
Superenchants
This plguin adds new enchants to your game, such as healthsteal, bleed, autosmelt, and more!
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Superenchants 4.6.1
release23 апреля 2026 г.- Fixed deflect always returning an arrow even if another projectile was thrown
Superenchants 4.6.0
release19 апреля 2026 г.4.6.0
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Removed piercing enchant (redundant)
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Added Janitor enchant
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Added Stalker enchant
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Added Quickstep enchant
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Added Eruption enchant
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Added
vacuum_dropsaction type for the Janitor enchant -
Fixed grindstone not working on custom enchanted books (inputs now consumed, ENCHANTED_BOOK → BOOK result)
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Added
area_potion_effectaction type (radius-based potion effect around the player) -
Balance pass — 22 enchants adjusted for SMP viability:
- bleed: added 40% chance (+10%/lvl), 3s cooldown; reduced effect duration
- venom: added 40% chance (+10%/lvl), 3s cooldown; reduced effect duration
- freeze: added 4s cooldown; slowness capped at Slowness I; mining fatigue capped at Fatigue II; reduced durations
- frostbite: added 3s cooldown; capped at Slowness I; reduced duration
- blindness: added 25% chance (+10%/lvl), 6s cooldown; reduced duration
- confusion: added 25% chance (+10%/lvl), 5s cooldown; reduced duration
- critical: bonus damage reduced from 50% to 25%
- adrenaline: flat damage reduced (max 4 at L3, down from 9)
- lightning: cooldown increased from 3s to 6s
- bloodlust: all effect durations reduced (max ~7s at L3, down from ~14s)
- healthsteal: heal amount reduced (max 1.5 HP at L3, down from 2.5)
- vampiric: heal amount reduced (max 1.5 HP at L3, down from 2.5)
- backstabber: flat damage reduced; cooldown increased to 15s
- withering: capped at Wither I; reduced duration
- disarm: added 8s cooldown
- concussion: fixed chance bug (was always triggering); now 30% (+15%/lvl)
- growth: max health per level reduced (max +6 HP / 3 hearts at L5, down from +10 HP)
- overload: capped at Absorption I (2 hearts); reduced duration
- berserk: strength duration reduced
- fortify: capped at Resistance I; reduced duration
- martyrdom: explosion power reduced (max 1.5 at L3, down from 2.5)
- retaliation: reflect percentage reduced (max 40% at L3, down from 70%)
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Folia compatibility fixes:
- AnvilListener: replaced deprecated Bukkit scheduler with entity scheduler
- TeleportAction, SwapPositionsAction: use teleportAsync for cross-region safety
- ShockwaveAction, GravityAction, MagnetAction, SetFireAction: entity mutations dispatched via entity scheduler
- TimberAction, VeinmineAction, MultiBreakAction: block breaks dispatched via region scheduler
- LavaWalkerAction: block conversions and reverts dispatched via region scheduler
- ExplosionAction, ExplodeProjectileAction, LightningAction: world effects dispatched via region scheduler
- CommandAction: console commands use globalRegionScheduler; player commands use entity scheduler
Superenchants 4.5.1
release10 апреля 2026 г.- Fixed anvil enchanting keeping the book
Superenchants 4.5.0
release10 апреля 2026 г.Bug Fixes
- LightningAction NPE:
getTargetBlock(null, 100)could return null when looking at sky causing a crash - Cooldown consumed before execution: Cooldown timestamp was recorded before actions ran. If an action threw an exception the cooldown was wasted.
- PROJECTILE_HIT reads wrong item:
onProjectileHitreadshooter.inventory.itemInMainHandat hit time, which could be wrong if the player swapped weapons mid-flight.
New Features
disabledflag: Adddisabled: trueto any enchant YAML to fully disable it without deleting the file. Disabled enchants are skipped at load time.- Multi-trigger support: Enchants can now fire on multiple triggers. Use
triggers: [ATTACK_ENTITY, RIGHT_CLICK](list) instead of a singletrigger:field. The old single-trigger format remains backward-compatible.lightningnow fires on bothATTACK_ENTITYandRIGHT_CLICKas its description stated.
New Triggers (3)
SHIELD_BLOCK— Fires when a player successfully blocks an attack with a shield. Checks the shield in the offhand and all armor slots.SPRINT— Fires once when a player begins sprinting (PlayerToggleSprintEvent). Checks all equipment slots.CONSUME— Fires when a player eats food or drinks a potion (PlayerItemConsumeEvent). Checks the consumed item and all armor slots.
New Action Types (2)
send_title— Displays a MiniMessage-formatted title, subtitle, or action bar message to the player. Configurable fade-in, stay, and fade-out times.swap_positions— Teleports the player to the target's location and the target to the player's original location. Preserves each entity's yaw/pitch.
New Item Group (1)
SHIELDS—[SHIELD]. Use inapplicable_itemsfor shield enchantments.
New Enchantments (6)
- Retaliation (SHIELDS, SHIELD_BLOCK) — Reflects 50–80% of incoming damage back to the attacker while blocking.
- Fortress (SHIELDS, SHIELD_BLOCK) — Grants absorption for 3s on successful block.
- Bounding (BOOTS, SPRINT) — Grants jump boost when you start sprinting.
- Windrunner (BOOTS, SPRINT) — Grants speed boost when you start sprinting.
- Nourished (ARMOR, CONSUME) — Eating food triggers regeneration.
- Swapper (MELEE, ATTACK_ENTITY) — Swaps positions with your target on hit.
Superenchants 4.4.2
release9 апреля 2026 г.- Fixed some duplication bugs regarding mobs
- Fixed enderaura not having an entity-type filter
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 года назад
Обновлён:1 неделю назад