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Description
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"Makes Things more Vibrant, lore-accurate, and Artistically Consistent".
(The purpose of this pack is to make the game more asteticaly consistent and have the vibe of if minecraft updated but kept the same cartoonishly vibrent style it had in -ALPHA-).
This Resourcepack makes the grass and foliage colormap more vibrant to better match the very vibrant water and resemble the ALPHA & BETA Minecraft colors.
A lot of the item textures are more artistically consistent with Minecraft's art style, more square, and the textures match what they're supposed to represent better.
Some 3D items are now 2D sprites to be more consistent with the items that are already 2D.
All the food has animations when eaten, only works on 1.21.4+.
The UIs are reworked to all be unique a couple of them won't work without /OptiGUI Mod.
The effect icons are changed.
Many of the mob textures are changed either to be more lore accurate, consistent, or simply to look "better in my opinion, of course". Some have emissive textures that didn't before w/ETF&EMF Mods.
Furnace, Torch, XP Bottle, Eye of Ender, and Crying Obsidian are animated.
Cactuses "Cacti" have Arms, Dripstone, Mushrooms, & the Mace are 3D.
Leaf blocks are Dungeons style bushy.
There's some special clouds you might see every once in awhile.
All the blocks that canonically should glow are now emmisive w/Continuity Mod.
The Ominous blocks, items, and effects are retextured with white eyes to resemble HIM.
All the weapons, tools, and armor have unique textures & shapes from each other instead of all being the same just with different colors.
- If you don't like certain features get the Respackopts Mod [/mod/respackopts] I made some things togglable. If theres any other things you think I should make togglable tell me on Github [https://github.com/STEVE-IDK/Issues/issues] and chances are there's an alt texture for something you don't like in the alternate stuff folder in the assets folder of the pack.
Gallery
Gallery
What the pack actually looks like, Shot with the Story Mode Clouds RP and Some Mods.

CREDITS:
Vanilla tweaks: https://vanillatweaks.net/ for inspiring some of the textures and models.
Chillyuse: https://www.planetminecraft.com/member/chillyuse/ for heavly inspiring the netherrack block family textures.
Saplistic: https://www.planetminecraft.com/member/saplistic for inspiring the torch Animations.
Ewen Howell: https://ewanhowell.com/ for a lot of very useful tools that helped me very much in the making of this resourcepack, and just in general.
KargoDiaz: https://modrinth.com/user/KargoDiaz for inspiring the bright glowing stars.
Compatible Mods
Full List
Full List Of Compatible Mods
/mod/sword-blocking-mechanics
/mod/trade-cycling
/mod/itemswapper
/mod/xaeros-world-map
/mod/xaeros-minimap
/mod/language-reload
"This Resourcepack is not affiliated with any of these Mods". Compatible, meaning this resourcepack has files within it that have my own textures and models that override and change things featured in these Mods to make them more Compatible and consistent with the style of this resourcepack, such as,
[Examples]
Friends&Foes| The Rascal Mob, The Wildfire Mob
Subtle Effects| The Water&Lava Splash Effects
Falling Leaves| Made the Spruce Leaf have its own texture "Just make sure the confier setting is above 0"
Cherished Worlds| Made the Star an unlit and lit Redstone torch
So things won't be inconsistent or out of place if you have these Mods installed and this resourcepack applied. You do [NOT] need any of these Mods for this resourcepack to work, but they are great Mods that I use often myself, that's why this resourcepack is compatible with them.
Recommended Mods
Recommended Mods
Mods that kinda should just be in the game "IMO"

Dungeons N Taverns
/mod/dungeons-and-taverns
DNT Stronghold
/mod/dungeons-and-taverns-stronghold-overhaul
DNT Ancient City
/mod/dungeons-and-taverns-ancient-city-overhaul
DNT Desert Temple
/mod/dungeons-and-taverns-desert-temple-overhaul
DNT Jungle Temple
/mod/dungeons-and-taverns-jungle-temple-overhaul
DNT Ocean Monument
/mod/dungeons-and-taverns-ocean-monument-overhaul
DNT Nether Fortress
/mod/dungeons-and-taverns-nether-fortress-overhaul
DNT End Castle
/mod/dungeons-and-taverns-end-castle-standalone
DNT Pillager Outpost
/mod/dungeons-and-taverns-pillager-outpost-overhaul
DNT Woodland Mansion
/mod/dungeons-and-taverns-woodland-mansion-replacement
DNT Swamp Hut
/mod/dungeons-and-taverns-swamp-hut-overhaul
DNT Mineshaft
/mod/dungeons-and-taverns-mineshaft-overhaul
/datapacks/blazeandcaves-advancements-pack
Essential Mods
Essential Mods
Mods that are Essential for me at least I've never played without them
Dependencies
Pretty much all of the resourcepack works perfectly fine without them but a couple features like the emissive textures, sky colors, and a couple of the UI's won't work properly without these mods.
Seed:[478868574082066804]
XYZ: >5.06/71/298.54<




































































































