
IdentitySteal
Mystery identity cards with unique role abilities for PvP gameplay — steal powers, summon allies, fake deaths, and more!
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A dynamic identity system for Paper 1.21+ PvP servers — where every card grants unique powers and every role changes the battlefield.
Overview
IdentitySteal is a comprehensive role-based identity system designed for competitive PvP environments. Players receive locked Identity Cards granting persistent, unique abilities that fundamentally alter gameplay strategy.
Key Features
- 🎴 Identity Cards — Permanently locked to your hotbar; each card provides a Primary (Right-Click) and Secondary (Shift + Right-Click) ability
- 📈 Identity Evolution — Earn XP through kills (+50) and ability usage (+10); reach 1,000 XP for Tier II evolution with 1.2x power scaling
- ⚖️ Dynamic Distribution — Balanced deck-style system ensuring diverse role representation across Tank, DPS, Support, and Utility categories
- 🤝 Ally System — Built-in ally selection GUI for team coordination
Role Catalog
DPS Roles
Blitz — Electro-Kinetic Striker
- Primary: Blitz Mode — Gain Speed V for 2s on every hit; every 3rd hit deals +3 bonus damage (5s internal cooldown)
- Secondary: Sonic Dash — Launch forward 8 blocks via velocity; enemies in path receive Slowness V for 1.5s
- Cooldowns: Primary (configurable) | Secondary: 12s
Frost — Tundra Master
- Primary: Winter Spirit — Manifest a localized blizzard leaving Ice Paths (Speed II); applies Slowness III and Weakness I; 4s exposure causes Deep Freeze (root)
- Secondary: Ice Wall — Summon a 3×3 Packed Ice wall for projectile blocking
Rebel — Insurgent Leader
- Primary: Rebel Uprising — Summon vindicators that target your enemies
- Passive: Unyielding Will — 5 auto-resurrections (Totem-style saves)
Ghost — Ethereal Wraith
- Primary: Poltergeist — Invisibility, Flight, Resistance II for 5s; breaks on damage
- Secondary: Possession — Mount nearest enemy (5 block range); apply Blindness and Nausea for 3s
- Passive: Escape Instinct — Speed II for 2s after taking damage (6s internal cooldown)
Tank Roles
Pawn — Dimensional Manipulator
- Primary: Dimension Shift — Toggle between:
- Ant Mode: 0.5× scale, Speed II, Jump II, −25% damage
- Titan Mode: 2.0× scale, Strength II, Resistance II, −25% speed
- Secondary: Weight Shift — Ant: directional launch | Titan: 6-block AoE stomp with knockback
Poseidon — Abyssal Sovereign
- Primary: Sea Sovereign — Riptide anywhere (no water required); drowning immunity; every 4th hit triggers Tidal Wave (knockback + bonus damage)
- Secondary: Whirlpool — Vortex pulling enemies inward with Slowness IV
Forge — Combat Artificer
- Primary: Overclock — +20% attack damage, Resistance I, 50% knockback resistance
- Secondary: Master Repair — Instantly restore 50% durability to armor and main-hand item
- Risk: After Overclock expires, receive Slowness II and Weakness I for 4s
Anchor — Space-Time Architect
- Primary: Set Anchor — Place up to 6 temporary anchors
- Secondary: Warp Network — GUI teleportation to any active anchor
- Passive: Waypoints — Convert anchors into 5 permanent waypoints
Support Roles
Healer — Celestial Guardian
- Primary: Radiant Surge — Gain Absorption (+4 hearts) until damage taken; cooldown: 15s
- Secondary: Sanctuary — 5-block radius zone applying Regeneration I and Resistance I to allies only (not self) for 5s; cooldown: 20s
Prophet — Divine Sage
- Primary: Divine Knowledge — Access GUI of categorized Enchanted Books
- Passive: Fate's Bounty — Individual 300s cooldowns per book type
Archivist — Forbidden Scholar
- Primary: Scholarly Search — Manifest Enchanting Shards (Lowly, Apprentice, or Master)
- Shard Transcendence — Right-click shards to transform into enchanted tomes:
- Lowly: Enchants Level I–III (vanilla range)
- Apprentice: Enchants Level I–V (vanilla maximum)
- Master: Enchants Level I–VI (+1 above vanilla cap)
Utility Roles
Observer — Spectral Scout
- Primary: Spectral View — Enter Spectator Mode for 6–10s (random); enemies within 12 blocks of your body glow; exit bonus: Speed II (3s) + Glowing on nearby enemies (2.5s)
- Secondary: Reveal Pulse — 14-block pulse applying Glowing to all enemies for 3s
- Passive: Awareness — Every 4s, subtle warning (sound + particles) if enemies within 16 blocks
Imposter — Morphic Assassin
- Passive: Identity Theft — Kill a player to steal their identity abilities
- Ability: Mimicry — Use stolen identity's Primary and Secondary abilities
Mirror — Shard of Reflection
- Primary: Soul Reflection — Copy a nearby player's identity (same chunk)
- Secondary: Mirrored Cast — Execute the copied identity's Primary ability
Administrative Features
| Command | Permission | Description |
|---|---|---|
/identity give <player> <role> | identitysteal.admin | Assign specific identity |
/identity remove <player> | identitysteal.admin | Remove player's identity completely |
/identity resetcooldown <player> [role] | identitysteal.admin | Reset cooldowns |
/identity admin | identitysteal.admin | Open live role editor GUI |
/identity reload | identitysteal.admin | Reload configuration |
/identity roller [player] | identitysteal.admin | Give Card Roller |
/identity swapper [player] [amount] | identitysteal.admin | Give Identity Swapper |
PlaceholderAPI Support
%identitysteal_role%— Current role name%identitystebal_role_id%— Role identifier%identitysteal_cooldown%— Primary cooldown remaining%identitysteal_duration%— Active duration remaining- Plus 6+ additional placeholders
Technical Specifications
- Auto-Cleanup: All temporary effects (flight, size, spectator, invisibility) removed on disconnect/death
- Data Persistence: Player roles saved to YAML; restored on rejoin
- Performance: Cached lookups, flicker-free scoreboard integration
Developed by younggamingdj
Совместимость
Создатели
Детали
Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:3 месяца назад
Обновлён:2 месяца назад
