
Alpha Piscium
High-quality realistic Minecraft shaderpack.
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Alpha Piscium v1.8.6-Hotfix1
release2 мая 2026 г.Fix
- Fixed no voxy bug
Alpha Piscium v1.8.6
release26 апреля 2026 г.Highlight
- Added Voxy support
- Switched to Adobe f82 Schlick fresnel, replacing the previous HCM model for more accurate specular appearance
New
- Added video render mode setting
Improvement
- Switched to regular spherical cap GGX VNDF sampling for translucent
- Shadow sample optimization for improved performance
Fix
- Fixed temporal reuse exploding after zooming in
- Fixed shadow rendering on SSS (subsurface scattering) surfaces
- Fixed water scattering overflow near sunset/sunrise
- Fixed
time_interpolatebehavior - Fixed atmosphere depth break indirect dispatch
Misc
- Cleaned up SST and ReSTIR temporal reuse logic
Alpha Piscium v1.8.6-Beta1
beta21 апреля 2026 г.Highlight
- Voxy integration merged — distant terrain from the Voxy mod is now supported
- Switched to Adobe f82 Schlick fresnel, replacing the previous HCM model for more accurate specular appearance
New
- Added video render mode setting for cinematic/recording workflows
Improvement
- Switched to regular spherical cap GGX VNDF sampling for translucent specular
- Shadow sample optimization for improved performance
- Cleaned up SST and ReSTIR temporal reuse logic
Fix
- Fixed temporal reuse exploding after zooming in
- Fixed shadow rendering on SSS (subsurface scattering) surfaces
- Fixed water scattering overflow near sunset/sunrise
- Fixed
time_interpolatebehavior - Fixed atmosphere depth break indirect dispatch
Alpha Piscium v1.8.5
release6 апреля 2026 г.Highlight
- Major improvements to ReSTIR SSGI stability and quality
New
- Readded RCRS anti firefly to GI denoiser pipeline
- Added ReSTIR Temporal Reuse Limit setting for better user control on GI responsiveness
- Added FXAA as TAA history missing fallback
Improvement
- Combined sun and moon Sky-View LUT
- Optimized colored shadow precondition check
- Uses blue noises in ReSTIR for better noise distribution
- Reduced denoiser history fix leaks
- Improved shadow AABB calculation and cleanup
- ReSTIR uses full bilateral bilinear temporal resampling to improve stability and quality
- Updated default accumulation settings for less lighting lags
- Reduced GI reprojection false anti-stretching history kills
- GI denoiser history fix skips first 3 LODs for fewer fireflies
- Replaced bloom hard clipping with soft clipping
- Switch TAA variance AABB history ratification from clamping to clipping
- Optimized ReSTIR reuse passes
- Water volume tweak
- Use AABB clipping for fast history clamping
- Use bilinear on fast history for free blurring and fewer noises
- Use distance between probe pixel position and origin position as fade distance
Fix
- Fixed atmosphere mie coefficient calculation for low turbidity value
- Fixed DH water material detection
- Fixed DH water shadow blending
- Fixed random emissive from DH solid
- Slightly mitigated shadow acne
- Fixed SSS singularity bug in SRGB rendering working space
- Removed denoiser stabilization pass to fix bleeding
- Fixed GI grid pattern artifacts caused by bad
reprojectInfo.curr2PrevScreenPosprecision - Fixed TAA reset missing
- Fixed emissive bug on 0 albedo material
Misc
- Migrated cloud ambient LUT to shadesmith tiles for optimized texture management
- Cleaned up SSBO usage
- Removed env probe setup clearing
- Fixed make zip naming
Alpha Piscium v1.8.5-Beta2
beta3 апреля 2026 г.New
- Added FXAA as TAA history missing fallback
Improvement
- Replaced bloom hard clipping with soft clipping
- Switch TAA variance AABB history ratification from clamping to clipping
- Optimized ReSTIR reuse passes
- Water volume tweak
Fix
- Fixed SSS singularity bug in SRGB rendering working space
- Removed denoiser stabilization pass to fix bleeding
- Fixed RGBA16F atlas size
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Лицензия:GPL-3.0-only
Опубликован:6 месяцев назад
Обновлён:2 дня назад
