
5.26.4.26
release26 апреля 2026 г.SCore & All plugins
- Fixed issues when adding custom int and double values to the nbt editor String, Integer and Double values can now use the rand placeholder (Ex: %rand:-10|10%)
- Fixed issues of ExecutableItems not being able to import ListCompoundNBTs
ExecutableLevers
Fix an issue with EL
ExecutableItems
New error message to customise when the players try to use an EI in a worldguard blocked region.
5.26.4.14
release14 апреля 2026 г.SCore (all plugins) - EI
New Worldguard flags to disable all EI in a specific region.
/rg flag
Thank you Simon for the bounty on this suggestion
EB Fixed an issue with Suspicious Block Loot
5.26.4.5
release5 апреля 2026 г.SCore Fix of an issue with FALLING_DUST in SCore particles
Added an arg "nonliving" to MOB_AROUND. (Any bugs that occur when running entity commands while this argument is enabled will most likely be ignored due to scope creep.)
Fix an issue with Paper 26.1 related to an API change
EI
New setting for the NBTTags feature to store them in Persistent Data Container instead of item nbt nbt: 0: type: STRING key: my_custom_tag value: hello saveInPDC: true # stored as executableitems:my_custom_tag in the PDC 1: type: INTEGER key: raw_tag value: 42 # saveInPDC not set — written as raw NBT tag (default, existing behaviour)
Fix an issue where the player can dupe EI trident
Fix of an issue where launching and egg triggered the two clicks : left and right
EC
Fix a dupe issue in ExecutableCraft
5.26.4.5
release5 апреля 2026 г.SCore Fix of an issue with FALLING_DUST in SCore particles
Added an arg "nonliving" to MOB_AROUND. (Any bugs that occur when running entity commands while this argument is enabled will most likely be ignored due to scope creep.)
Fix an issue with Paper 26.1 related to an API change
EI
New setting for the NBTTags feature to store them in Persistent Data Container instead of item nbt nbt: 0: type: STRING key: my_custom_tag value: hello saveInPDC: true # stored as executableitems:my_custom_tag in the PDC 1: type: INTEGER key: raw_tag value: 42 # saveInPDC not set — written as raw NBT tag (default, existing behaviour)
Fix an issue where the player can dupe EI trident
Fix of an issue where launching and egg triggered the two clicks : left and right
EC
Fix a dupe issue in ExecutableCraft
5.26.3.29
release29 марта 2026 г.SCore changelogs (All plugins)
You can now put placeholders into SCore variabless and define if they will be parsed or not by SCore using parsePlaceholders: true/false
Players can now disable particles using /score particles-toggle
Fix the compatibility with Spigot
Fix an issue with FR language
Fix of an issue with version management
The plugins have been tested and working with 26.1
MyFurniture Changelog
Blockbench Animation System
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Animated furniture from Blockbench models — Drop a .bbmodel file in plugins/MyFurniture/animations/ and run /mf pack. MyFurniture auto-generates all resource pack assets (models, textures, items) and creates the furniture config.
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Play/stop animations with right-click and left-click, or via RUN_ANIMATION / STOP_ANIMATION display commands in activators.
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Supports looping animations, per-bone keyframes (position, rotation, scale), multiple animations per model, and smooth 360° rotations (ceiling fans, etc.).
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Animation preserves the furniture's placement rotation.
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Breaking or chunk-unloading animated furniture properly cleans up all entities.
Resource Pack Security & Optimization
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Pack obfuscation (obfuscatePack: true) — Replaces all model and texture file names with random UUIDs to prevent easy extraction of your custom assets.
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PackSquash integration (usePackSquash: true) — Optimizes the resource pack with https://github.com/ComunidadAylas/PackSquash, reducing pack size by up to 75%. Requires PackSquash installed separately.
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Pack caching — Skips pack regeneration when nothing has changed. Automatically invalidates when you change obfuscation or PackSquash settings.
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Pack validation — Checks all PNGs and JSONs for corruption on every build.
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SHA-1 hash verification — Pack integrity hash sent to clients.
Custom GUI Textures
- Furniture editor menus now feature a custom dark wood-themed background using bitmap font providers.
