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Моды/Wilder Wild
Wilder Wild

Wilder Wild

A massive overhaul that improves biomes, adds new mobs, trees, and more!

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Все версии4.2.9 (26.1-26.1.2)

4.2.9 (26.1-26.1.2)

Release2 дн. назад

Список изменений

  • Fixed a duplicate config entry in the Block config screen.
  • Fixed a bug that caused all types of Moss Blocks to generate default Moss patches when Bone Mealed while Azalea generation is disabled.
  • Fixed a bug that prevented Huge Pale Mushrooms from generating.
  • Fixed a bug that prevented Coarse Dirt patches from generating in Savannas.
  • Tree generation in the following biomes has been made more sparse:
    • Forest
    • Sparse Forest
    • Dying Forest
    • Dying Mixed Forest
    • Snowy Dying Forest
    • Snowy Dying Mixed Forest
  • Huge Mushroom generation in Forest-like and Birch Forest-like biomes has been made rarer.
    • Renamed the #wilderwild:feature/has_big_mushrooms Biome tag to #wilderwild:feature/has_huge_mushrooms.
  • Short Grass and Fern generation in the Birch Taiga and Sparse Forest biomes has been decreased.
  • Revamped the foliage and flora generation of Birch Forest biomes:
    • Phlox and Lantanas can no longer generate, instead being replaced with Wildflowers akin to Vanilla's generation.
    • Rose Bushes, Peonies, and Lilacs generate more sparsely.
      • This change does not apply to the Old Growth Birch Forest.
    • Fern can no longer generate, and Short Grass is slightly more sparse.
      • This change does not apply to the Old Growth Birch Forest.
    • Azure Bluet, Poppy, Allium, and Tulip blocks can no longer generate.
    • Flower generation is now more uniform, consisting of Lily of the Valley, Seeding Dandelion, and Dandelion blocks.
      • Seeding Dandelions are now generated as part of the wilderwild:flower_birch feature, now relying on noise for their placement instead of a separate patch feature.
    • Flower generation no longer increases in clearings.
  • Rose Bushes now generate more sparsely in Cherry Groves.
  • Fern can no longer generate in Cherry Groves, and Short Grass is slightly more sparse.
  • Grass generation in the Plains, Meadow, and Tundra biomes has been reverted to Vanilla generation to better represent their climate.
    • Sunflower Plains and Flower Fields remain unchanged.
  • Removed Mesoglea "pool" features from the Mesoglea Caves biome, as they hindered navigation and didn't make sense visually.
    • Dripleaves will no longer generate in the Mesoglea Caves biome.
    • The wilderwild:blue_mesoglea_pool, wilderwild:blue_mesoglea_dripleaves, wilderwild:purple_mesoglea_pool, and wilderwild:purple_mesoglea_dripleaves Configured Features have been removed.
    • The wilderwild:blue_mesoglea and wilderwild:purple_mesoglea Configured Features and Placed Features have been removed.
  • Cleaned up the feature generation of Magmatic Caves.
    • The wilderwild:fire Configured Feature and the wilderwild:fire_patch_magma Placed Feature have been removed.
    • The wilderwild:magma_disk, wilderwild:magma_pile, and wilderwild:obsidian_disk Configured Features and Placed Features have been removed.
    • Increased the chance for the wilderwild:gabbro_disk Placed Feature to generate.
    • Decreased the chance for the wilderwild:upside_down_magma Placed Feature to generate.
    • The wilderwild:magma_lava_pool Configured Feature and Placed Feature have been renamed to wilderwild:gabbro_lava_pool, and now generates Gabbro borders.
      • The wilderwild:magma_column Configured Feature has been renamed to wilderiwld:lava_pool_magma_column, and now only replaces Lava.
  • Updated the spawning rules for the Scorched:
    • Scorched will no longer spawn in any light level.
    • Scorched can now spawn under the surface of Lava.
      • Spawning on Lava or Magma blocks will ignore the light level requirement.
    • The restriction for a Scorched to spawn only on Magma, Gabbro, or Lava has been removed.
    • Normal Spiders will no longer spawn in Magmatic Caves.
  • Scorched now despawn when the Difficulty is set to Peaceful.
  • Fixed the subtitles for Maple Trapdoors and Pale Oak Trapdoors opening and closing.
  • Fixed an issue that could cause Coconuts to remain floating in the air after their supporting block was broken.
  • Fixed Sculk Sensors not animating properly with the MC Live 2020's Sculk Sensor tendrils" resource pack enabled.
  • Fixed an issue that would cause Milkweed to instantly get its pods picked when Bone Mealed by a Player.
  • Fixed an issue that would let Geysers (Geothermal Vents in 26.2+) remain infinitely erupting.
  • Crabs can no longer hide inside Grass Blocks or Moss Blocks.
  • Crabs will now become persistent when fed.
  • Jellyfish will now become persistent when fed.
  • Baby Jellyfish spawned from breeding are now persistent.
  • Baby Jellyfish are now affected by Golden Dandelions.
  • Penguins will now wait between 1-2 minutes after spawning before starting to slide and find water.

26.2+

  • Added a config option to toggle black Fog in the Dripstone Caves biome.
    • This option is enabled by default.
  • Added a config option to toggle black Fog in the Lush Caves biome.
    • This option is enabled by default.
  • Added a config option to toggle ambient sounds in the Sulfur Caves biome. TODO!!!!!!!
    • This option is enabled by default.
  • Added a config option to toggle black Fog in the Sulfur Caves biome.
    • This option is enabled by default.
  • Removed the wilderwild:icicle_feature Feature.
    • This has been superseded by the minecraft:speleothem Feature.
  • Removed the wilderwild:icicle_cluster_feature Feature.
    • This has been superseded by the minecraft:speleothem_cluster Feature.
  • The Ice paths in the Frozen Caves biome now use Surface Rules to generate, offering cleaner generation and a significant performance boost.
    • The wilderwild:ice_paths Configured Feature and Placed Feature have both been removed.
  • Sulfur Geysers will now create Wind Disturbances.
    • Added the block_potent_sulfur option to Wilder Wild's Mixin Config.
  • Sulfur Pools can now rarely form Geysers.
    • Added a config option to toggle the new Sulfur Pool generation.
    • Added the wilderwild:feature/has_sulfur_pool Biome Tag.
  • Replaced Vanilla's Sulfur Spring generation with new, wider, procedurally-generated Sulfur Springs.
    • Vanilla's Sulfur Springs are pre-built, and did not display much variance in size or width.
    • The new Sulfur Springs are extremely variable on all fronts, resolving these issues.
    • Added the wilderwild:sulfur_spring Feature, with the following Feature Configuration:
      • height: an Int Provider, determining the height of the spring.
      • width: an Int Provider, determining the width of the spring. Is sampled separately for the x and y axi.
      • curve_distance: a Float Provider, determining how far the spring's generation should curve in total.
      • bluntness: a Float Provider, determining how much the spring should "sharpen" near both tips. The higher, the less it'll sharpen.
        • Must provide values between 0 and 1.
      • crib_block_chance: a Float, determining the chance of a block generating above the ring surrounding the center of the spring.
        • Must be between 0 and 1.
      • crib_extra_block_chance: a Float, determining the chance of an extra block generating above the spring's "crib."
        • Must be between 0 and 1.
      • block_state: a Block State Provider, determining the Block States to generate the spring with. (i.e., Sulfur.)
      • water_block_state: a Block State Provider, determining the Block States to generate the spring's water with.
      • decoration_feature: a Placed Feature that generates within the spring's water.
      • extra_decoration_chance: a Float Provider, determining the chance of extra decoration features generating per-Block.
      • replaceable: a list or Tag of Blocks that the spring can replace.
      • cannot_replace: a list or Tag of Blocks that the spring cannot replace.
    • Added the wilderwild:sulfur_spring_decoration Feature, with the following Feature Configuration:
      • spring_state: a Block State Provider, determining the Block States the spring uses to generate. (i.e., Sulfur.)
        • These blocks are placed around the top_state and bottom_state blocks that are generated, to ensure they're not exposed.
      • top_state a Block State Provider, determining the Block States to generate the top piece of the feature with. (i.e., Potent Sulfur.)
      • bottom_state a Block State Provider, determining the Block States to generate the bottom piece of the feature with. (i.e., Magma.)
      • replaceable: a list or Tag of Blocks that the feature can replace.
      • cannot_replace: a list or Tag of Blocks that the feature cannot replace.
    • Added the wilderwild:feature/sulfur_spring_replaceable and wilderwild:feature/sulfur_spring_placeable Block Tags.
    • Added the wilderwild:feature/has_sulfur_spring Biome Tag.
    • Added a config option to toggle the new Sulfur Spring generation.
  • Sulfur Spike generation in the Sulfur Caves biome has been significantly decreased.
    • Added a config option to toggle the new Sulfur Spike generation.
    • Added the wilderwild:feature/has_sulfur_spike Biome Tag.
  • Calcite now generates alongside Sulfur, Granite, Cinnabar, and Tuff in the Sulfur Caves biome.
    • Added a config option to toggle Calcite generation.
  • Fixed a Vanilla bug that prevented Potent Sulfur from working properly if naturally generated.
  • Cleaned up the feature generation of Magmatic Caves.
  • Shrubs can no longer generate on Sand blocks in the Oasis biome.
  • Added the Icicle to the minecraft:speleothems Block Tag.
  • Added new Sound Events for Icicles landing.
  • Added some missing entries to Item Tags.
  • Added the wilderwild:sulfur_caves_calcite_enabled Material Condition.
  • Renamed the wilderwild:beta_beach_condition_source Material Condition to wilderwild:beta_beach_enabled.
  • Renamed the wilderwild:snow_under_mountain_condition_source Material Condition to wilderwild:snow_under_mountain_enabled.
  • Added the wilderwild:penguin_immune_to Block Tag, controlling which blocks do not affect Penguins.
    • Contains Powder Snow by default.
  • Renamed the wilderwild:penguins_spawnable_on Block Tag to wilderwild:penguin_spawnable_on.
  • Renamed Wilder Wild's Geyser block to Geothermal Vent.
    • All associated Sounds, Tags, BlockState Properties, Configured Features, Placed Features, Config Entries, Advancements, and Advancement Criteria have also been renamed.

Файлы

WilderWild-4.2.9-mc26.1.jar(30.34 MiB)
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Метаданные

Канал релиза

Release

Номер версии

4.2.9-mc26.1

Загрузчики

Fabric
Quilt

Версии игры

26.1–26.1.2

Загрузок

555

Дата публикации

2 дн. назад

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