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Reverie

Reverie

Shader with a foggy and warm look. It leverages new features added by Iris for effects previously impossible to achieve.

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Beta 3

release27 апреля 2026 г.
  • Fix an issue that causes block entities to render incorrectly
  • 'Simple' fog now uses depth information to calculate light shafts (effect known as 'godrays' in other shaders)
  • Raytraced fog also uses this now when outside the shadow range
  • Vastly improved stability of fog upscaler
  • Improved quality of ambient lighting
  • Added subtle galaxies in the night sky
  • Tweaks to cloud shape, water waves, and many more

Beta 2

release25 марта 2026 г.
  • Fix translucents on 26.1
  • Add floodfill colored lighting option
  • Fix fog upscaler pixelation
  • Improve ambient lighting
  • Fix many bugs

Beta 1

release18 февраля 2026 г.
  • Fixed many many many bugs
  • Added voxy support
  • Brand new fog for the overworld. It's upscaling needs some work still
  • Tweaked the cloud shapes to make them less flat
  • Added some extra options in the settings
  • Cleaned up a bunch of code

Alpha 5

release18 ноября 2025 г.

This will be the last alpha release. I want to rewrite a bunch of stuff for the beta, but more importantly, finally finish the end dimension. I hope to have it ready by the next year.

  • Added Distant Horizons support
  • Added support for rain & thunder
  • Added some optional effects: Chromatic Aberration, Depth of Field, POM etc.
  • Added some more color grading options
  • Switched to "Uncharted 2" tonemapper by default. It looks more "dreamy".
  • Changed the way water waves look (still not happy with them)
  • Fog now interacts with clouds, forming light shafts in some scenarios
  • Fog density and cloud amount are now randomized every time you load the shader. I'm hoping to add more elements to this weather system in the future.
  • Fixed translucents which were broken in 1.12.5
  • Fixed a bunch of other bugs

Alpha 4

release16 сентября 2025 г.

I had to rush this release a bit since I'm starting university. I don't know how much time I'll have to work on shaders, so this will probably be the last release for a while.

  • Revamped clouds and added a 2nd layer
  • Added a settings menu (unfinished)
  • End support (unfinished)
  • New, more accurate, atmosphere model
  • Improved auto-exposure
  • Added screenspace distant shadows
  • Fixed some bugs
  • Some other stuff I forgot about

Совместимость

Minecraft: Java Edition

26.1.x1.21.x1.20.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 год назад
Обновлён:6 дней назад
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