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Economy Machina

Economy Machina

Economy Machina turns everyday gameplay into a living economy. Mine a diamond, catch a fish, tame a horse, survive a creeper — every action has a chance to pay out. No commands to learn, no tasks to complete. Just play.

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Economy Machina 1.1.0

release13 марта 2026 г.

[1.1.0] — 2026-03-12

Added

  • Milestone rewards — one-time coin bonuses for crossing stat thresholds (MOB_KILLS, FISH_CAUGHT, ANIMALS_BRED, and any UNTYPED Bukkit statistic). Milestones are claimed once per player and persisted to disk.
  • Daily login streak — players who log in on consecutive days earn escalating streak rewards. Streak day and last-login date are tracked per-player and survive server restarts.
  • Lifetime stats — every player now has a persistent lifetimeEarned and lifetimeLost record, saved to playerdata.yml and autosaved every 5 minutes.
  • Top earners leaderboard — async-refreshed top-10 list cached every 5 minutes. Zero main-thread overhead.
  • PlaceholderAPI expansion%economymachina_balance%, %economymachina_lifetime_earned%, %economymachina_lifetime_lost%, %economymachina_streak%, %economymachina_rank%, %economymachina_top_N_name%, %economymachina_top_N_amount% (N = 1–10). Registers automatically if PlaceholderAPI is installed.
  • Sound feedback — configurable sounds for earn, penalty, milestone, and streak events. Each sound is independently togglable with volume and pitch control.
  • New misc triggersLEVEL_UP (XP level up), RECIPE_DISCOVER (recipe unlock), WORLD_CHANGE (dimension travel). All configurable with chance and cooldown.
  • Donor & rank bonus system — permission nodes economymachina.bonus.chance.<n> and economymachina.bonus.multiplier.<n> grant VIPs higher reward chance and coin multipliers. Highest node wins; no stacking abuse possible.
  • Split exempt permissionseconomymachina.exempt.earn and economymachina.exempt.penalty are now independent. economymachina.exempt is a parent node that grants both.
  • Adventure/MiniMessage messaging — all player-facing messages now use MiniMessage format with brand color tags <paper> and <forest>. Full hex color and gradient support.

Changed

  • Action bar notifications replace chat messages for all reward and penalty feedback.
  • Primary command changed to /em (aliases: economymachina, machina).
  • api-version bumped to 1.20 to opt out of legacy Paper shims.

Fixed & Optimized

  • BonusResolver now caches per-player bonus lookups — single permission scan on first reward, O(1) map lookups for all subsequent rewards in the same session. Cache is invalidated on join and cleared on quit.
  • CooldownManager.clearPlayer() is now called on quit — previously cooldown entries accumulated in memory for the lifetime of the server.
  • Async autosave timer now calls saveAll() directly rather than scheduling a second async task.
  • Progression event handler uses EventPriority.NORMAL (was MONITOR) — reward-granting logic must not run at monitor priority.
  • All command feedback uses MessageUtil.send() — no remaining ChatColor legacy code.

Economy Machina 1.0.0-SNAPSHOT

alpha13 марта 2026 г.
  • 30+ reward triggers: mining, combat, fishing, crafting, enchanting, taming, and more
  • Chance-based rewards — each action has a configurable 0–100% probability
  • Action bar notifications — non-intrusive coin alerts above the hotbar
  • Death penalty with configurable cooldown
  • Anti-abuse cooldowns on loopable actions (mob farms, vehicles, reconnects, portals)
  • Donor & rank bonus system — assign economymachina.bonus.chance. or economymachina.bonus.multiplier. permissions for VIP perks, no config needed
  • Granular permissions — economymachina.exempt.earn, economymachina.exempt.penalty, balance.others
  • Hot reload via /em reload
  • Vault-native — works with EssentialsX, CMI, or any Vault economy provide

Economy Machina 1.0.0-SNAPSHOT

release11 марта 2026 г.

Нет описания изменений

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x1.17.x1.16.x1.15.x1.14.x1.13.x

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Опубликован:2 месяца назад
Обновлён:2 месяца назад
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