
Velocity - Auto Reconnect
Keeps players online while your server restarts and reconnects them automatically on Velocity, with no limbo server needed.
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Velocity - Auto Reconnect 1.0.2
alpha9 мая 2026 г.- Fixed built-in virtual holding reconnects failing on backend restart.
- Fixed players sometimes getting kicked instead of being held and reconnected.
- Fixed reconnect loops where the plugin kept trying forever even after the backend was back online.
- Fixed the reconnecting screen disappearing too early and ending in a timeout.
- Fixed heavy reconnect screen flickering and repeated visual reloads while waiting.
- Fixed stuck in-flight backend connections that could block reconnect completion.
- Fixed cases where players timed out while sitting in built-in holding by adding proper keepalive handling.
- Fixed ghost sessions where the proxy could think a player was still online after leaving during reconnecting/holding.
- Fixed “already connected to the proxy” / stuck session issues after failed reconnect attempts.
- Fixed cleanup of backend and in-flight connections when a player disconnects.
- Fixed shutdown handling so plugin tasks are cancelled properly when the proxy stops.
- Fixed the proxy shutdown warning about the plugin executor not closing in time.
- Fixed disabled mode so backend restarts use a normal clean disconnect instead of a broken connection reset style disconnect.
- Fixed reconnect completion handling to avoid false failure states after a successful reconnect.
- Improved reconnect finalization timing so players are sent back faster once the backend is actually ready.
- Improved built-in holding handoff logic for modern Velocity config/play switching.
- Improved compatibility with voice chat reconnect behavior so voice chat can reinitialize correctly after reconnecting.
Added /velocityreconnect enable Added /velocityreconnect disable Added /velocityreconnect status Added bStats support. Improved config readability and setting descriptions.
Velocity - Reconnect 1.0.1
alpha12 апреля 2026 г.VelocityReconnect 1.0.1 Bug Fixes
- Fixed built-in holding sessions not cleaning up correctly when a player disconnected
- Fixed ghost proxy sessions that could cause “already connected to the proxy”
- Fixed reconnect state getting stuck after successful backend reconnection
- Fixed built-in holding disconnect handling so players are cleaned up properly instead of being left in a broken state
- Fixed several reconnect flow issues that could cause players to be kicked during backend restart
- Fixed reconnect timing issues where the plugin could keep showing reconnecting even after the backend had accepted the player
- Fixed multiple built-in holding edge cases that caused unstable reconnect behavior during backend startup
- Improved reconnect stability while the backend is still coming online
- Improved overall handling of failed and repeated reconnect attempts
Velocity - Auto Reconnect 1.0.0-SNAPSHOT
alpha12 апреля 2026 г.First Release
Совместимость
Minecraft: Java Edition
26.1.x1.21.x1.20.x1.19.x1.18.x1.17.x1.16.x1.15.x1.14.x1.13.x1.12.x1.11.x1.10.x1.9.x1.8.x1.7.x
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:4 дня назад
