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Шейдеры/E-LITE shaders (MakeUp edit)
E-LITE shaders (MakeUp edit)

E-LITE shaders (MakeUp edit)

A MakeUp - Ultra Fast shaders edit that is highly customizable, beautiful, and fast!

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E-LITE shaders 5.0.1

release14 марта 2026 г.

OVERVIEW

  • Small patch to fix bugs and make minor adjustments.

General changes:

  • Vines now wave.
  • Round sun now has antialiasing and is bigger.
  • Small changes to ambient occlusion.
  • Fullbright mode was reworked to work better during night.

Bugfixes:

  • Fixed "Reflection info" compilation failure on AMD hardware.
  • Fixed "dither13" failure on AMD hardware.
  • Fixed a bug that caused aurora borealis to be distorted at far world positions, e.g., 30K+.
  • Fixed blown image on Vanilla color scheme when using simpler exposure.
  • Fixed a bug that caused soul lights to be too strong in hands.
  • Fixed weird look on trees when using fullbright mode.
  • Fixed fog intensity adjust not working on Nether.
  • Fixed an issue that caused water reflections (when viewed from underwater) to be too bright.

E-LITE shaders 5

release1 марта 2026 г.

Lake.

E-LITE shaders version 5.0

SPECIAL THANKS TO BETA TESTERS:

  • tasxatzial
  • avc1657

OVERVIEW

  • This version is a major update, bringing several features and improving the appearance of the shader in several areas, such as fog and sky, in addition to a rebrand.

Rebrand: LITE is now E-LITE.

  • "E-" stands for Entokito, my nickname :)

New feature - Block reflection.

  • Makes blocks reflect light like water.
  • Medium performance impact.
  • Integrated with Material Gloss.

New feature - Pixel-locked shadows. (Inherited from MakeUp)

  • Makes shadows pixel-locked in the world.
  • Adjustable pixel size.
  • Works with caustics.

New feature - Aurora Borealis.

  • Optional feature.
  • Fast and fancy!

New feature - Round sun.

  • Optional feature.

New feature - Near fog.

  • Adds a small fog near the player, increasing immersion.
  • Optional feature.

New feature - Seasons.

  • Adjustable season length.
  • Fancy! Enable it at: Misc -> Seasons.

New tonemap - Uchimura.

  • Better contrast and colors than Lottes. Now it is the default.

Color scheme changes:

  • The following color schemes were removed in E-LITE: Ethereal, Shoka, Legacy (MakeUp), Captain, Psychedelic, Testigo, and Realistic (pollution).
  • LITE Cursed, LITE Vanilla, and LITE Legacy are now: Cursed, Vanilla, and Legacy.
  • New color scheme: Realistic (Simple), simulates Realistic+, but introducing a slight performance gain.

Lighting changes:

  • Subsurface scattering of leaves has been modified, making trees look better at long distances.
  • Grass lighting is improved. Now it is smoother.
  • Main lighting is clearer during the day.

Fog change:

  • Fog is now influenced by the sun, giving a more volumetric look to sunsets/rises.

General changes:

  • Sugar cane does not wave anymore.
  • Selection lines are now white by default. They can be RGB-like too (Misc -> Selection lines).
  • Motion blur code has been restored to the same as in version 4.7.3, as this works better.
  • Improved bloom quality.
  • Sky now has a bit of noise to avoid color banding (Realistic+ and Cursed).
  • PS1 effect does not render at 50% quality anymore due to some bugs and "blur".
  • Small optimizations have been made to the code.
  • Auto-exposure now avoids overly bright blocks when the player is in a cave or a dark place.
  • Vanilla sun look was enhanced.
  • Realistic+ sky now simulates sun glow, even in rain.
  • Improved godrays during rain at sunsets.
  • Reduced TAA ghosting.
  • Added waving support to the Wilder Flowers mod (Thanks to Tas).
  • Added support for the Aurora’s Lanterns mod (Inherited).
  • AMD FSR 1.0 has been removed because it did not meet expectations and caused (MANY) problems.
  • Some typos were fixed.
  • Reduced noise on clouds.
  • FXAA is now enabled by default.
  • Cleaned up unused code.

Interface changes:

  • New screen: Misc. Some options have been moved here.

Profile changes:

  • Shadowless profiles are discontinued.
  • "No effects" is now "Minimum".

Bugfixes:

  • Fixed cherry and pale leaves not waving.
  • Fixed a bug that made fire cast by entities almost black.
  • Fixed a bug that made the bottom of trees / caves in the LITE Cursed color scheme too bright.
  • Fixed a bug that made the screen zoom when enabling PS1-Like on Oculus 1.8.0. (#5 GitHub)
  • Fixed some inconsistencies in glowing ores and materials.
  • Fixed a bug that caused clouds to be stretched in older versions of Minecraft.
  • Fixed a bug that caused vanilla clouds above 1.21.6 to appear in DH chunks.

Known issue:

  • Colored glass is not visible through water when viewed from outside.

LITE shaders 4.9

release2 января 2026 г.

OVERVIEW:

  • This version makes minor adjustments to the shader.

General changes:

  • Vanilla water has now a smoother texture.
  • Bit reduced samples on Blocky clouds, improving performance (no visual impact.)
  • Slightly adjusted cloud colors on rain.

Bugfixes:

  • Fixed ghosting on Smart TAA.
  • Fixed excessive fog on Distant Horizons + Snowy biome with "Biome fog" enabled.
  • Fixed some typos in Portuguese language.

LITE shaders 4.8

release31 декабря 2025 г.
LITE shaders 4.8
  • Thanks to tasxatzial and ediortiz for beta testing this version.

OVERVIEW:

  • This version adds Upscale by FSR, as well as fixing bugs and tweaking some features.

New Feature! - AMD FSR

  • Adjusts the resolution that the shader is rendered.
  • Reducing quality can greatly improve performance, especially in 4K.
  • A low-resolution image is reconstructed with FSR 1.0.
  • Artifacts and jagged edges are expected.

New language! - Spanish

  • Translated by ediortiz. Thanks!
  • Translation is available in Latin American and European Spanish.

General changes:

  • Image quality is improved when using Smart TAA.
  • Sun/moon reflections are now square, and the circular style is optional. To adjust it, go to Basic -> Sun Reflection.
  • The "PS1-Like" option now literally renders on lower resolution, improving performance.
  • Small color changes on Vanilla clouds and the End portal.
  • Sea pickles does not wave anymore.
  • Small color changes on Vanilla clouds and the End portal.
  • Sea pickles does not wave anymore.
  • Blocky clouds now has better quality by default (very low performance impact).

Bugfixes:

  • Fixed compilation failure when using Distant Horizons (again.)
  • Fixed the pinkish aspect on white, gray, and black glass.
  • Fixed emerald ore with some dark pixels when Glowing ores was enabled.
  • Fixed FULLBRIGHT mode not working.

LITE shaders 4.7.3

release10 декабря 2025 г.
  • Thanks to tasxatzial for beta testing this version.

This version fails with Distant Horizons, install it on GitHub for bugfix. https://github.com/EntokitoDezonze/LITE-shaders/

OVERVIEW:

  • This version fixes bugs and adjusts some features.

INHERITED from MakeUp 9.3h:

  • Much of the broken compatibility with previous versions of Minecraft (from 1.12 onward) has been fixed.
  • Fixed an issue that made the beacon beam invisible from certain distances or angles when using Distant Horizons.

General changes:

  • MAX stars on overworld are disabled on old versions of Minecraft. (below 1.16.4)
  • Reduced brightness of MAX stars.

Bugfixes:

  • Fixed weird lighting when enabling simpler exposure.
  • Fixed too bright scene when using simpler exposure + LITE Vanilla color scheme.
  • Fixed sky flickering when exiting pale garden or any gray sky biome.

Совместимость

Minecraft: Java Edition

26.1.x1.21.x1.20.x1.19.x1.18.x1.17.x1.16.x1.15.x1.14.x1.13.x1.12.x

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Лицензия:LGPL-3.0-or-later
Опубликован:1 год назад
Обновлён:1 месяц назад
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