
420
2
Список изменений
2.4-alpha — Release (alpha)
- Primary goal: dramatically reduce false positives so normal players will not be kicked or banned.
- Timer detection rewritten:
- Uses per-interval mean and standard deviation on move events.
- Flags only when mean deviates from expected tick (50 ms) AND variance is low (consistent timing).
- Requires multiple confirmation streaks to declare a violation.
- Skips Timer check in noisy environments (gliding, in vehicle, in liquid, moving fast, bypass perms).
- Global confirmation streak system added:
- Many checks now require sustained confirmations (configurable per-check 'streak.*') before committing a flag.
- This reduces single-spike false positives caused by lag, teleport, or normal gameplay.
- Raised conservative thresholds and required more flags/kicks before punitive actions (kicks/bans).
- Added more refined FastBreak / Nuker handling and tuned weights to be conservative.
- Added client-brand join alerts and retained async webhook support for flags, kicks and joins.
- Improved null-safety, thread-safety and persisted kick counts are retained.
- Recommended: run on staging, collect logs for a day, tune streak thresholds and weights before enabling on production.
Notes:
- This is an alpha focused on safety (avoid false positives). It is intended for server operators to test and tune.
- If you want, I will add a /aegis info
diagnostics command that prints current score, flags, check streaks and last-detected client to help tuning.
Файлы
AegisAC-2.4-alpha.jar(27.45 KiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
2.4-alpha
Загрузчики
BukkitPaper
Версии игры
1.21–1.21.10
Загрузок
5
Дата публикации
6 мес. назад
