
E-LITE shaders (MakeUp edit)
A MakeUp - Ultra Fast shaders edit that is highly customizable, beautiful, and fast!
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E-LITE shaders 5.0.1
release14 марта 2026 г.OVERVIEW
- Small patch to fix bugs and make minor adjustments.
General changes:
- Vines now wave.
- Round sun now has antialiasing and is bigger.
- Small changes to ambient occlusion.
- Fullbright mode was reworked to work better during night.
Bugfixes:
- Fixed "Reflection info" compilation failure on AMD hardware.
- Fixed "dither13" failure on AMD hardware.
- Fixed a bug that caused aurora borealis to be distorted at far world positions, e.g., 30K+.
- Fixed blown image on Vanilla color scheme when using simpler exposure.
- Fixed a bug that caused soul lights to be too strong in hands.
- Fixed weird look on trees when using fullbright mode.
- Fixed fog intensity adjust not working on Nether.
- Fixed an issue that caused water reflections (when viewed from underwater) to be too bright.
E-LITE shaders 5
release1 марта 2026 г.
E-LITE shaders version 5.0
SPECIAL THANKS TO BETA TESTERS:
- tasxatzial
- avc1657
OVERVIEW
- This version is a major update, bringing several features and improving the appearance of the shader in several areas, such as fog and sky, in addition to a rebrand.
Rebrand: LITE is now E-LITE.
- "E-" stands for Entokito, my nickname :)
New feature - Block reflection.
- Makes blocks reflect light like water.
- Medium performance impact.
- Integrated with Material Gloss.
New feature - Pixel-locked shadows. (Inherited from MakeUp)
- Makes shadows pixel-locked in the world.
- Adjustable pixel size.
- Works with caustics.
New feature - Aurora Borealis.
- Optional feature.
- Fast and fancy!
New feature - Round sun.
- Optional feature.
New feature - Near fog.
- Adds a small fog near the player, increasing immersion.
- Optional feature.
New feature - Seasons.
- Adjustable season length.
- Fancy! Enable it at: Misc -> Seasons.
New tonemap - Uchimura.
- Better contrast and colors than Lottes. Now it is the default.
Color scheme changes:
- The following color schemes were removed in E-LITE: Ethereal, Shoka, Legacy (MakeUp), Captain, Psychedelic, Testigo, and Realistic (pollution).
- LITE Cursed, LITE Vanilla, and LITE Legacy are now: Cursed, Vanilla, and Legacy.
- New color scheme: Realistic (Simple), simulates Realistic+, but introducing a slight performance gain.
Lighting changes:
- Subsurface scattering of leaves has been modified, making trees look better at long distances.
- Grass lighting is improved. Now it is smoother.
- Main lighting is clearer during the day.
Fog change:
- Fog is now influenced by the sun, giving a more volumetric look to sunsets/rises.
General changes:
- Sugar cane does not wave anymore.
- Selection lines are now white by default. They can be RGB-like too (Misc -> Selection lines).
- Motion blur code has been restored to the same as in version 4.7.3, as this works better.
- Improved bloom quality.
- Sky now has a bit of noise to avoid color banding (Realistic+ and Cursed).
- PS1 effect does not render at 50% quality anymore due to some bugs and "blur".
- Small optimizations have been made to the code.
- Auto-exposure now avoids overly bright blocks when the player is in a cave or a dark place.
- Vanilla sun look was enhanced.
- Realistic+ sky now simulates sun glow, even in rain.
- Improved godrays during rain at sunsets.
- Reduced TAA ghosting.
- Added waving support to the Wilder Flowers mod (Thanks to Tas).
- Added support for the Aurora’s Lanterns mod (Inherited).
- AMD FSR 1.0 has been removed because it did not meet expectations and caused (MANY) problems.
- Some typos were fixed.
- Reduced noise on clouds.
- FXAA is now enabled by default.
- Cleaned up unused code.
Interface changes:
- New screen: Misc. Some options have been moved here.
Profile changes:
- Shadowless profiles are discontinued.
- "No effects" is now "Minimum".
Bugfixes:
- Fixed cherry and pale leaves not waving.
- Fixed a bug that made fire cast by entities almost black.
- Fixed a bug that made the bottom of trees / caves in the LITE Cursed color scheme too bright.
- Fixed a bug that made the screen zoom when enabling PS1-Like on Oculus 1.8.0. (#5 GitHub)
- Fixed some inconsistencies in glowing ores and materials.
- Fixed a bug that caused clouds to be stretched in older versions of Minecraft.
- Fixed a bug that caused vanilla clouds above 1.21.6 to appear in DH chunks.
Known issue:
- Colored glass is not visible through water when viewed from outside.
LITE shaders 4.9
release2 января 2026 г.OVERVIEW:
- This version makes minor adjustments to the shader.
General changes:
- Vanilla water has now a smoother texture.
- Bit reduced samples on Blocky clouds, improving performance (no visual impact.)
- Slightly adjusted cloud colors on rain.
Bugfixes:
- Fixed ghosting on Smart TAA.
- Fixed excessive fog on Distant Horizons + Snowy biome with "Biome fog" enabled.
- Fixed some typos in Portuguese language.
LITE shaders 4.8
release31 декабря 2025 г.LITE shaders 4.8
- Thanks to tasxatzial and ediortiz for beta testing this version.
OVERVIEW:
- This version adds Upscale by FSR, as well as fixing bugs and tweaking some features.
New Feature! - AMD FSR
- Adjusts the resolution that the shader is rendered.
- Reducing quality can greatly improve performance, especially in 4K.
- A low-resolution image is reconstructed with FSR 1.0.
- Artifacts and jagged edges are expected.
New language! - Spanish
- Translated by ediortiz. Thanks!
- Translation is available in Latin American and European Spanish.
General changes:
- Image quality is improved when using Smart TAA.
- Sun/moon reflections are now square, and the circular style is optional. To adjust it, go to Basic -> Sun Reflection.
- The "PS1-Like" option now literally renders on lower resolution, improving performance.
- Small color changes on Vanilla clouds and the End portal.
- Sea pickles does not wave anymore.
- Small color changes on Vanilla clouds and the End portal.
- Sea pickles does not wave anymore.
- Blocky clouds now has better quality by default (very low performance impact).
Bugfixes:
- Fixed compilation failure when using Distant Horizons (again.)
- Fixed the pinkish aspect on white, gray, and black glass.
- Fixed emerald ore with some dark pixels when Glowing ores was enabled.
- Fixed FULLBRIGHT mode not working.
LITE shaders 4.7.3
release10 декабря 2025 г.- Thanks to tasxatzial for beta testing this version.
This version fails with Distant Horizons, install it on GitHub for bugfix. https://github.com/EntokitoDezonze/LITE-shaders/
OVERVIEW:
- This version fixes bugs and adjusts some features.
INHERITED from MakeUp 9.3h:
- Much of the broken compatibility with previous versions of Minecraft (from 1.12 onward) has been fixed.
- Fixed an issue that made the beacon beam invisible from certain distances or angles when using Distant Horizons.
General changes:
- MAX stars on overworld are disabled on old versions of Minecraft. (below 1.16.4)
- Reduced brightness of MAX stars.
Bugfixes:
- Fixed weird lighting when enabling simpler exposure.
- Fixed too bright scene when using simpler exposure + LITE Vanilla color scheme.
- Fixed sky flickering when exiting pale garden or any gray sky biome.
Совместимость
Детали
Лицензия:LGPL-3.0-or-later
Опубликован:1 год назад
Обновлён:1 месяц назад

