
Supply Crates
Drop Crates with loot tables for your players!
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Supply Crates 6.2
release1 апреля 2026 г.Fixes on reported bugs :) TY!
Supply Crates 6.1
release1 апреля 2026 г.Bug Fixes!
- Model Version has a physical hitbox now
- Signaled crates stack
Supply Crates 6.0
release1 апреля 2026 г.SupplyCrates ChangeLog
[6.0] - 2026-04-01
Added
- Persistent Crate Progress:
- Crate opening now "remembers" its stage. If a player stops opening, the progress bar remains at its current percentage instead of resetting to zero.
- Progress is now tracked per-crate rather than per-player, allowing for a much more immersive and consistent environment.
- Natural Progress Decay:
- Implemented a "leaky" progress mechanic. If a crate is not being actively opened, its progress bar will slowly drain back to zero with a stylized red Decaying... status.
- Unified Session Engine:
- Refactored the core interaction logic into a high-performance session-based system.
- Supports Collaborative Opening: Multiple players can now work together to open a single crate, increasing the opening speed (showing 2x, 3x multipliers, etc.).
- Interaction Overhaul:
- Click-to-Cancel: In Right-Click mode, players can now click once to start opening and click again to "cancel" and step away.
- Context-Aware Logic: Sneaking is now completely decoupled from Right-Click mode, preventing accidental cancellations or double-interactions.
- Premium UI Refinement:
- Implemented Selective Bolding across all chat messages, action bars, and holograms. This highlights key terms like SUPPLY CRATES, ENABLED, and Opening while maintaining a sleek, modern aesthetic.
- Reactive Holograms:
- World instructions ("Shift to Open" vs. "Right-click to Open") now update instantly across all active crates when the interaction mode is toggled.
Fixed
- Interaction Double-Firing: Resolved an issue where both block and entity interaction signals would fire simultaneously, causing the opening process to flicker or instantly restart.
- Metadata Synchronization: Fixed a bug where contributors were occasionally discarded by the session task due to delayed metadata attachment.
- GUI Routing: Corrected the "Custom Drop Pools" menu routing and title-matching logic to support MiniMessage formatting.
Supply Crates 5.0
release8 марта 2026 г.[5.0] - 2026-03-08
Added
- "Buttery Smooth" Descent:
- Implemented client-side interpolation (
setTeleportDuration) for both crates and parachutes, eliminating all visual jitter and "glitches" during falling. - Refactored descent logic with local coordinate tracking to prevent floating-point drift and sync issues.
- Implemented client-side interpolation (
- Premium Parachute System:
- Added a parachute that isnt just particles but a nice looking model that doesnt require texture packs.
- Added smooth, constant rotation to descending crates and parachutes for a more dynamic look.
- Cinematic Landing Effects:
- Massive Smoke Rings: Dense, multi-layered rings of smoke (
CAMPFIRE_COSY_SMOKEandCLOUD) push out 3.5 blocks upon impact. - Impact Debris: Added 100+ block-particle splashes and high-quality sound effects for a weighted, premium feel.
- Massive Smoke Rings: Dense, multi-layered rings of smoke (
- Live Beacon Toggling:
/supplycrates toggle beaconnow instantly adds or removes the beacon beam from all active crates in the world in real-time.
Fixed
- Duplicate Crate Ghosting: Fixed an issue where the falling display entity would remain visible inside the permanent crate after landing.
- Interaction Box Cleanup: The beacon beam and invisible shulker collider now vanish immediately when the opening animation starts, removing "ghost" interactions.
- Beacon Glow: Removed the unintended "glow" effect from the beacon beam display entities.
Supply Crates 4.0
release20 февраля 2026 г.[4.0] - 2026-02-20
Fixed
- NamespacedKey Validation:
- Ensured all
NamespacedKeycreations use lowercase strings to satisfy Bukkit/Paper validation, resolvingIllegalArgumentException.
- Ensured all
- Case-Insensitive Table Loading:
- Updated FillLoot table loading to search for
.ymlfiles case-insensitively, allowing the plugin to find files likeFfaMain.ymleven when the internally managed key is lowercased. - Converted custom pool lookups to be case-insensitive, ensuring GUI selections continue to work regardless of capitalization.
- Updated FillLoot table loading to search for
- Enchantment Parsing:
- Added full support for
minecraft:enchantmentsandminecraft:stored_enchantmentswhen generating items from FillLoot tables. Items like the "Sharpness 2" swords now correctly retain their enchantments.
- Added full support for