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Fake Player Plugin (FPP)

Fake Player Plugin (FPP)

Spawn realistic fake players on your Paper server — complete with tab list presence, server list counts, join/quit messages, and in-world entities. Can also be used as configurable AFK bots to keep your server active.

5.0K
17
Все версииFake Player Plugin (FPP) 1.6.6.2

Fake Player Plugin (FPP) 1.6.6.2

Release1 нед. назад

Список изменений

v1.6.6.2 (2026-04-21)

🐛 Critical Bug Fixes

  • /fpp despawn all inventory preservation — Fixed critical bug where bulk despawn (/fpp despawn all, /fpp despawn --random [n], /fpp despawn --num <n>) completely erased all bot inventories and XP. Root cause: FakePlayerManager.removeAll() had zero snapshot logic — it just cleared internal maps and scheduled entity removal without capturing any data. Single-bot despawn (/fpp despawn <name>) worked correctly because it called a different method (delete()) that had proper snapshot code. removeAll() now implements the same synchronous snapshot system: captures inventory (main/armor/extra) and XP (total/level/progress) for ALL bots before any maps are cleared or entities are removed. Bulk and single-bot despawn now behave identically.

  • Dimension spawn coordinate fix — Bots spawned directly in the Nether or End now stay at their exact spawn coordinates. Previously, Minecraft's portal/respawn logic would teleport bots during the 5-tick spawn grace period, corrupting coordinates. BotSpawnProtectionListener now blocks ALL teleport causes (PLUGIN, UNKNOWN, NETHER_PORTAL, END_PORTAL, END_GATEWAY) during the spawn window, not just PLUGIN and UNKNOWN. Bot identification during spawn also improved — fallback UUID lookup ensures bots are recognized even before the PDC key is written.

💾 Despawn Snapshot Persistence Across Restarts

  • Remember bot inventory when rejoining — Bot inventory and XP are now fully preserved across server restarts after manual despawn. When you /fpp despawn <name> (with body.drop-items-on-despawn: false), the bot's inventory (main/armor/extra slots) and XP (total/level/progress) are saved to a persistent snapshot (stored in the fpp_despawn_snapshots database table or data/despawn-snapshots.yml fallback when DB is disabled). When you /fpp spawn the same bot name later — even after a server restart — the snapshot is automatically restored, giving the bot back everything it had before despawn.

  • New database table fpp_despawn_snapshots — Schema v17 → v18 adds a dedicated table for despawn snapshot persistence: bot_name, server_id, inventory_data (pipe-separated slot encoding), xp_total, xp_level, xp_progress, saved_at. Snapshots are loaded at startup via FakePlayerManager.initDespawnSnapshots() and consumed on next same-name spawn. YAML fallback data/despawn-snapshots.yml is used when database.enabled: false.

  • Respects body.drop-items-on-despawn toggle — When true, items physically drop to the ground (old behavior, no snapshot). When false (new default for all existing installs via config migration v64→v65), inventory and XP are snapshotted and restored on respawn.

⚙️ Configuration & Settings

  • New config key: messages.death-message (default true) — Controls whether bots broadcast vanilla death messages. When false, death messages are suppressed at the event level (PlayerDeathEvent.deathMessage(null)), preventing any death announcements for bots. Added in config v63→v64.

  • Config migration v64→v65 — Forces body.drop-items-on-despawn: false for all existing installs. The old JAR default (true) caused silent item loss on /fpp despawn because items would drop to the ground and disappear. The new default (false) preserves inventory via snapshots — bots keep their items across despawn/spawn cycles and server restarts.

  • SettingGui improvements — Body category now has a body.drop-items-on-despawn toggle (chest icon — "Drop items on despawn: drop inventory + xp when despawned vs preserve for next spawn"). Messages category now has a messages.death-message toggle (skeleton skull icon — "Broadcast vanilla death message when a bot dies").

🔧 Technical Improvements

  • SettingGui branding updateSKIN_OWNER_NAME changed from "El_Pepes" to "F_PP" for UI skull rendering consistency.

  • BotSpawnProtectionListener detection robustnessisFppBot() is now instance-based (not static) and includes a UUID-based fallback lookup against FakePlayerManager.activePlayers for bots that haven't had their PDC key written yet (fires during the very first PlayerJoinEvent inside placeNewPlayer()).

  • Language file cleanup — Fixed several rendering inconsistencies in en.yml message keys (delete-success, bot-rename, chat-*, swap-*, move-listpos-empty, place-* — corrected character sequences for consistent display).

📋 Config & Database Versions

  • Config version: 63 → 65

    • v63→v64: Added messages.death-message: true
    • v64→v65: Forced body.drop-items-on-despawn: false for existing installs
  • Database schema: 17 → 18

    • v17→v18: New fpp_despawn_snapshots table for inventory/XP persistence across restarts

Файлы

fpp-1.6.6.2.jar(17.75 MiB)
Основной
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fpp-bungee.jar(8.95 KiB)
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fpp-velocity.jar(9.82 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.6.6.2

Загрузчики

BungeeCord
Paper
Purpur
Velocity

Версии игры

1.21–1.21.11

Загрузок

454

Дата публикации

1 нед. назад

Загрузил

ID версии

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