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Плагины/Superenchants
Superenchants

Superenchants

This plguin adds new enchants to your game, such as healthsteal, bleed, autosmelt, and more!

25.0K
110

Superenchants 4.6.1

release23 апреля 2026 г.
  • Fixed deflect always returning an arrow even if another projectile was thrown

Superenchants 4.6.0

release19 апреля 2026 г.

4.6.0

  • Removed piercing enchant (redundant)

  • Added Janitor enchant

  • Added Stalker enchant

  • Added Quickstep enchant

  • Added Eruption enchant

  • Added vacuum_drops action type for the Janitor enchant

  • Fixed grindstone not working on custom enchanted books (inputs now consumed, ENCHANTED_BOOK → BOOK result)

  • Added area_potion_effect action type (radius-based potion effect around the player)

  • Balance pass — 22 enchants adjusted for SMP viability:

    • bleed: added 40% chance (+10%/lvl), 3s cooldown; reduced effect duration
    • venom: added 40% chance (+10%/lvl), 3s cooldown; reduced effect duration
    • freeze: added 4s cooldown; slowness capped at Slowness I; mining fatigue capped at Fatigue II; reduced durations
    • frostbite: added 3s cooldown; capped at Slowness I; reduced duration
    • blindness: added 25% chance (+10%/lvl), 6s cooldown; reduced duration
    • confusion: added 25% chance (+10%/lvl), 5s cooldown; reduced duration
    • critical: bonus damage reduced from 50% to 25%
    • adrenaline: flat damage reduced (max 4 at L3, down from 9)
    • lightning: cooldown increased from 3s to 6s
    • bloodlust: all effect durations reduced (max ~7s at L3, down from ~14s)
    • healthsteal: heal amount reduced (max 1.5 HP at L3, down from 2.5)
    • vampiric: heal amount reduced (max 1.5 HP at L3, down from 2.5)
    • backstabber: flat damage reduced; cooldown increased to 15s
    • withering: capped at Wither I; reduced duration
    • disarm: added 8s cooldown
    • concussion: fixed chance bug (was always triggering); now 30% (+15%/lvl)
    • growth: max health per level reduced (max +6 HP / 3 hearts at L5, down from +10 HP)
    • overload: capped at Absorption I (2 hearts); reduced duration
    • berserk: strength duration reduced
    • fortify: capped at Resistance I; reduced duration
    • martyrdom: explosion power reduced (max 1.5 at L3, down from 2.5)
    • retaliation: reflect percentage reduced (max 40% at L3, down from 70%)
  • Folia compatibility fixes:

    • AnvilListener: replaced deprecated Bukkit scheduler with entity scheduler
    • TeleportAction, SwapPositionsAction: use teleportAsync for cross-region safety
    • ShockwaveAction, GravityAction, MagnetAction, SetFireAction: entity mutations dispatched via entity scheduler
    • TimberAction, VeinmineAction, MultiBreakAction: block breaks dispatched via region scheduler
    • LavaWalkerAction: block conversions and reverts dispatched via region scheduler
    • ExplosionAction, ExplodeProjectileAction, LightningAction: world effects dispatched via region scheduler
    • CommandAction: console commands use globalRegionScheduler; player commands use entity scheduler

Superenchants 4.5.1

release10 апреля 2026 г.
  • Fixed anvil enchanting keeping the book

Superenchants 4.5.0

release10 апреля 2026 г.

Bug Fixes

  • LightningAction NPE: getTargetBlock(null, 100) could return null when looking at sky causing a crash
  • Cooldown consumed before execution: Cooldown timestamp was recorded before actions ran. If an action threw an exception the cooldown was wasted.
  • PROJECTILE_HIT reads wrong item: onProjectileHit read shooter.inventory.itemInMainHand at hit time, which could be wrong if the player swapped weapons mid-flight.

New Features

  • disabled flag: Add disabled: true to any enchant YAML to fully disable it without deleting the file. Disabled enchants are skipped at load time.
  • Multi-trigger support: Enchants can now fire on multiple triggers. Use triggers: [ATTACK_ENTITY, RIGHT_CLICK] (list) instead of a single trigger: field. The old single-trigger format remains backward-compatible.
    • lightning now fires on both ATTACK_ENTITY and RIGHT_CLICK as its description stated.

New Triggers (3)

  • SHIELD_BLOCK — Fires when a player successfully blocks an attack with a shield. Checks the shield in the offhand and all armor slots.
  • SPRINT — Fires once when a player begins sprinting (PlayerToggleSprintEvent). Checks all equipment slots.
  • CONSUME — Fires when a player eats food or drinks a potion (PlayerItemConsumeEvent). Checks the consumed item and all armor slots.

New Action Types (2)

  • send_title — Displays a MiniMessage-formatted title, subtitle, or action bar message to the player. Configurable fade-in, stay, and fade-out times.
  • swap_positions — Teleports the player to the target's location and the target to the player's original location. Preserves each entity's yaw/pitch.

New Item Group (1)

  • SHIELDS[SHIELD]. Use in applicable_items for shield enchantments.

New Enchantments (6)

  • Retaliation (SHIELDS, SHIELD_BLOCK) — Reflects 50–80% of incoming damage back to the attacker while blocking.
  • Fortress (SHIELDS, SHIELD_BLOCK) — Grants absorption for 3s on successful block.
  • Bounding (BOOTS, SPRINT) — Grants jump boost when you start sprinting.
  • Windrunner (BOOTS, SPRINT) — Grants speed boost when you start sprinting.
  • Nourished (ARMOR, CONSUME) — Eating food triggers regeneration.
  • Swapper (MELEE, ATTACK_ENTITY) — Swaps positions with your target on hit.

Superenchants 4.4.2

release9 апреля 2026 г.
  • Fixed some duplication bugs regarding mobs
  • Fixed enderaura not having an entity-type filter

Совместимость

Minecraft: Java Edition

26.1.x1.21.x1.8.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 года назад
Обновлён:1 неделю назад
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