
AtomGuard
🛡️ Advanced Minecraft Server Security & Exploit Protection — No scam unlike other plugins this one works fr.
430
6
AtomGuard v2.2.6 (Velocity)
release28 апреля 2026 г.🐛 Bug Fixes
FrameCrashModule— Armor stand counter overflow causing permanent placement block: When blocking a spawn,count.incrementAndGet()was called but never rolled back, permanently inflating the per-chunk counter so all future placements in that chunk were rejected indefinitely. Fixed by callingcount.decrementAndGet()immediately before cancelling the event. Same fix applied to the item-frame path.FrameCrashModule— StalearmorStandCountspersisting across chunk reloads:clearChunk(),clearAll(), andcleanup()only operated onframeCountsand completely ignoredarmorStandCounts. On chunk unload/reload the stale counter was reused instead of being recalculated from real entity counts, causing all new armor stand spawns to be blocked. All three methods now also remove/clean entries fromarmorStandCounts.ExplosionLimiterModule— Wind Charge projectile not pushing players:EntityType.WIND_CHARGEandEntityType.BREEZE_WIND_CHARGEwere counted against the 10-explosion-per-second rate limit. When other explosions (TNT, creepers, beds) consumed the budget, wind chargeEntityExplodeEventwas cancelled, preventing its velocity/knockback effect. Both entity types are now exempt from the rate limit alongsideEND_CRYSTAL.InvalidSlotModule— Trial Chamber vault interaction blocked by too-strict slot cap:MAX_SLOTwas set to 90 (double chest + player inventory), which is insufficient for vault inventories in Trial Chambers. Any CLICK_WINDOW packet with a slot ID above 90 was cancelled and the inventory force-closed, preventing the vault from being opened with the trial key.MAX_SLOTraised to 128 to cover all vanilla container types.SmartLagModule— Trial Chamber vault state machine blocked during lag freeze: During a lag-freeze cycle,onPhysics()cancelled allBlockPhysicsEventin frozen chunks except WATER and LAVA. TheVAULTblock uses block-physics events to advance its state machine (INACTIVE → ACTIVE → UNLOCKING → DEACTIVATED), so physics cancellation prevented the vault from opening.VAULTis now added to the physics exemption list alongside WATER and LAVA.
AtomGuard v2.2.6 (Paper/Spigot)
release28 апреля 2026 г.🐛 Bug Fixes
FrameCrashModule— Armor stand counter overflow causing permanent placement block: When blocking a spawn,count.incrementAndGet()was called but never rolled back, permanently inflating the per-chunk counter so all future placements in that chunk were rejected indefinitely. Fixed by callingcount.decrementAndGet()immediately before cancelling the event. Same fix applied to the item-frame path.FrameCrashModule— StalearmorStandCountspersisting across chunk reloads:clearChunk(),clearAll(), andcleanup()only operated onframeCountsand completely ignoredarmorStandCounts. On chunk unload/reload the stale counter was reused instead of being recalculated from real entity counts, causing all new armor stand spawns to be blocked. All three methods now also remove/clean entries fromarmorStandCounts.ExplosionLimiterModule— Wind Charge projectile not pushing players:EntityType.WIND_CHARGEandEntityType.BREEZE_WIND_CHARGEwere counted against the 10-explosion-per-second rate limit. When other explosions (TNT, creepers, beds) consumed the budget, wind chargeEntityExplodeEventwas cancelled, preventing its velocity/knockback effect. Both entity types are now exempt from the rate limit alongsideEND_CRYSTAL.InvalidSlotModule— Trial Chamber vault interaction blocked by too-strict slot cap:MAX_SLOTwas set to 90 (double chest + player inventory), which is insufficient for vault inventories in Trial Chambers. Any CLICK_WINDOW packet with a slot ID above 90 was cancelled and the inventory force-closed, preventing the vault from being opened with the trial key.MAX_SLOTraised to 128 to cover all vanilla container types.SmartLagModule— Trial Chamber vault state machine blocked during lag freeze: During a lag-freeze cycle,onPhysics()cancelled allBlockPhysicsEventin frozen chunks except WATER and LAVA. TheVAULTblock uses block-physics events to advance its state machine (INACTIVE → ACTIVE → UNLOCKING → DEACTIVATED), so physics cancellation prevented the vault from opening.VAULTis now added to the physics exemption list alongside WATER and LAVA.
AtomGuard v2.2.6 (Velocity)
release22 апреля 2026 г.🐛 Bug Fixes
FrameCrashModule— Armor stand counter overflow causing permanent placement block: When blocking a spawn,count.incrementAndGet()was called but never rolled back, permanently inflating the per-chunk counter so all future placements in that chunk were rejected indefinitely. Fixed by callingcount.decrementAndGet()immediately before cancelling the event. Same fix applied to the item-frame path.FrameCrashModule— StalearmorStandCountspersisting across chunk reloads:clearChunk(),clearAll(), andcleanup()only operated onframeCountsand completely ignoredarmorStandCounts. On chunk unload/reload the stale counter was reused instead of being recalculated from real entity counts, causing all new armor stand spawns to be blocked. All three methods now also remove/clean entries fromarmorStandCounts.ExplosionLimiterModule— Wind Charge projectile not pushing players:EntityType.WIND_CHARGEandEntityType.BREEZE_WIND_CHARGEwere counted against the 10-explosion-per-second rate limit. When other explosions (TNT, creepers, beds) consumed the budget, wind chargeEntityExplodeEventwas cancelled, preventing its velocity/knockback effect. Both entity types are now exempt from the rate limit alongsideEND_CRYSTAL.InvalidSlotModule— Trial Chamber vault interaction blocked by too-strict slot cap:MAX_SLOTwas set to 90 (double chest + player inventory), which is insufficient for vault inventories in Trial Chambers. Any CLICK_WINDOW packet with a slot ID above 90 was cancelled and the inventory force-closed, preventing the vault from being opened with the trial key.MAX_SLOTraised to 128 to cover all vanilla container types.SmartLagModule— Trial Chamber vault state machine blocked during lag freeze: During a lag-freeze cycle,onPhysics()cancelled allBlockPhysicsEventin frozen chunks except WATER and LAVA. TheVAULTblock uses block-physics events to advance its state machine (INACTIVE → ACTIVE → UNLOCKING → DEACTIVATED), so physics cancellation prevented the vault from opening.VAULTis now added to the physics exemption list alongside WATER and LAVA.
AtomGuard v2.2.6 (Paper/Spigot)
release22 апреля 2026 г.🐛 Bug Fixes
FrameCrashModule— Armor stand counter overflow causing permanent placement block: When blocking a spawn,count.incrementAndGet()was called but never rolled back, permanently inflating the per-chunk counter so all future placements in that chunk were rejected indefinitely. Fixed by callingcount.decrementAndGet()immediately before cancelling the event. Same fix applied to the item-frame path.FrameCrashModule— StalearmorStandCountspersisting across chunk reloads:clearChunk(),clearAll(), andcleanup()only operated onframeCountsand completely ignoredarmorStandCounts. On chunk unload/reload the stale counter was reused instead of being recalculated from real entity counts, causing all new armor stand spawns to be blocked. All three methods now also remove/clean entries fromarmorStandCounts.ExplosionLimiterModule— Wind Charge projectile not pushing players:EntityType.WIND_CHARGEandEntityType.BREEZE_WIND_CHARGEwere counted against the 10-explosion-per-second rate limit. When other explosions (TNT, creepers, beds) consumed the budget, wind chargeEntityExplodeEventwas cancelled, preventing its velocity/knockback effect. Both entity types are now exempt from the rate limit alongsideEND_CRYSTAL.InvalidSlotModule— Trial Chamber vault interaction blocked by too-strict slot cap:MAX_SLOTwas set to 90 (double chest + player inventory), which is insufficient for vault inventories in Trial Chambers. Any CLICK_WINDOW packet with a slot ID above 90 was cancelled and the inventory force-closed, preventing the vault from being opened with the trial key.MAX_SLOTraised to 128 to cover all vanilla container types.SmartLagModule— Trial Chamber vault state machine blocked during lag freeze: During a lag-freeze cycle,onPhysics()cancelled allBlockPhysicsEventin frozen chunks except WATER and LAVA. TheVAULTblock uses block-physics events to advance its state machine (INACTIVE → ACTIVE → UNLOCKING → DEACTIVATED), so physics cancellation prevented the vault from opening.VAULTis now added to the physics exemption list alongside WATER and LAVA.
AtomGuard v2.2.4-dev.76 (Velocity)
alpha9 апреля 2026 г.Dev Build #76
e74c95d🔖 Release v2.2.4 — Dispenser/Dropper Shulker & Armor + Armor Stand Freeze Fix (ATOMGAMERAGA)306c3dc🔖 Release v2.2.3 — Dispenser/Dropper False Positive Fix (ATOMGAMERAGA)c546980🔖 Release v2.2.2 — VPN/Proxy Detection Overhaul & IP+Username Pair Verification (ATOMGAMERAGA)51a3c5d🔖 Release v2.2.1 — False Positive & Thread Safety Overhaul (ATOMGAMERAGA)83d59c8🔧 Fix GitHub release ID parsing & re-tag v2.2.0 as stable (ATOMGAMERAGA)2638acb🔧 Fix Jenkinsfile Groovy syntax error on line 161 (ATOMGAMERAGA)fb1e5c0🔖 Release v2.2.0 — Velocity False Positive & Error Elimination (ATOMGAMERAGA)0d5f294🔖 Release v2.1.4 — Heuristic False Positive Kick Fix (ATOMGAMERAGA)97ea350🔖 Release v2.1.3 — Hit Registration & Timeout Fix (ATOMGAMERAGA)7e7c9df📝 Update CHANGELOG for v2.1.2 — Block Breaking Kick Fix (ATOMGAMERAGA)
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Лицензия:BSD-3-Clause
Опубликован:2 месяца назад
Обновлён:2 недели назад