Feature have been removed. - The
wilderwild:magma_disk,wilderwild:magma_pile, andwilderwild:obsidian_diskConfigured Features and Placed Features have been removed. - Increased the chance for the
wilderwild:gabbro_diskPlaced Feature to generate. - Decreased the chance for the
wilderwild:upside_down_magmaPlaced Feature to generate. - The
wilderwild:magma_lava_poolConfigured Feature and Placed Feature have been renamed towilderwild:gabbro_lava_pool, and now generates Gabbro borders.- The
wilderwild:magma_columnConfigured Feature has been renamed towilderiwld:lava_pool_magma_column, and now only replaces Lava.
- The
- The
- Updated the spawning rules for the Scorched:
- Scorched will no longer spawn in any light level.
- Scorched can now spawn under the surface of Lava.
- Spawning on Lava or Magma blocks will ignore the light level requirement.
- The restriction for a Scorched to spawn only on Magma, Gabbro, or Lava has been removed.
- Normal Spiders will no longer spawn in Magmatic Caves.
- Scorched now despawn when the Difficulty is set to Peaceful.
- Fixed the subtitles for Maple Trapdoors and Pale Oak Trapdoors opening and closing.
- Fixed an issue that could cause Coconuts to remain floating in the air after their supporting block was broken.
- Fixed Sculk Sensors not animating properly with the
MC Live 2020's Sculk Sensor tendrils"resource pack enabled. - Fixed an issue that would cause Milkweed to instantly get its pods picked when Bone Mealed by a Player.
- Fixed an issue that would let Geysers (Geothermal Vents in 26.2+) remain infinitely erupting.
- Crabs can no longer hide inside Grass Blocks or Moss Blocks.
- Crabs will now become persistent when fed.
- Jellyfish will now become persistent when fed.
- Baby Jellyfish spawned from breeding are now persistent.
- Baby Jellyfish are now affected by Golden Dandelions.
- Penguins will now wait between 1-2 minutes after spawning before starting to slide and find water.
26.2+
- Added a config option to toggle black Fog in the Dripstone Caves biome.
- This option is enabled by default.
- Added a config option to toggle black Fog in the Lush Caves biome.
- This option is enabled by default.
- Added a config option to toggle ambient sounds in the Sulfur Caves biome. TODO!!!!!!!
- This option is enabled by default.
- Added a config option to toggle black Fog in the Sulfur Caves biome.
- This option is enabled by default.
- Removed the
wilderwild:icicle_featureFeature.- This has been superseded by the
minecraft:speleothemFeature.
- This has been superseded by the
- Removed the
wilderwild:icicle_cluster_featureFeature.- This has been superseded by the
minecraft:speleothem_clusterFeature.
- This has been superseded by the
- The Ice paths in the Frozen Caves biome now use Surface Rules to generate, offering cleaner generation and a significant performance boost.
- The
wilderwild:ice_pathsConfigured Feature and Placed Feature have both been removed.
- The
- Sulfur Geysers will now create Wind Disturbances.
- Added the
block_potent_sulfuroption to Wilder Wild's Mixin Config.
- Added the
- Sulfur Pools can now rarely form Geysers.
- Added a config option to toggle the new Sulfur Pool generation.
- Added the
wilderwild:feature/has_sulfur_poolBiome Tag.
- Replaced Vanilla's Sulfur Spring generation with new, wider, procedurally-generated Sulfur Springs.
- Vanilla's Sulfur Springs are pre-built, and did not display much variance in size or width.
- The new Sulfur Springs are extremely variable on all fronts, resolving these issues.
- Added the
wilderwild:sulfur_springFeature, with the following Feature Configuration:height: an Int Provider, determining the height of the spring.width: an Int Provider, determining the width of the spring. Is sampled separately for the x and y axi.curve_distance: a Float Provider, determining how far the spring's generation should curve in total.bluntness: a Float Provider, determining how much the spring should "sharpen" near both tips. The higher, the less it'll sharpen.- Must provide values between 0 and 1.
crib_block_chance: a Float, determining the chance of a block generating above the ring surrounding the center of the spring.- Must be between 0 and 1.
crib_extra_block_chance: a Float, determining the chance of an extra block generating above the spring's "crib."- Must be between 0 and 1.
block_state: a Block State Provider, determining the Block States to generate the spring with. (i.e., Sulfur.)water_block_state: a Block State Provider, determining the Block States to generate the spring's water with.decoration_feature: a Placed Feature that generates within the spring's water.extra_decoration_chance: a Float Provider, determining the chance of extra decoration features generating per-Block.replaceable: a list or Tag of Blocks that the spring can replace.cannot_replace: a list or Tag of Blocks that the spring cannot replace.
- Added the
wilderwild:sulfur_spring_decorationFeature, with the following Feature Configuration:spring_state: a Block State Provider, determining the Block States the spring uses to generate. (i.e., Sulfur.)- These blocks are placed around the
top_stateandbottom_stateblocks that are generated, to ensure they're not exposed.
- These blocks are placed around the
top_statea Block State Provider, determining the Block States to generate the top piece of the feature with. (i.e., Potent Sulfur.)bottom_statea Block State Provider, determining the Block States to generate the bottom piece of the feature with. (i.e., Magma.)replaceable: a list or Tag of Blocks that the feature can replace.cannot_replace: a list or Tag of Blocks that the feature cannot replace.
- Added the
wilderwild:feature/sulfur_spring_replaceableandwilderwild:feature/sulfur_spring_placeableBlock Tags. - Added the
wilderwild:feature/has_sulfur_springBiome Tag. - Added a config option to toggle the new Sulfur Spring generation.
- Sulfur Spike generation in the Sulfur Caves biome has been significantly decreased.
- Added a config option to toggle the new Sulfur Spike generation.
- Added the
wilderwild:feature/has_sulfur_spikeBiome Tag.
- Calcite now generates alongside Sulfur, Granite, Cinnabar, and Tuff in the Sulfur Caves biome.
- Added a config option to toggle Calcite generation.
- Fixed a Vanilla bug that prevented Potent Sulfur from working properly if naturally generated.
- Cleaned up the feature generation of Magmatic Caves.
- Shrubs can no longer generate on Sand blocks in the Oasis biome.
- Added the Icicle to the
minecraft:speleothemsBlock Tag. - Added new Sound Events for Icicles landing.
- Added some missing entries to Item Tags.
- Added the
wilderwild:sulfur_caves_calcite_enabledMaterial Condition. - Renamed the
wilderwild:beta_beach_condition_sourceMaterial Condition towilderwild:beta_beach_enabled. - Renamed the
wilderwild:snow_under_mountain_condition_sourceMaterial Condition towilderwild:snow_under_mountain_enabled. - Added the
wilderwild:penguin_immune_toBlock Tag, controlling which blocks do not affect Penguins.- Contains Powder Snow by default.
- Renamed the
wilderwild:penguins_spawnable_onBlock Tag towilderwild:penguin_spawnable_on. - Renamed Wilder Wild's Geyser block to Geothermal Vent.
- All associated Sounds, Tags, BlockState Properties, Configured Features, Placed Features, Config Entries, Advancements, and Advancement Criteria have also been renamed.
4.2.9 (26.1-26.1.2)
release1 мая 2026 г.- Fixed a duplicate config entry in the Block config screen.
- Fixed a bug that caused all types of Moss Blocks to generate default Moss patches when Bone Mealed while Azalea generation is disabled.
- Fixed a bug that prevented Huge Pale Mushrooms from generating.
- Fixed a bug that prevented Coarse Dirt patches from generating in Savannas.
- Tree generation in the following biomes has been made more sparse:
- Forest
- Sparse Forest
- Dying Forest
- Dying Mixed Forest
- Snowy Dying Forest
- Snowy Dying Mixed Forest
- Huge Mushroom generation in Forest-like and Birch Forest-like biomes has been made rarer.
- Renamed the
#wilderwild:feature/has_big_mushroomsBiome tag to#wilderwild:feature/has_huge_mushrooms.
- Renamed the
- Short Grass and Fern generation in the Birch Taiga and Sparse Forest biomes has been decreased.
- Revamped the foliage and flora generation of Birch Forest biomes:
- Phlox and Lantanas can no longer generate, instead being replaced with Wildflowers akin to Vanilla's generation.
- Rose Bushes, Peonies, and Lilacs generate more sparsely.
- This change does not apply to the Old Growth Birch Forest.
- Fern can no longer generate, and Short Grass is slightly more sparse.
- This change does not apply to the Old Growth Birch Forest.
- Azure Bluet, Poppy, Allium, and Tulip blocks can no longer generate.
- Flower generation is now more uniform, consisting of Lily of the Valley, Seeding Dandelion, and Dandelion blocks.
- Seeding Dandelions are now generated as part of the
wilderwild:flower_birchfeature, now relying on noise for their placement instead of a separate patch feature.
- Seeding Dandelions are now generated as part of the
- Flower generation no longer increases in clearings.
- Rose Bushes now generate more sparsely in Cherry Groves.
- Fern can no longer generate in Cherry Groves, and Short Grass is slightly more sparse.
- Grass generation in the Plains, Meadow, and Tundra biomes has been reverted to Vanilla generation to better represent their climate.
- Sunflower Plains and Flower Fields remain unchanged.
- Removed Mesoglea "pool" features from the Mesoglea Caves biome, as they hindered navigation and didn't make sense visually.
- Dripleaves will no longer generate in the Mesoglea Caves biome.
- The
wilderwild:blue_mesoglea_pool,wilderwild:blue_mesoglea_dripleaves,wilderwild:purple_mesoglea_pool, andwilderwild:purple_mesoglea_dripleavesConfigured Features have been removed. - The
wilderwild:blue_mesogleaandwilderwild:purple_mesogleaConfigured Features and Placed Features have been removed.
- Cleaned up the feature generation of Magmatic Caves.
- The
wilderwild:fireConfigured Feature and thewilderwild:fire_patch_magmaPlaced Feature have been removed. - The
wilderwild:magma_disk,wilderwild:magma_pile, andwilderwild:obsidian_diskConfigured Features and Placed Features have been removed. - Increased the chance for the
wilderwild:gabbro_diskPlaced Feature to generate. - Decreased the chance for the
wilderwild:upside_down_magmaPlaced Feature to generate. - The
wilderwild:magma_lava_poolConfigured Feature and Placed Feature have been renamed towilderwild:gabbro_lava_pool, and now generates Gabbro borders.- The
wilderwild:magma_columnConfigured Feature has been renamed towilderiwld:lava_pool_magma_column, and now only replaces Lava.
- The
- The
- Updated the spawning rules for the Scorched:
- Scorched will no longer spawn in any light level.
- Scorched can now spawn under the surface of Lava.
- Spawning on Lava or Magma blocks will ignore the light level requirement.
- The restriction for a Scorched to spawn only on Magma, Gabbro, or Lava has been removed.
- Normal Spiders will no longer spawn in Magmatic Caves.
- Scorched now despawn when the Difficulty is set to Peaceful.
- Fixed the subtitles for Maple Trapdoors and Pale Oak Trapdoors opening and closing.
- Fixed an issue that could cause Coconuts to remain floating in the air after their supporting block was broken.
- Fixed Sculk Sensors not animating properly with the
MC Live 2020's Sculk Sensor tendrils"resource pack enabled. - Fixed an issue that would cause Milkweed to instantly get its pods picked when Bone Mealed by a Player.
- Fixed an issue that would let Geysers (Geothermal Vents in 26.2+) remain infinitely erupting.
- Crabs can no longer hide inside Grass Blocks or Moss Blocks.
- Crabs will now become persistent when fed.
- Jellyfish will now become persistent when fed.
- Baby Jellyfish spawned from breeding are now persistent.
- Baby Jellyfish are now affected by Golden Dandelions.
- Penguins will now wait between 1-2 minutes after spawning before starting to slide and find water.
26.2+
- Added a config option to toggle black Fog in the Dripstone Caves biome.
- This option is enabled by default.
- Added a config option to toggle black Fog in the Lush Caves biome.
- This option is enabled by default.
- Added a config option to toggle ambient sounds in the Sulfur Caves biome. TODO!!!!!!!
- This option is enabled by default.
- Added a config option to toggle black Fog in the Sulfur Caves biome.
- This option is enabled by default.
- Removed the
wilderwild:icicle_featureFeature.- This has been superseded by the
minecraft:speleothemFeature.
- This has been superseded by the
- Removed the
wilderwild:icicle_cluster_featureFeature.- This has been superseded by the
minecraft:speleothem_clusterFeature.
- This has been superseded by the
- The Ice paths in the Frozen Caves biome now use Surface Rules to generate, offering cleaner generation and a significant performance boost.
- The
wilderwild:ice_pathsConfigured Feature and Placed Feature have both been removed.
- The
- Sulfur Geysers will now create Wind Disturbances.
- Added the
block_potent_sulfuroption to Wilder Wild's Mixin Config.
- Added the
- Sulfur Pools can now rarely form Geysers.
- Added a config option to toggle the new Sulfur Pool generation.
- Added the
wilderwild:feature/has_sulfur_poolBiome Tag.
- Replaced Vanilla's Sulfur Spring generation with new, wider, procedurally-generated Sulfur Springs.
- Vanilla's Sulfur Springs are pre-built, and did not display much variance in size or width.
- The new Sulfur Springs are extremely variable on all fronts, resolving these issues.
- Added the
wilderwild:sulfur_springFeature, with the following Feature Configuration:height: an Int Provider, determining the height of the spring.width: an Int Provider, determining the width of the spring. Is sampled separately for the x and y axi.curve_distance: a Float Provider, determining how far the spring's generation should curve in total.bluntness: a Float Provider, determining how much the spring should "sharpen" near both tips. The higher, the less it'll sharpen.- Must provide values between 0 and 1.
crib_block_chance: a Float, determining the chance of a block generating above the ring surrounding the center of the spring.- Must be between 0 and 1.
crib_extra_block_chance: a Float, determining the chance of an extra block generating above the spring's "crib."- Must be between 0 and 1.
block_state: a Block State Provider, determining the Block States to generate the spring with. (i.e., Sulfur.)water_block_state: a Block State Provider, determining the Block States to generate the spring's water with.decoration_feature: a Placed Feature that generates within the spring's water.extra_decoration_chance: a Float Provider, determining the chance of extra decoration features generating per-Block.replaceable: a list or Tag of Blocks that the spring can replace.cannot_replace: a list or Tag of Blocks that the spring cannot replace.
- Added the
wilderwild:sulfur_spring_decorationFeature, with the following Feature Configuration:spring_state: a Block State Provider, determining the Block States the spring uses to generate. (i.e., Sulfur.)- These blocks are placed around the
top_stateandbottom_stateblocks that are generated, to ensure they're not exposed.
- These blocks are placed around the
top_statea Block State Provider, determining the Block States to generate the top piece of the feature with. (i.e., Potent Sulfur.)bottom_statea Block State Provider, determining the Block States to generate the bottom piece of the feature with. (i.e., Magma.)replaceable: a list or Tag of Blocks that the feature can replace.cannot_replace: a list or Tag of Blocks that the feature cannot replace.
- Added the
wilderwild:feature/sulfur_spring_replaceableandwilderwild:feature/sulfur_spring_placeableBlock Tags. - Added the
wilderwild:feature/has_sulfur_springBiome Tag. - Added a config option to toggle the new Sulfur Spring generation.
- Sulfur Spike generation in the Sulfur Caves biome has been significantly decreased.
- Added a config option to toggle the new Sulfur Spike generation.
- Added the
wilderwild:feature/has_sulfur_spikeBiome Tag.
- Calcite now generates alongside Sulfur, Granite, Cinnabar, and Tuff in the Sulfur Caves biome.
- Added a config option to toggle Calcite generation.
- Fixed a Vanilla bug that prevented Potent Sulfur from working properly if naturally generated.
- Cleaned up the feature generation of Magmatic Caves.
- Shrubs can no longer generate on Sand blocks in the Oasis biome.
- Added the Icicle to the
minecraft:speleothemsBlock Tag. - Added new Sound Events for Icicles landing.
- Added some missing entries to Item Tags.
- Added the
wilderwild:sulfur_caves_calcite_enabledMaterial Condition. - Renamed the
wilderwild:beta_beach_condition_sourceMaterial Condition towilderwild:beta_beach_enabled. - Renamed the
wilderwild:snow_under_mountain_condition_sourceMaterial Condition towilderwild:snow_under_mountain_enabled. - Added the
wilderwild:penguin_immune_toBlock Tag, controlling which blocks do not affect Penguins.- Contains Powder Snow by default.
- Renamed the
wilderwild:penguins_spawnable_onBlock Tag towilderwild:penguin_spawnable_on. - Renamed Wilder Wild's Geyser block to Geothermal Vent.
- All associated Sounds, Tags, BlockState Properties, Configured Features, Placed Features, Config Entries, Advancements, and Advancement Criteria have also been renamed.
4.2.8 (26.1)
release28 марта 2026 г.- Bumped Wilder Wild's protocol version to 19.
- Added a config option to toggle whether Azaleas can generate when Bone Mealing a Moss Block.
- The
wilderwild:moss_patch_bonemeal_no_azaleafeature will be used while this option is enabled. - This option is disabled by default as to not break existing farms.
- Added the
block_mossoption to Wilder Wild's mixin config.
- The
- Termite Mounds now only hold a single Termite Swarm at a time.
- Termite Mounds placed by Players could previously hold three Termite Swarms at a time.
- This change should make Termite Mounds more acceptable in terms of game balance and volume/particle count.
- As a result of this change, the
can_spawn_termitesBlockState property has been removed.- The
termites_awakeproperty now takes into account the conditions thecan_spawn_termitesproperty was previously set under.
- The
- Updated and optimized how Termite Mounds sync Termite Swarm data to clients.
- Syncing now only occurs if a Termite Swam was spawned, removed, or had its position/eating state changed.
- Syncing would previously occur each tick while a Termite Swarm was present.
- Significantly reduced the amount of data required to be sent in order to sync Termite Swarm data to clients.
- Syncing now only occurs if a Termite Swam was spawned, removed, or had its position/eating state changed.
- Termite Particles are now created on the client instead of being sent from the server.
- Added the
#wilderwild:cannot_support_upwards_termite_movementBlock tag.- Contains the
#minecraft:inside_step_sound_blocks,#minecraft:replaceable_by_trees, and#minecraft:flowersBlock tags by default. - This tag is used to define which Blocks a Termite Swarm cannot travel upwards into.
- Contains the
- Fireflies now spawn directly from Firefly Bushes when the
Firefly Bush Spawningconfig option is enabled.- Fireflies will spawn in groups of 3-6 when a Firefly Bush is randomly ticked.
- Spawning will fail if:
- The brightness level is higher than 13.
- More than 16 Fireflies are present within 8 blocks of the Firefly Bush.
- More than 4 Fireflies are present within 4 blocks of the Firefly Bush.
- A Player is not present within 24 blocks of the Firefly Bush.
- Removed the
Firefly Bush Swarmsconfig option and merged its functionality with theFirefly Bush Spawningconfig option. - When the config option is disabled, these changes will no longer apply.
- This change was made to both significantly boost performance on lower-end devices, while being more accurate to Vanilla's Firefly particle spawning.
- Fireflies now despawn within 40 blocks of a Player instead of 80.
4.2.7 (26.1)
release27 марта 2026 г.- Tweaked the textures of multiple baby mobs to fit in more with Vanilla:
- Crab
- Jellyfish
- Penguin
- Added the
wilderwild:gameplay/ostrich_egg_hatch_chanceEnvironment Attribute.- Provides a 1/18 chance during the day, and a 1/300 chance during the night by default.
- Added the
wilderwild:gameplay/penguin_egg_hatch_chanceEnvironment Attribute.- Provides a 1/30 chance at all times by default.
- Fixed a crash when booting with Terrablender.
4.2.6 (26.1)
release26 марта 2026 г.- Fixed an issue with config loading.
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Лицензия:LicenseRef-FrozenBlock-Modding-Oasis-License
Опубликован:3 года назад
Обновлён:2 дня назад


