
Create: Fluid
Welcome to Create Fluid 2.0.0!This mod is designed to enhance the fluid logistics and processing system for the Create mod.
✨Core Features
Mechanical Pipette: A Mechanical Arm for fluids, automatically extracts and injects between containers.
Conductor's Baton: A versatile tool for configuring interaction points for the Mechanical Arm, Mechanical Pipette, Ejector Depot, Postbox and Frogport. Right-clicking with the baton enters "conducting mode," allowing you to highlight and adjust interaction points without removal.
Centrifugal Pump: Transports further and faster than Mechanical Pumps, encasable with Copper Casing.
Copper Tap: Draws fluid from behind to fill Cauldrons, Basins, or perform spout processing below.
Can Filler & Copper Can & Fluid Manifest: Packages fluid into Copper Cans for logistics; only Can Fillers can unpack.
Fluid Atomizer: Uses stored fluid as a fan catalyst for bulk processing, also expels potion clouds.
Communicating Vessel: Connects adjacent containers without power, automatically balances fluid levels.
Gutter Outlet: Collects fluid, rain, snow, and dripping lava above, or drains to containers below.
Redstone Valve & Triple Valve: Fluid valves and junctions controlled by redstone signals.
Fluid Interface: A proxy block for direct interaction with adjacent fluid containers.
Smart Fluid Interface: Advanced interface with filtering to restrict which fluids may pass.
New Fan Catalysts: Powder Snow, Quicksand, Slime Fluid, Haunting Fluid, and Smoking Fluid for bulk processing.
Honeycomb Mold: Used in honeycomb compacting recipes, enabling specialized fluid-based crafting processes.
If you have any suggestions, feel free to chat with us on discord: https://discord.gg/QTkadxUfK
Also glad if you would like to provide translation for our mod: https://crowdin.com/profile/adonis-baffin
If you have issues about this mod, here is the github link: https://github.com/adonis-baffin/CreateFluid
