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Fake Player Plugin (FPP)

Fake Player Plugin (FPP)

Spawn realistic fake players on your Paper server — complete with tab list presence, server list counts, join/quit messages, and in-world entities. Can also be used as configurable AFK bots to keep your server active.

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Fake Player Plugin (FPP) 1.6.6.8

release2 мая 2026 г.

v1.6.6.8 (2026-05-02)

Bot Join/Leave Message Overhaul

  • Bot join/leave messages now use custom bot-join/bot-leave lang keys from en.yml instead of vanilla "joined/left the game" — fully customizable with MiniMessage formatting
  • Vanilla quit messages are always nulled for bots; leave messages are broadcast explicitly via BotBroadcast.broadcastLeaveByDisplayName() — no more missing leave messages
  • Death-despawn leave messages fire 20 ticks after death (after kill message + entity removal) for proper ordering: kill message → leave message

Skin System Improvements

  • Skin fetch retry count increased from 3→5 (MAX_FALLBACK_ATTEMPTS) — bots try up to 5 pool names before falling back to Steve/Alex
  • SkinRepository.getAnyValidSkin() retries with different random names on failure; SkinManager.tryFallback() handles null/invalid results gracefully
  • All skin retry/failure messages converted to Config.debugSkin() — silent by default, visible only with logging.debug.skin: true

Ping System

  • ping.enabled default changed from true to false — ping simulation is now opt-in (existing configs unaffected; migration v69→v70)

Help Menu

  • HelpGui now includes ping (REPEATER) and skin (PLAYER_HEAD) commands in the Bots category

Extension Config & Resource System

  • FppExtension now provides 6 convenience methods: getDataFolder(), getConfig(), saveDefaultConfig(), saveDefaultResources(), saveResource(), reloadConfig()
  • FppApi exposes 3 cross-extension methods: getExtensionDataFolder(), saveDefaultExtensionConfig(), getExtensionConfig()
  • ExtensionLoader creates per-extension data folders automatically; /fpp reload extensions now syncs config keys

Per-Bot Settings GUI Overhaul

  • BotSettingGui now has 5 categories: ⚙ General · 💬 Chat · 🗡 PvE · 🧭 Pathfinding · ⚠ Danger
  • General: frozen, respawn-on-death (new), head-AI, swim-AI, chunk-radius, pick-up-items, pick-up-xp, rename, share-control (new)
  • PvE (new, replaces PvP): smart-attack mode (OFF/ON still/ON move), mob type selector (90+ entries), detect range, target priority
  • Pathfinding (new): follow-player, parkour, break-blocks, place-blocks
  • Danger: reset-all-settings (new), delete bot — both double-click confirm

PvE Smart Attack Mode

  • Per-bot tri-state: OFF / ON_NO_MOVE (stationary) / ON_MOVE (pursues via PathfindingService); persisted in DB v21
  • /fpp attack <bot> --mob --move maps to ON_MOVE; pveEnabled is now a convenience accessor

Attack Hunt Mode

  • New /fpp attack <bot|all> --hunt [<mob>] [--range <n>] [--priority <mode>] — autonomous roaming mob hunt (range 32, not locked); Permission: fpp.attack.hunt

New Commands

  • /fpp save — checkpoint all bot data to disk (Perm: fpp.save)
  • /fpp setowner <bot> <player> — transfer bot ownership (Perm: fpp.setowner)
  • /fpp bots [bot] — paginated GUI of manageable bots (aliases: mybots, botmenu; Perm: fpp.settings)
  • /fpp skin <bot> <username|url|reset> — apply Mojang/URL skin or reset (Perm: fpp.skin)
  • /fpp find <bot> <block> [--radius] [--count] — scan + mine nearby blocks (Perm: fpp.find)
  • /fpp groups [gui|list|create|delete|add|remove] — personal bot groups (Perm: fpp.groups)
  • /fpp sleep <bot|all> <x y z> <radius> — auto-sleep at night (Perm: fpp.sleep)
  • /fpp stop [<bot>|all] — cancel all active tasks (Perm: fpp.stop)
  • /fpp move <bot> --coords <x> <y> <z> — navigate to coordinates with ~ offsets
  • /fpp move <bot> --roam [x,y,z] [radius] — autonomous random wandering (persists across restarts)

Per-Bot Features

  • respawnOnDeath — auto-respawn on death; autoEatEnabled / autoPlaceBedEnabled — per-bot automation overrides
  • navAvoidWater / navAvoidLava — per-bot pathfinding avoidance; defaultWaterPathAvoidanceEnabled (init: true)
  • Mob type selector GUI — 54-slot paginated chest for toggling specific mob types per-bot
  • Share control — grant/revoke controller access to other players from BotSettingGui

Extension / Addon API

  • FppExtension interface — drop .jar files into extensions/; auto-loaded, sorted by priority; lifecycle: onEnable(FppApi) / onDisable()
  • 20+ API event classes; full access to commands, tick handlers, settings GUI tabs, navigation, service registry

Random Name Generator

  • bot-name.mode: random (new default) — generates realistic Minecraft-style usernames on the fly; no more Bot1234

WorldEdit Integration

  • --wesel flag for /fpp mine and /fpp place — uses current WorldEdit selection; Permissions: fpp.mine.wesel, fpp.place.wesel

Automation Defaults

  • New automation section: auto-eat: true, auto-place-bed: true — copied to new/restored bots; existing bots keep per-bot values

Pathfinding & Knockback Fixes

  • Door/gate/trapdoor handling; ladder/vine/scaffolding climbing; knockback fix for 1.21.9+; organic walk wobble (±5°); sprint-jump on airborne→ground transition

Folia Support

  • folia-supported: true in plugin.yml; compatible with Folia's regionised threading model

Configuration

  • Config version: 65 → 70 (v65→v67: mass-disable-threshold, bot-name.mode, follow-recalc-interval; v67→v70: ping latency-effect, spike, enabled-default changes)
  • DB Schema: v18 → v22 (v18→v19: nav_avoid_water/lava; v19→v20: ping; v20→v21: pve_smart_attack_mode, respawn_on_death; v21→v22: auto_milk_enabled, prevent_bad_omen, ping_user_set)

Permissions

  • New nodes: fpp.save, fpp.setowner, fpp.skin, fpp.attack.hunt, fpp.find, fpp.sleep, fpp.stop, fpp.mine.wesel, fpp.place.wesel, fpp.tph.all

Fake Player Plugin (FPP) 1.6.6.7

release27 апреля 2026 г.

v1.6.6.7 (2026-04-26)

Extension / Addon API

  • New FppExtension interface — third-party developers can drop .jar files into plugins/FakePlayerPlugin/extensions/ and FPP will auto-load them on startup
  • ExtensionLoader scans extension jars for FppExtension implementations, instantiates them, and registers them as addons sorted by priority
  • Full addon lifecycle: onEnable(FppApi) / onDisable() with access to commands, events, tick handlers, settings GUI tabs, metadata, navigation API, and service registry
  • 20+ API event classes for bot interactions (spawn, despawn, move, mine, place, attack, follow, chat, etc.)
  • See EXTENSIONS.md in the repository for the complete addon developer guide

Random Name Generator

  • New bot-name.mode: random (default) — generates realistic Minecraft-style usernames on the fly when the name pool is empty or when mode: random is set
  • bot-name.mode: pool — legacy behaviour, picks from bot-names.yml
  • No more Bot1234 fallback names; every auto-generated name looks like a real player

New Commands

  • /fpp find <bot> <block> [--radius <n>] [--count <n>] — bot scans nearby chunks for the target block type, reserves matching locations, and mines them one by one. Async chunk snapshot scanning with progressive mining and raytrace visibility check. Permission: fpp.find
  • /fpp groups [gui|list|create <name>|delete <name>|add <group> <bot>|remove <group> <bot>] — personal bot groups with GUI management. Group bots together for bulk commands. Permission: fpp.groups
  • /fpp sleep <bot|all> <x y z> <radius> — registers a sleep-origin; bot auto-walks to the nearest free bed within radius at night and sleeps. /fpp sleep <bot|all> --stop clears the origin. NMS sleep/wake with temporary bed placement. Permission: fpp.sleep
  • /fpp stop [<bot>|all] — instantly cancels all active tasks for a bot (move, mine, place, use, attack, follow, find, sleep). Permission: fpp.stop
  • /fpp move <bot> --coords <x> <y> <z> — navigate a bot to exact world coordinates; supports ~ relative offsets. Permission: fpp.move
  • /fpp attack <bot> --mob --move — PvE mob-targeting mode now supports pursuit; bot chases the target when out of melee range and stops to attack when in reach. Permission: fpp.attack

WorldEdit Integration

  • New --wesel flag for /fpp mine and /fpp place — uses the player's current WorldEdit selection as the work area instead of manual --pos1/--pos2
  • Soft-dependency: WorldEdit added to plugin.yml softdepend list
  • Permissions: fpp.mine.wesel, fpp.place.wesel

Automation Defaults

  • New automation config section:
    • auto-eat: true — bots eat food from inventory when hunger prevents sprinting
    • auto-place-bed: true — bots may place a bed from inventory for auto-sleep, then break it after waking
  • Values are copied to newly spawned/restored bots; existing bots keep per-bot overrides

Pathfinding & Knockback Fixes

  • Door handling — bots now correctly open and pass through wooden doors, fence gates, and trapdoors during pathfinding
  • Ladder and vine climbing — ASCEND/DESCEND moves now support ladders, vines, and scaffolding
  • Knockback fix double-check — resolved residual knockback issues on 1.21.9+ with tiered strategy verification
  • Organic walk wobble — subtle sine-wave yaw drift (±5°) on straight WALK segments for more human-like movement
  • Sprint-jump naturalness — jump fires on first airborne→ground transition instead of fixed 6-tick timer

Folia Support

  • folia-supported: true declared in plugin.yml
  • Compatible with Folia's regionised threading model

Proxy & Communication

  • Enhanced proxy communication with error handling and pending bot despawn management
  • fpp.tph.all permission — teleports all accessible bots to the sender at once

Configuration

  • Config version: 65 → 67
  • chunk-loading.mass-disable-threshold: 100 — auto-releases chunk tickets when bot count exceeds this threshold to prevent mass-bot lag
  • bot-name.mode: random (new default)
  • pathfinding.follow-recalc-interval: 100 (new key)

Permissions

  • New nodes: fpp.find, fpp.sleep, fpp.stop, fpp.attack.hunt, fpp.mine.wesel, fpp.place.wesel, fpp.tph.all
  • All nodes declared in plugin.yml for LuckPerms tab-completion

Technical

  • Database schema updates for bot groups and despawn snapshot persistence
  • BotGroupCommand, BotGroupStore for group management
  • FindCommand with async chunk snapshot scanning and block reservation system
  • SleepCommand with NMS sleep/wake and night-watch repeating task
  • StopCommand with dependency injection of other command instances for bulk cancellation

Fake Player Plugin (FPP) 1.6.6.2

release21 апреля 2026 г.

v1.6.6.2 (2026-04-21)

🐛 Critical Bug Fixes

  • /fpp despawn all inventory preservation — Fixed critical bug where bulk despawn (/fpp despawn all, /fpp despawn --random [n], /fpp despawn --num <n>) completely erased all bot inventories and XP. Root cause: FakePlayerManager.removeAll() had zero snapshot logic — it just cleared internal maps and scheduled entity removal without capturing any data. Single-bot despawn (/fpp despawn <name>) worked correctly because it called a different method (delete()) that had proper snapshot code. removeAll() now implements the same synchronous snapshot system: captures inventory (main/armor/extra) and XP (total/level/progress) for ALL bots before any maps are cleared or entities are removed. Bulk and single-bot despawn now behave identically.

  • Dimension spawn coordinate fix — Bots spawned directly in the Nether or End now stay at their exact spawn coordinates. Previously, Minecraft's portal/respawn logic would teleport bots during the 5-tick spawn grace period, corrupting coordinates. BotSpawnProtectionListener now blocks ALL teleport causes (PLUGIN, UNKNOWN, NETHER_PORTAL, END_PORTAL, END_GATEWAY) during the spawn window, not just PLUGIN and UNKNOWN. Bot identification during spawn also improved — fallback UUID lookup ensures bots are recognized even before the PDC key is written.

💾 Despawn Snapshot Persistence Across Restarts

  • Remember bot inventory when rejoining — Bot inventory and XP are now fully preserved across server restarts after manual despawn. When you /fpp despawn <name> (with body.drop-items-on-despawn: false), the bot's inventory (main/armor/extra slots) and XP (total/level/progress) are saved to a persistent snapshot (stored in the fpp_despawn_snapshots database table or data/despawn-snapshots.yml fallback when DB is disabled). When you /fpp spawn the same bot name later — even after a server restart — the snapshot is automatically restored, giving the bot back everything it had before despawn.

  • New database table fpp_despawn_snapshots — Schema v17 → v18 adds a dedicated table for despawn snapshot persistence: bot_name, server_id, inventory_data (pipe-separated slot encoding), xp_total, xp_level, xp_progress, saved_at. Snapshots are loaded at startup via FakePlayerManager.initDespawnSnapshots() and consumed on next same-name spawn. YAML fallback data/despawn-snapshots.yml is used when database.enabled: false.

  • Respects body.drop-items-on-despawn toggle — When true, items physically drop to the ground (old behavior, no snapshot). When false (new default for all existing installs via config migration v64→v65), inventory and XP are snapshotted and restored on respawn.

⚙️ Configuration & Settings

  • New config key: messages.death-message (default true) — Controls whether bots broadcast vanilla death messages. When false, death messages are suppressed at the event level (PlayerDeathEvent.deathMessage(null)), preventing any death announcements for bots. Added in config v63→v64.

  • Config migration v64→v65 — Forces body.drop-items-on-despawn: false for all existing installs. The old JAR default (true) caused silent item loss on /fpp despawn because items would drop to the ground and disappear. The new default (false) preserves inventory via snapshots — bots keep their items across despawn/spawn cycles and server restarts.

  • SettingGui improvements — Body category now has a body.drop-items-on-despawn toggle (chest icon — "Drop items on despawn: drop inventory + xp when despawned vs preserve for next spawn"). Messages category now has a messages.death-message toggle (skeleton skull icon — "Broadcast vanilla death message when a bot dies").

🔧 Technical Improvements

  • SettingGui branding updateSKIN_OWNER_NAME changed from "El_Pepes" to "F_PP" for UI skull rendering consistency.

  • BotSpawnProtectionListener detection robustnessisFppBot() is now instance-based (not static) and includes a UUID-based fallback lookup against FakePlayerManager.activePlayers for bots that haven't had their PDC key written yet (fires during the very first PlayerJoinEvent inside placeNewPlayer()).

  • Language file cleanup — Fixed several rendering inconsistencies in en.yml message keys (delete-success, bot-rename, chat-*, swap-*, move-listpos-empty, place-* — corrected character sequences for consistent display).

📋 Config & Database Versions

  • Config version: 63 → 65

    • v63→v64: Added messages.death-message: true
    • v64→v65: Forced body.drop-items-on-despawn: false for existing installs
  • Database schema: 17 → 18

    • v17→v18: New fpp_despawn_snapshots table for inventory/XP persistence across restarts

Fake Player Plugin (FPP) 1.6.6.1

release21 апреля 2026 г.

v1.6.6.1 (2026-04-20)

FPP BungeeCord Companion (fpp-bungee.jar)

  • New standalone BungeeCord/Waterfall proxy plugin — drop fpp-bungee.jar into your BungeeCord plugins/ folder; no config needed
  • Registers fpp:proxy plugin-messaging channel; listens for BOT_SPAWN, BOT_DESPAWN, SERVER_OFFLINE messages from backend servers
  • Maintains a live bot registry; pings all backend servers every 5 s and caches total player counts
  • Intercepts ProxyPingEvent to inflate the proxy-level server-list player count and hover sample list (up to 12 bot names shown)
  • Prints a prominent anti-scam warning on every startup — FPP and this companion are 100% free; if you paid for them you were scammed
  • Source: bungee-companion/ module in the FPP repository

Bug Fixes

  • Bot join/leave message color fixBotBroadcast now parses display names with full MiniMessage + legacy &/§ color support. Previously, color tags in bot display names could render as raw text in join/leave broadcasts; display names now render exactly as defined in en.yml

Fake Player Plugin (FPP) 1.6.6

release20 апреля 2026 г.

v1.6.6 (2026-04-20)

FPP Velocity Companion (fpp-velocity.jar)

  • New standalone Velocity proxy plugin — drop fpp-velocity.jar into your Velocity plugins/ folder; no config needed
  • Registers fpp:proxy plugin-messaging channel; listens for BOT_SPAWN, BOT_DESPAWN, SERVER_OFFLINE messages from backend servers
  • Maintains a live bot registry; pings all backend servers every 5 s and caches total player counts
  • Intercepts ProxyPingEvent to inflate the proxy-level server-list player count and hover sample list (up to 12 bot names shown)
  • Prints a prominent anti-scam warning on every startup — FPP and this companion are 100% free; if you paid for them you were scammed
  • ⚠️ See the Velocity Companion section above for install steps and official download links

Follow-Target Automation (/fpp follow)

  • New /fpp follow <bot|all> <player> [--stop] command — bot continuously follows an online player; path recalculates whenever the target moves >3.5 blocks
  • --stop cancels following on one or all bots
  • FOLLOW task type persisted in fpp_bot_tasks — bot resumes following after server restart if the target is online
  • Permission: fpp.follow

Per-Bot PvE Settings (now fully live)

  • BotSettingGui PvP tab now has live-editable per-bot PvE controls: pveEnabled toggle, pveRange, pvePriority (nearest/lowest-health), pveMobTypes (entity-type whitelist — empty = all hostile)
  • Settings persisted in fpp_active_bots (DB schema v15→v16)
  • Config keys: attack-mob.default-range, attack-mob.default-priority, attack-mob.smooth-rotation-speed, attack-mob.retarget-interval, attack-mob.line-of-sight

Skin Persistence Across Restarts (DB v16→v17)

  • Resolved bot skins are now saved to fpp_active_bots (skin_texture + skin_signature columns)
  • Bots reload their cached skin on server restart — no additional Mojang API round-trip needed

Server-List Config Keys

  • New server-list.count-bots (default true) — controls whether bots are included in the displayed server-list player count
  • New server-list.include-remote-bots (default false) — include remote proxy bots in the server-list count (NETWORK mode)
  • Config v60→v61 migration adds both keys with no behaviour change for existing installs

pathfinding.max-fall

  • New pathfinding.max-fall key (default 3) — A* pathfinder will not descend more than this many blocks in a single unbroken fall

Bug Fixes & Build

  • Attribute.MAX_HEALTH compatibility — fixed NoSuchFieldError crash on Paper/Purpur 1.21.1 and older. New AttributeCompat utility resolves the correct enum constant at class-load time (MAX_HEALTH on 1.21.3+, GENERIC_MAX_HEALTH on older builds) — all Paper 1.21.x versions are now fully supported
  • FPP Velocity banner — replaced block characters in the anti-scam section with double-line rules matching the rest of the console banner style; version bumped to 1.6.6
  • IntelliJ buildfpp-velocity.iml was missing, causing the IntelliJ artifact builder to output an empty fpp-velocity.jar; the module file is now committed with the correct source root and full Velocity API transitive classpath

DB Schema v15 → v16 → v17

  • v15→v16: fpp_active_bots gains pve_enabled BOOLEAN DEFAULT 0, pve_range DOUBLE DEFAULT 16.0, pve_priority VARCHAR(16), pve_mob_type VARCHAR(64) — per-bot PvE settings
  • v16→v17: fpp_active_bots gains skin_texture TEXT, skin_signature TEXT — persists resolved skin data across restarts

Config v60 → v61 → v62 → v63

  • v60→v61: server-list section added (count-bots, include-remote-bots)
  • v61→v62: pathfinding.max-fall added
  • v62→v63: attack-mob.* default config keys added

Совместимость

Minecraft: Java Edition

26.1.x1.21.x

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Лицензия:MIT
Опубликован:1 месяц назад
Обновлён:2 дня назад
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